Posts Tagged ‘crowdfunding’

Trüberbrook’s hand-crafted miniature world is a wonder

Truberbrook

That, up there, is a screenshot. It’s okay to stare. Now consider that it looks just as good in motion, if not better. After seeing some footage of the hand-crafted world of Trüberbrook in action, it’s easy to forget that this is a point-and-click adventure, rather than an Aardman-rivalling work of hyper-detailed miniature animation. But it is, and it sounds rather brill.

A production of German art collective btf, Trüberbrook is their first game project, although they seem to have found some degree of fame over in Germany with a pair of late-night TV shows to their name. Production seems to be going smoothly, with the game already fully funded on Kickstarter after just a few days. Take a look at the trailer and pitch video (featuring some great production scenes) within.

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Blue Omen Operation blends Mario RPG & retro anime

Blue Omen Operation

Sometimes, an aesthetic is all its takes for a game to capture my heart. In this case, a mixture of Go Nagai-inspired retro anime stylings (pointy line-art, intense eyes and big hair ahoy) paired with a colour palette and pixel-art style reminiscent of PC-98 visual novels was all it took for me to sit up and pay attention to Blue Omen Operation, an indie JRPG currently doing pretty well on Kickstarter.

The generously-sized playable demo helped too. It’s rather good. You should try it.

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Spaceship-builder Nimbatus seeks funding, offers demo

Nimbatus

What do we even call a game like this? The Banjo Kazooie: Nuts & Bolts of this world. The Besieges, the Space Engineers and similar. There’s enough of them now to feel that we need some kind of definition. I’ll leave that up to you lot to debate in the comments.

Whatever the designation name, it seems a growth field, and now there’s one more of these games in the works – Nimbatus, from new Swiss outfit Stray Fawn Studio. A game wherein you’re tasked with constructing the perfect robo-spacecraft to complete your goals as you explore a procedurally generated universe. It’s shaping up nicely, offering a playable demo, but needs some money in order to reach the finish line.

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Try first-person fishman-botherer Fish’s demo

Fish

It’s no secret that I am a huge fan of Doom-era FPS design. The combination of speed, simplicity and scalability is a heady mix that holds strong to this day, as demonstrated by the multitude of recent attempts to recapture that feel through the likes of Devil Daggers, Dusk, Strafe and Overload, as well as Doom’s own undying modding scene.

When a game comes along that gets my Doom Senses tingling (Rip and tear!), but also makes me giggle, I figure it’s worth sharing. So come and take a look at Fish, a new ‘Fish Person Shooter’ from Brazil currently seeking funding to help it to completion. Hit the jump for some video and a playable demo.

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Co-op shooter Relic Hunters Legend turns to Kickstarter

Relic Hunters Legend

Relic Hunters Zero [Steam page] is one of the nicer little surprises on Steam. A completely freeware top-down shooter that feels a bit like an retro-styled hybrid of Borderlands and Halo, with charmingly blocky, pastel-shaded art and an annoyingly catchy soundtrack. It’s grown significantly since launch, adding new modes, characters and Workshop-based mod support, with the most recent update dedicated to squashing a few long-standing bugs. If you’ve not played it, go on. We’ll wait.

Okay, done? Good. Then you’ll probably be happy to hear that there’s a sequel in the works. Brazilian studio Rogue Snail are aiming higher this time, taking their original arcade formula and expanding it into an online co-op action-RPG hybrid called Relic Hunters Legend, and they’re hoping to fund the rest of development through Kickstarter.

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The Good Life to try crowdfunding again on Kickstarter

The Good Life

Maybe it was overly optimistic, but I was sure that surreal shape-shifting, debt-repaying, murder-sleuthing adventure The Good Life would have been funded within a week or two of its announcement. Deadly Premonition and D4 director Suehiro ‘Swery65’ Hidetaka is a bit of a wild-card admittedly, but he’s never less than interesting.

Sadly, ‘interesting’ isn’t enough of a hook to raise $1.5m, and so the Fig campaign has officially failed, falling short of $700k after 40 days of funding. It’s not the end yet, though, as plans are being drawn up to try once again on Kickstarter.

