Posts Tagged ‘crowdfunding’

Crowd-Finding: A Normal Lost Phone

It’s bad enough when free games run amok and wreak havoc. But what would happen if they started… evolving?

It’s a regular day. You’re walking down the street when you spot a phone, lying on the ground. It looks dejected and defenseless. A Normal Lost Phone [official site] branded “Accidental Queens.” It’s ringing. You take a closer look, and remember: you have seen this phone somewhere. The image flashes before your eyes: Brendan warned you to stay away, that it was dangerous. That it had killed before. Curiosity overwhelms you: you tell yourself you shouldn’t, but you pick it up. It’s Ulule, a crowdfunding website. They’re asking for money to turn a free prototype into a complete game. They name inspirations: Gone Home, Her Story, Life Is Strange. Will you reply?

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Niche: A Genetics Survival Game

Apparently we have evolved fire. NBD.

I’ve just been pottering with the Niche [official site] demo. It’s a hex tile evolution/genetics game which piqued my interest a while ago and then I forgot about it because of post-GDC backlog and so on. Then an email arrived to tell me that the game developers had “made great progress. We recently implemented procedural islands to game, added lots of new genes and came up with a system for incest.”

I… what? That sentence was one I read while jetlagged and confused so I starred the email to come back to and make sense of on the right timezone.

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Yooka-Laylee Backer Prototype Out July, New Screens

It was around this time last year that a group of ex-Rare fellows asked the world for £175,000 in crowdfunding cash to create nostalgia-driven Yooka-Laylee [official site] – a “spiritual successor” to the classic N64 3D platform ‘em up Banjo-Kazooie. Evidently some folk thought this was reasonable, for its Kickstarter campaign concluded with over two million smackeroos. Fast forward 12 months and, if you chipped in at the £20 tier or higher, you can soon look forward to getting to grips with a prototype that’s due out in July.

Developers Playtonic Games have also released a batch of new screens and story tidbits, which you can cast your eyes over after the drop.

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Romero’s Blackroom Kickstarter Cancelled Until Demo Finished

John Romero and Adrian Carmack have cancelled their Kickstarter for Blackroom [official site], four days after launching it, but will return once they’ve finished a gameplay demo. The pair of former id Software Doomlords and Quakers had pitched Blackroom as an FPS filled with all the good old stuff – circle-strafing, rocketjumping, secret rooms, a metal soundtrack, and all that – but only showed ideas and concept art. Which, yeah, isn’t much for potential backers to go on. They’re hopeful Blackroom will fare a lot better once people can see it a bit.

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Top Of The Flops: Rock Band 4 PC Crowdfunding Fails

Plastic guitar enthusiasts Harmonix have failed in their attempt to crowdfund a PC port of their 2015 rhythm game Rock Band 4 [official site]. They had hoped to raise $1,500,000 (£1.07 million-ish) on Fig, which is a bit like a less-known and less-trusted version of Kickstarter which also supports actual financial investments. The campaign ended this morning with only $792,817 pledged, which means they get nothing. Harmonix haven’t said yet whether they’ll try again another way, but it’s not good news for folks who wanted to rock out with their Winsock out.

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Passwords, Please: Try Hacking Sim Mainlining’s Demo

Set in the glorious Windows XP era, Mainlining [official site] is a hacking simulator with a heavy focus on narrative that puts you in the shoes of the bad guys an agent working for the oh-so-fictional MI7 intelligence agency. You’ll be using your simulated desktop, some hacking tools, and ye olde Notepad to piece together evidence of crimes and arrest the culprits.

I’ve scraped the dark web and found proof of the devs’ crimes in the form of a demo. Then it’s on Kickstarter asking for £15,000 to help fund and fancy-up the full release.

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Tuning Up: Rock Band 4 Crowdfunding PC Port

Plastic-bashing rhythm game Rock Band 4 [official site] may roll on over from consoles to PC, if creators Harmonix can raise $1,500,000 (£1.1m-ish) from would-be shredders. Today they launched a crowdfunding campaign through Fig to fund a PC port, which they hope to release in autumn 2016. If they make it, they’ll add one big feature not on consoles: they’ll bring back the Rock Band Network tools for musicians to turn their own songs into game tracks and sell them via the Steam Workshop.

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