Posts Tagged ‘crowdfunding’

Lona: Realm Of Colors funded, very beautiful

If artist Taraneh Karimi is following the advice to write what she knows, then someone needs to rescue her from the inside of a painting. Lona: Realm Of Colors [official site] is a strikingly beautiful-looking game that mixes point-and-click adventure with colouring in, to explore themes of fear and chaos. And it just got itself funded on Kickstarter before I could get around to writing about it. Read the rest of this entry »

That’s no planet: Lifeless Moon lands on Kickstarter

Lifeless Moon

Lifeless Moon [official site], the follow-up to exploration game Lifeless Planet, has launched a crowdfunding campaign. Where the first game was set in the far future 15 light years from Earth, Lifeless Moon sees two astronauts stomping around our own moon, exploring a town that resembles one back on Earth.

The original saw you walk and jetpack around in a space suit in third person, jumping between platforms and progressing the linear story. Lifeless Moon will be similar except there’s a “deeper focus on puzzles”, many of which take place in first person. It’s looking for $17,000 (£13k) on Kickstarter, the same as developers Stage 2 raised for the first game.

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Biomechanical FPS Scorn sprouts crowdfunding gland

We’ll need to wait a while longer to explore the biomechanical guts and gristle of FPS-adventure Scorn [official site], to wander its corridors of cracked ribs and spy its fields of festering phallic protrusions. Developers Ebb Software say they’re almost done with the first of its two chapters but, on reflection, they’d rather take more time and polish it up for a 2018 launch rather than rush it out. For that, they need extra money. Ebb today launched a Kickstarter campaign seeking crowdfunded cash and while offering copies of the finished game and all that. Here, watch this new gameplay vid: Read the rest of this entry »

Deadly Premonition director’s The Good Life starts crowdfunding

The director of Deadly Premonition, the world’s worst best game, has launched a crowdfunding campaign for his next game. Hidetaka ‘Swery’ Suehiro has split from Access Games and founded his own studio to make The Good Life [Fig page], a murder-mystery daily life RPG set in an English village — the happiest in the world, the locals will tell you — where everyone turns into a cat at night. Yup. Playing as a debt-laden photographer by day and cat by night, maybe we’ll solve the many mysteries of Rainy Woods. I’m well up for that. Read the rest of this entry »

Cultist Simulator brings cosmic longing to Kickstarter

Cultist Simulator

Cosmic horror turns out to be a hard habit to break. Former Failbetter creative director, Alexis Kennedy, announced Cultist Simulator [official site]; a digital board game with dark gods, abominable rites and a variable grip on reality a while back. I think it was initially given a tentative release date of Halloween-ish 2017 but ended up slipping a bit and the Kickstarter (which is what prompted this post – that’s the news! There’s a Kickstarter! I was getting to it, slowly!) now noted an estimated delivery date of May 2018.

Join me for more information further down the page! Read the rest of this entry »

Deadly Premonition director’s The Good Life visits a town where people turn into cats

We’re off to a small English town where everyone turns into cats at night with the first game from the new studio of Deadly Premonition director Hidetaka ‘Swery’ Suehiro. The Good Life [future Fig page] is a “daily life RPG” with a dash of mystery, roaming the town as a human by day and by night exploring places only cats can go. I adore nosing around town, meeting people, and peering through windows in Deadly Premonition — the world’s worst best game — so this sounds splendid. The Good Life is due to launch a crowdfunding campaign in September, which sounds grand as I’d love to see Swery doing what Swery does without publisher interference (combat in Deadly Premonition was famously a publisher’s idea). Read the rest of this entry »

