Posts Tagged ‘crowdfunding’

Project Rap Rabbit misses Kickstarter goal

The creator of PaRappa the Rapper and the director of Elite Beat Agents joining forces for Project Rap Rabbit official site] wasn’t enough to secure crowdfunding for the freestyling rhythm game set in an animalised 16th Century Japan. Masaya Matsuura and Keiichi Yano’s Rap Rabbit Kickstarter campaign ended last night and fell short of its £855,000 goal, with only £162,057 pledged at the end. That puts Rap Rabbit on hold at best, at cancelled at worst. The team say they’d still like to make the game and it sounds like they’ve been pitching it to publishers, so perhaps we’ll hear more from it one day. Read the rest of this entry »

Ealdorlight is a procedural storytelling fantasy RPG

Ealdorlight [Kickstarter page] generates a world, the history of the locations in that world, the histories of the people within the locations in that world, and then it lets you wander around taking on quests. Some of those quests will involve hitting people. Combat is turn-based but there are no hit points. Instead, you can punch someone right in the…skin?

“Instead of using hit points, the game uses realistic damage, modelling bones, skin, muscle, hearts, brains and limbs.”

Well then. The project has just hit Kickstarter and is the work of Chris Parsons, who made the flawed but fascinating Sol Trader. This picks up some of the ideas from that game and looks to put them in a more enjoyable and comprehensible structure.

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ProcJam funding drive offers mystery proc-gen project mixtape to backers

ProcJam

The procedural generation game jam, ProcJam is seeking funding to help provide participants with a whole host of extra resources, from art assets to tutorials. ProcJam is organised by Michael Cook. Cook is a fascinating person and I first met him to talk about the software he is working on called Angelina which makes its own games.

That in itself is super interesting but he is also working on his own game projects, doing a PhD and trying to expand ProcJam to help people who want to join in but lack particular resources. The latter is, as I say, why he is seeking £2,000 ProcJam funding over on Kickstarter. I was curious anyway, but the idea of a proc-gen themed mixtape will likely push me over the edge and into a pledge… Read the rest of this entry »

Blasphemous is a beautifully grotesque platformer

Sometimes a game can sell itself to me with a single image or animation. Blasphemous [Kickstarter page], a non-linear 2D platformer from the creators of The Last Door, is one such game. It’s like Hieronymus Bosch and Castlevania had a baby, and the baby was gigantic and it tore the arms off any pilgrims who wandered too close. There’s a Kickstarter running but even at this early stage, the $50,000 target is within touching distance. That doesn’t surprise me at all because it really does look gloriously horrible.

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Exo One channels Kubrick, Dear Esther and Carl Sagan

Exo One

Whenever I post about the delightful 3D sci-fi momentum-based explorer Exo One [official site] on RPS the comments are always interested and enthusiastic. With that in mind I figured you might be interested in a video with dev commentary which digs a bit further into the game’s structure/chill-ness and developer Jay Weston’s influences – everything from Dear Esther to Carl Sagan’s novel, Contact:

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PaRappa & Gitaroo Man chaps team up for Rap Rabbit

Two of the main chaps behind such fine rhythm games as PaRappa the Rapper and Gitaroo Man have teamed up to crowdfund a musical battle game they’re currently calling Project Rap Rabbit [official site]. It’ll visit an alternate version of 16th century Japan with a rabbit who — get this! — raps. He thinks he’s people! It’s the gamebaby of Masaya Matsuura, who’s known for rhythm ’em ups like PaRappa and Vib-Ribbon, and Keiichi Yano, designed Gitaroo Man and directed Elite Beat Agents. I’m delighted to see them rhythming onto PC. Have a peek at their pitch video: Read the rest of this entry »

Planetary whoosher Exo One swoops onto Kickstarter

Exo One

Remember I was excited about Exo One [official site] at Rezzed? It’s that momentum-based planet explorer game where you swoosh round as a ball and a frisbee. It has also just started a crowdfunding drive on that Kickstarter platform I hear so much about these days. OBSERVE: Read the rest of this entry »

Player-driven MMO Ashes of Creation wows Kickstarter

The big-money early days of video game crowdfunding may be over but lawks, look at fantasy MMORPG Ashes of Creation [official site] go! Gabbing about a world where quests can have dramatic lasting effects, crafting matters, and players can build, run, and destroy cities, Ashes of Creation hit its initial Kickstarter goal of $750,000 (£580k) in under one day. Developers Intrepid Studios say they’ve got enough money in private backing to make a basic version but they will use Kickstarter cash to fancy up their gamebicycle with stickers, reflectors, spoke beads, and clackers. They also make a curious promise to refund everyone if Ashes doesn’t come out. Check out the pitch: Read the rest of this entry »

Pixeljam crowdfunding the extremely silly Cheap Golf

The very prolific Pixeljam (they of Dino Run) are having a bit of an experiment with Kickstarter. The crowdfunding site has recently started offering seven-day campaigns, and these guys are braving the format with a splendidly silly-sounding mini-golf game, Cheap Golf [Kickstarter page]. With lots of jokes. Oh, and even more bravely, they’ve set things up so you’ll receive reward tiers even if the campaign fails. Read the rest of this entry »

Techno-noir tactics: All Walls Must Fall hits Kickstarter

When I first saw All Walls Must Fall [official site], almost a year ago, I fell for its tech-noir setting and time-warping tactics immediately. Now it’s hit Kickstarter, with new info over on the page, and a playable alpha coming to backers in the near future.