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Fate of the World Online starts crowdfunding

Back in 2011, climate change strategy game Fate of the World taught us that oh god, this is so difficult, we’re doomed. It was one of our favourite games on that year’s RPS advent calendar, which is how much fun we are at Christmas. Well, after another six years of the world going to heck, sequel Fate of the World Online [official site] is angling for crowdfunding cash to update the calamity and add online multiplayer. As a world leader, can you keep your country stable while fighting climate change? Read the rest of this entry »

Lona: Realm Of Colors funded, very beautiful

If artist Taraneh Karimi is following the advice to write what she knows, then someone needs to rescue her from the inside of a painting. Lona: Realm Of Colors [official site] is a strikingly beautiful-looking game that mixes point-and-click adventure with colouring in, to explore themes of fear and chaos. And it just got itself funded on Kickstarter before I could get around to writing about it. Read the rest of this entry »

That’s no planet: Lifeless Moon lands on Kickstarter

Lifeless Moon

Lifeless Moon [official site], the follow-up to exploration game Lifeless Planet, has launched a crowdfunding campaign. Where the first game was set in the far future 15 light years from Earth, Lifeless Moon sees two astronauts stomping around our own moon, exploring a town that resembles one back on Earth.

The original saw you walk and jetpack around in a space suit in third person, jumping between platforms and progressing the linear story. Lifeless Moon will be similar except there’s a “deeper focus on puzzles”, many of which take place in first person. It’s looking for $17,000 (£13k) on Kickstarter, the same as developers Stage 2 raised for the first game.

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Biomechanical FPS Scorn sprouts crowdfunding gland

We’ll need to wait a while longer to explore the biomechanical guts and gristle of FPS-adventure Scorn [official site], to wander its corridors of cracked ribs and spy its fields of festering phallic protrusions. Developers Ebb Software say they’re almost done with the first of its two chapters but, on reflection, they’d rather take more time and polish it up for a 2018 launch rather than rush it out. For that, they need extra money. Ebb today launched a Kickstarter campaign seeking crowdfunded cash and while offering copies of the finished game and all that. Here, watch this new gameplay vid: Read the rest of this entry »

Deadly Premonition director’s The Good Life starts crowdfunding

The director of Deadly Premonition, the world’s worst best game, has launched a crowdfunding campaign for his next game. Hidetaka ‘Swery’ Suehiro has split from Access Games and founded his own studio to make The Good Life [Fig page], a murder-mystery daily life RPG set in an English village — the happiest in the world, the locals will tell you — where everyone turns into a cat at night. Yup. Playing as a debt-laden photographer by day and cat by night, maybe we’ll solve the many mysteries of Rainy Woods. I’m well up for that. Read the rest of this entry »

Cultist Simulator brings cosmic longing to Kickstarter

Cultist Simulator

Cosmic horror turns out to be a hard habit to break. Former Failbetter creative director, Alexis Kennedy, announced Cultist Simulator [official site]; a digital board game with dark gods, abominable rites and a variable grip on reality a while back. I think it was initially given a tentative release date of Halloween-ish 2017 but ended up slipping a bit and the Kickstarter (which is what prompted this post – that’s the news! There’s a Kickstarter! I was getting to it, slowly!) now noted an estimated delivery date of May 2018.

Join me for more information further down the page! Read the rest of this entry »

Deadly Premonition director’s The Good Life visits a town where people turn into cats

We’re off to a small English town where everyone turns into cats at night with the first game from the new studio of Deadly Premonition director Hidetaka ‘Swery’ Suehiro. The Good Life [future Fig page] is a “daily life RPG” with a dash of mystery, roaming the town as a human by day and by night exploring places only cats can go. I adore nosing around town, meeting people, and peering through windows in Deadly Premonition — the world’s worst best game — so this sounds splendid. The Good Life is due to launch a crowdfunding campaign in September, which sounds grand as I’d love to see Swery doing what Swery does without publisher interference (combat in Deadly Premonition was famously a publisher’s idea). Read the rest of this entry »