Epitasis offers a lovely dreamy alien puzzler demo

Epitasis

Today I’ve been trying to find and push some games with demos because demos are a dying art (or at least a shrinking art because of Steam refunds and the like) so let’s look at Epitasis [official site]! Epitasis has a demo to support a Kickstarter campaign which is running until 20 August. The game itself looks to be a non-linear dreamy puzzler with influences like Myst and Talos Principle. In his email the developer, Lucas Govatos, mentioned that people sometimes compare it to No Man’s Sky and I think that would be because of the setting – all big moons on horizons and red grass and strange structures. That said it actually reminds me far more of the monthly-ish walking simulator projects of Connor Sherlock because of the colour palettes combined with the alien landscapes. Read the rest of this entry »

Project Rap Rabbit misses Kickstarter goal

The creator of PaRappa the Rapper and the director of Elite Beat Agents joining forces for Project Rap Rabbit official site] wasn’t enough to secure crowdfunding for the freestyling rhythm game set in an animalised 16th Century Japan. Masaya Matsuura and Keiichi Yano’s Rap Rabbit Kickstarter campaign ended last night and fell short of its £855,000 goal, with only £162,057 pledged at the end. That puts Rap Rabbit on hold at best, at cancelled at worst. The team say they’d still like to make the game and it sounds like they’ve been pitching it to publishers, so perhaps we’ll hear more from it one day. Read the rest of this entry »

Ealdorlight is a procedural storytelling fantasy RPG

Ealdorlight [Kickstarter page] generates a world, the history of the locations in that world, the histories of the people within the locations in that world, and then it lets you wander around taking on quests. Some of those quests will involve hitting people. Combat is turn-based but there are no hit points. Instead, you can punch someone right in the…skin?

“Instead of using hit points, the game uses realistic damage, modelling bones, skin, muscle, hearts, brains and limbs.”

Well then. The project has just hit Kickstarter and is the work of Chris Parsons, who made the flawed but fascinating Sol Trader. This picks up some of the ideas from that game and looks to put them in a more enjoyable and comprehensible structure.

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ProcJam funding drive offers mystery proc-gen project mixtape to backers

ProcJam

The procedural generation game jam, ProcJam is seeking funding to help provide participants with a whole host of extra resources, from art assets to tutorials. ProcJam is organised by Michael Cook. Cook is a fascinating person and I first met him to talk about the software he is working on called Angelina which makes its own games.

That in itself is super interesting but he is also working on his own game projects, doing a PhD and trying to expand ProcJam to help people who want to join in but lack particular resources. The latter is, as I say, why he is seeking £2,000 ProcJam funding over on Kickstarter. I was curious anyway, but the idea of a proc-gen themed mixtape will likely push me over the edge and into a pledge… Read the rest of this entry »

Blasphemous is a beautifully grotesque platformer

Sometimes a game can sell itself to me with a single image or animation. Blasphemous [Kickstarter page], a non-linear 2D platformer from the creators of The Last Door, is one such game. It’s like Hieronymus Bosch and Castlevania had a baby, and the baby was gigantic and it tore the arms off any pilgrims who wandered too close. There’s a Kickstarter running but even at this early stage, the $50,000 target is within touching distance. That doesn’t surprise me at all because it really does look gloriously horrible.

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Exo One channels Kubrick, Dear Esther and Carl Sagan

Exo One

Whenever I post about the delightful 3D sci-fi momentum-based explorer Exo One [official site] on RPS the comments are always interested and enthusiastic. With that in mind I figured you might be interested in a video with dev commentary which digs a bit further into the game’s structure/chill-ness and developer Jay Weston’s influences – everything from Dear Esther to Carl Sagan’s novel, Contact:

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PaRappa & Gitaroo Man chaps team up for Rap Rabbit

Two of the main chaps behind such fine rhythm games as PaRappa the Rapper and Gitaroo Man have teamed up to crowdfund a musical battle game they’re currently calling Project Rap Rabbit [official site]. It’ll visit an alternate version of 16th century Japan with a rabbit who — get this! — raps. He thinks he’s people! It’s the gamebaby of Masaya Matsuura, who’s known for rhythm ’em ups like PaRappa and Vib-Ribbon, and Keiichi Yano, designed Gitaroo Man and directed Elite Beat Agents. I’m delighted to see them rhythming onto PC. Have a peek at their pitch video: Read the rest of this entry »