Developed by three former Yager folks, who worked on Spec Ops: The Line among other things, it’s set in an alternate future where the Berlin wall is still standing in 2089. Kicking the fourth wall down, it asks you to steer a group of secret agents through one night in the city, as the music pounds and the bullets fly. It’s not all shooting and clubbing though – you can hack and charm your way through situations. The most important thing is that time is on your side. Quite literally. All is explained below.

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See the swish swordfighting of meleefest Mordhau

Oh sure, For Honor is some fun arcade action but what about the serious Internet swordsman left sharpening his blades in front of Netflix? You, O pal o’ mine, might fancy a look at the upcoming Mordhau [official site]. Mordhau is a first-person medieval melee multiplayer murderfest boasting a deep combat system with some swish sword simulation. That’s the plan, at least. Mordhau is on Kickstarter but has already hit its goal so, if you’d like, you can sit back and watch this swish trailer content in the knowledge that it’s going ahead: Read the rest of this entry »

The Banner 3’s Kickstarter ends in victory

The crowdfunding campaign for The Banner Saga 3 [official site] has wrapped up and — surprise! — seems enough folks do want to see the Norse fantasy turn-based strategy game through to the end. As well as hitting its goal, the Kickstarter campaign hit several stretch goals. The second game improved on the first a lot, so fingers crossed that this trend will continue and Stoic will slam jam a home dunk runaround across the starboard pitch this time. Read the rest of this entry »

Sunless Skies definitely happening, KS closes tomorrow

Sunless Seas sequel Sunless Skies [official site] has a rosy glow to it as it nears the finish line of its Kickstarter. Successfully bringing in £300k in pledges – 3x what devs Failbetter originally asked for – will do that, eh?

In other words, the spaceshippy alt-Victoriana exploration, storytelling and sudden death game is, barring developmental disaster, looking like a sure thing.
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Ama’s Lullaby is a cyberpunk adventure influenced by Westwood’s Blade Runner

Show me a game in a neon-lit futurecity and I’m interested. Toss in command line-based hacking and I’ll try to raise one eyebrow (nnnope still can’t do it). Say you’re also inspired by Westwood’s ace Blade Runner game and ah, heck, I may well post it on RPS. Hullo there, Ama’s Lullaby [Kickstarter page]! It’s an upcoming adventure game starring a teen settler on an offworld colony established by a caretaker AI, where events might be taking a funny turn. So off she goes, chatting, investigating, puzzle-solving, and hacking. It’s still early days but I live in cyberhope. Read the rest of this entry »

The Pedestrian sees toilet man puzzle across the street

Toilet man has a hard job, keeping the people of the world aware of the nearest restroom at all times, and donning hats to act the part of security guards when necessary. Not to mention ‘Toilet man’ isn’t even his real name. It’s Helvetica man! What a tough life. Well, he’s finally getting a game made in his honour, if the Kickstarter for puzzle platformer The Pedestrian [official site] is successful. Playing as the symbolic gent, you travel across signposts, linking them together and crossing the world in a “build-your-own-solution” game. Toilet woman is also in there, but her role seems sadly limited to wearing the little black dress that she made famous throughout the fashion world.
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Torment: Tides of Numenera addresses stretch goal cuts

With Torment: Tides of Numenera [official site] out later this month, developers inXile Entertainment have addressed complaints that some features billed in the RPG’s crowdfunding campaign won’t appear as expected. Some of these changes sound for the better, inXile following paths that they thought more Tormentous rather than ticking stretch goal boxes. Some, like ditching the Italian localisation, are more of a bummer. Crowdfunding campaign pitches are always broad “We’d like to make this sort of game; here’s what we’re currently thinking” ideas, likely to change and develop as the game takes shape, but stretch goals do feel different for being specific. Read the rest of this entry »

Pillars of Eternity 2 barrelling on through stretch goals

Following the launch of its crowdfunding campaign on Thursday, Pillars of Eternity 2: Deadfire [official site] reached its goal in one day and has already started barrelling through stretch goals. Turns out, quite a few folks are up for Obsidian continuing their fantasy RPG – this time with pirates aplenty. Our own John declared the first game “A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own.” I’ll have to quiz him on pirates. Read the rest of this entry »

Pillars of Eternity 2 announced, crowdfunding launched

Obsidian Entertainment today formally announced the sequel to Pillars of Eternity, their 2015 throwback fantasy RPG which John enjoyed so. Pillars of Eternity II: Deadfire [official site], for that is its name, is set across the Deadfire archipelago, obvs. A god has unexpectedly returned to life and gone a-wandering there, which may cause a few problems. Better go ask him politely to knock it off. As with the first game, Obsidian have launched a crowdfunding campaign to collect pennies. Read the rest of this entry »

Classic web series Consolevania returning

Consolevania, the strange and delightful video game webseries which spawned BBC Scotland show VideoGaiden, is returning. Rab Florence (who wrote our Cardboard Children column) and Ryan Macleod have launched a Patreon to crowdfund new episodes and mercy me it looks like they’re doing well so far. Consolevania’s something I missed at the time, only finding it later and out-of-context, but I still laugh remembering some sketches. Not just the ones that poke fun at RPS elder Kieron Gillen. But often those ones. Quite often those ones. Read the rest of this entry »

The Banner Saga 3 now fluttering on Kickstarter

The tale of the little flag that could will continue in The Banner Saga 3 [official site], if a Kickstarter goes well. Yup, developers Stoic have turned back to crowdfunding to conclude their strategy RPG series. We waved the safety flag for the first Banner Saga, digging its look and style but not so much the combat, then waved the chequered flag for its follow-up, which improved the combat enough for us to declare it one of our favourite strategy games. For the third, hopefully we’ll end up waving our dotty bloomers on a stick? Read the rest of this entry »