Epitasis offers a lovely dreamy alien puzzler demo

Epitasis

Today I’ve been trying to find and push some games with demos because demos are a dying art (or at least a shrinking art because of Steam refunds and the like) so let’s look at Epitasis [official site]! Epitasis has a demo to support a Kickstarter campaign which is running until 20 August. The game itself looks to be a non-linear dreamy puzzler with influences like Myst and Talos Principle. In his email the developer, Lucas Govatos, mentioned that people sometimes compare it to No Man’s Sky and I think that would be because of the setting – all big moons on horizons and red grass and strange structures. That said it actually reminds me far more of the monthly-ish walking simulator projects of Connor Sherlock because of the colour palettes combined with the alien landscapes. Read the rest of this entry »

Project Rap Rabbit misses Kickstarter goal

The creator of PaRappa the Rapper and the director of Elite Beat Agents joining forces for Project Rap Rabbit official site] wasn’t enough to secure crowdfunding for the freestyling rhythm game set in an animalised 16th Century Japan. Masaya Matsuura and Keiichi Yano’s Rap Rabbit Kickstarter campaign ended last night and fell short of its £855,000 goal, with only £162,057 pledged at the end. That puts Rap Rabbit on hold at best, at cancelled at worst. The team say they’d still like to make the game and it sounds like they’ve been pitching it to publishers, so perhaps we’ll hear more from it one day. Read the rest of this entry »

Ealdorlight is a procedural storytelling fantasy RPG

Ealdorlight [Kickstarter page] generates a world, the history of the locations in that world, the histories of the people within the locations in that world, and then it lets you wander around taking on quests. Some of those quests will involve hitting people. Combat is turn-based but there are no hit points. Instead, you can punch someone right in the…skin?

“Instead of using hit points, the game uses realistic damage, modelling bones, skin, muscle, hearts, brains and limbs.”

Well then. The project has just hit Kickstarter and is the work of Chris Parsons, who made the flawed but fascinating Sol Trader. This picks up some of the ideas from that game and looks to put them in a more enjoyable and comprehensible structure.

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ProcJam funding drive offers mystery proc-gen project mixtape to backers

ProcJam

The procedural generation game jam, ProcJam is seeking funding to help provide participants with a whole host of extra resources, from art assets to tutorials. ProcJam is organised by Michael Cook. Cook is a fascinating person and I first met him to talk about the software he is working on called Angelina which makes its own games.

That in itself is super interesting but he is also working on his own game projects, doing a PhD and trying to expand ProcJam to help people who want to join in but lack particular resources. The latter is, as I say, why he is seeking £2,000 ProcJam funding over on Kickstarter. I was curious anyway, but the idea of a proc-gen themed mixtape will likely push me over the edge and into a pledge… Read the rest of this entry »

Blasphemous is a beautifully grotesque platformer

Sometimes a game can sell itself to me with a single image or animation. Blasphemous [Kickstarter page], a non-linear 2D platformer from the creators of The Last Door, is one such game. It’s like Hieronymus Bosch and Castlevania had a baby, and the baby was gigantic and it tore the arms off any pilgrims who wandered too close. There’s a Kickstarter running but even at this early stage, the $50,000 target is within touching distance. That doesn’t surprise me at all because it really does look gloriously horrible.

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Exo One channels Kubrick, Dear Esther and Carl Sagan

Exo One

Whenever I post about the delightful 3D sci-fi momentum-based explorer Exo One [official site] on RPS the comments are always interested and enthusiastic. With that in mind I figured you might be interested in a video with dev commentary which digs a bit further into the game’s structure/chill-ness and developer Jay Weston’s influences – everything from Dear Esther to Carl Sagan’s novel, Contact:

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PaRappa & Gitaroo Man chaps team up for Rap Rabbit

Two of the main chaps behind such fine rhythm games as PaRappa the Rapper and Gitaroo Man have teamed up to crowdfund a musical battle game they’re currently calling Project Rap Rabbit [official site]. It’ll visit an alternate version of 16th century Japan with a rabbit who — get this! — raps. He thinks he’s people! It’s the gamebaby of Masaya Matsuura, who’s known for rhythm ’em ups like PaRappa and Vib-Ribbon, and Keiichi Yano, designed Gitaroo Man and directed Elite Beat Agents. I’m delighted to see them rhythming onto PC. Have a peek at their pitch video: Read the rest of this entry »