Planetary whoosher Exo One swoops onto Kickstarter

Exo One

Remember I was excited about Exo One [official site] at Rezzed? It’s that momentum-based planet explorer game where you swoosh round as a ball and a frisbee. It has also just started a crowdfunding drive on that Kickstarter platform I hear so much about these days. OBSERVE: Read the rest of this entry »

Player-driven MMO Ashes of Creation wows Kickstarter

The big-money early days of video game crowdfunding may be over but lawks, look at fantasy MMORPG Ashes of Creation [official site] go! Gabbing about a world where quests can have dramatic lasting effects, crafting matters, and players can build, run, and destroy cities, Ashes of Creation hit its initial Kickstarter goal of $750,000 (£580k) in under one day. Developers Intrepid Studios say they’ve got enough money in private backing to make a basic version but they will use Kickstarter cash to fancy up their gamebicycle with stickers, reflectors, spoke beads, and clackers. They also make a curious promise to refund everyone if Ashes doesn’t come out. Check out the pitch: Read the rest of this entry »

Pixeljam crowdfunding the extremely silly Cheap Golf

The very prolific Pixeljam (they of Dino Run) are having a bit of an experiment with Kickstarter. The crowdfunding site has recently started offering seven-day campaigns, and these guys are braving the format with a splendidly silly-sounding mini-golf game, Cheap Golf [Kickstarter page]. With lots of jokes. Oh, and even more bravely, they’ve set things up so you’ll receive reward tiers even if the campaign fails. Read the rest of this entry »

Techno-noir tactics: All Walls Must Fall hits Kickstarter

When I first saw All Walls Must Fall [official site], almost a year ago, I fell for its tech-noir setting and time-warping tactics immediately. Now it’s hit Kickstarter, with new info over on the page, and a playable alpha coming to backers in the near future.

Developed by three former Yager folks, who worked on Spec Ops: The Line among other things, it’s set in an alternate future where the Berlin wall is still standing in 2089. Kicking the fourth wall down, it asks you to steer a group of secret agents through one night in the city, as the music pounds and the bullets fly. It’s not all shooting and clubbing though – you can hack and charm your way through situations. The most important thing is that time is on your side. Quite literally. All is explained below.

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See the swish swordfighting of meleefest Mordhau

Oh sure, For Honor is some fun arcade action but what about the serious Internet swordsman left sharpening his blades in front of Netflix? You, O pal o’ mine, might fancy a look at the upcoming Mordhau [official site]. Mordhau is a first-person medieval melee multiplayer murderfest boasting a deep combat system with some swish sword simulation. That’s the plan, at least. Mordhau is on Kickstarter but has already hit its goal so, if you’d like, you can sit back and watch this swish trailer content in the knowledge that it’s going ahead: Read the rest of this entry »

The Banner 3’s Kickstarter ends in victory

The crowdfunding campaign for The Banner Saga 3 [official site] has wrapped up and — surprise! — seems enough folks do want to see the Norse fantasy turn-based strategy game through to the end. As well as hitting its goal, the Kickstarter campaign hit several stretch goals. The second game improved on the first a lot, so fingers crossed that this trend will continue and Stoic will slam jam a home dunk runaround across the starboard pitch this time. Read the rest of this entry »

Sunless Skies definitely happening, KS closes tomorrow

Sunless Seas sequel Sunless Skies [official site] has a rosy glow to it as it nears the finish line of its Kickstarter. Successfully bringing in £300k in pledges – 3x what devs Failbetter originally asked for – will do that, eh?

In other words, the spaceshippy alt-Victoriana exploration, storytelling and sudden death game is, barring developmental disaster, looking like a sure thing.
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