Posts Tagged ‘crowdfunding’

Harm Other is the ultimate in videogame morality plays

Harm Other

A starving puppy crosses your path. Do you:
1. Make it a home-cooked dinner [+5 Hero Points]
2. Make it into a home-cooked dinner [+5 Jerk Points]

It’s a conundrum we’ve all faced before. Harm Other – from Something Awful gaming writer turned silly game-maker Dennis Farrell – takes the trope to its most (il)logical extremes. Right now it just exists as a cute little playable proof-of-concept, but a commercial version has been fully crowdfunded, so give it a look, if you want a quick chuckle to end the day on.

Read the rest of this entry »

1920’s mech RTS Iron Harvest is a Kickstarter success

Total historical accuracy

I’m not sure if I subscribe to the idea of ‘Kickstarter Fatigue’ being a thing, but it’s hard to deny the increasing difficulty faced by games finding their footing via crowdfunding lately. Iron Harvest, an ambitious RTS using the 1920+ setting (as seen in board game Scythe, based on the art of Jakub Różalski) has been a grand exception. It hit its initial Kickstarter funding goal within 36 hours, and just cleared its final $1.5m stretch goal in the last moments of its month-long funding drive.

Read the rest of this entry »

Myst celebrates 25 years with a 7-game collectors box

Cutting edge, circa 1993

As much as we love to snark about Myst and its obtuse puzzles around here, it’s hard to deny the nearly 25-year-old adventure series’ influence on the industry. Developers Cyan are aiming to celebrate the upcoming anniversary with the release of a boxed collectors edition release of all seven games in the series, polished up, tweaked and tuned to make them all play nice with modern machines and all wrapped up in some very authentic-looking packaging.

Read the rest of this entry »

Deadly Premonition director’s The Good Life returns to crowdfunding

The Good Life

Part of the reason I’m not a betting man is because I’m terrible at predicting odds. I figured The Good Life was a sure thing when it last surfaced: A unique premise from the quirky director of a cult hit game, with a satisfying chunky art style, a solid (or so I thought) pitch video and the most important thing of all for instant internet success: Kitties. Tons of the fuzzy little friends.

When the original funding drive on Fig tanked, I felt let down. Thankfully, Suehiro ‘Swery65’ Hidetaka and his crew aren’t so easily dissuaded, and they’ve officially re-launched their attempt to fund The Good Life: Now with extra dogs.

Read the rest of this entry »

System Shock’s remake back on track, delayed til’ 2020

System Shock

Not too long ago, we reported that things were sounding a bit wobbly over on the System Shock remake’s Kickstarter page. Plans to divert from a pure remake to redesign the game from the ground up had spiraled out of control, and money was running low.

While some less optimistic folks took this as a death knell for the project and declared it done and dusted at the time, the reality of the situation doesn’t seem to be nearly so dramatic. The game is officially back on track using their previous design, but it has come at a cost of time.

Read the rest of this entry »

Iron Harvest puts an alt-history spin on Company of Heroes

Iron Harvest

If you’re the kind of history buff who also likes big stompy warbots, you’ve probably seen the art of Jakub Różalski around. His most famous work depicts an alternate 1920s where a technological boom after the first world war led to the early development of gas-guzzling mechs, often depicted standing incongruously amidst otherwise-idyllic farmer’s fields.

The 1920+ setting (as it’s officially known) has already been used in the board game Scythe, but King Art Games (Battle Worlds: Kronos, The Dwarves) have loftier goals for the concept. With Iron Harvest, they seek to adapt these artworks into a single-player, campaign-focused RTS in the vein of Company of Heroes. They just need some extra money to do it, and (ideally) implement multiplayer.

Read the rest of this entry »

Duochromatic nightmare FPS HellScreen seeks funding

HellScreen

The nature of some games just can’t be conveyed by a single screenshot. HellScreen above is a perfect example. Unless you know that you’re looking at a Doom-style FPS using an imposing and intense two-colour palette and providing the player with a rear-view window for situational awareness, you’d probably just think your were looking at a wall of mechanical noise, instead of a man battling a robo-squid.

This makes HellScreen a bit of a hard sell, but I do hope that you’ll all take a look at the Kickstarter trailer for the game within.

Read the rest of this entry »

Starmancer is a neat looking space station sim inspired by Dwarf Fortress

starmancerheader

If you want to get my attention, opening your Kickstarter pitch with a mention of transhumanism is a great way to go about that. Another great way is to make a game that’s essentially ‘RimWorld in space’, and developers Ominux Games seem to have succeeded on both counts.

Starmancer is a space station sim where you play as a human/AI hybrid tasked with managing a human crew. The devs point to Dwarf Fortress as an inspiration, with colonists that get up to sneaky stuff like blabbing about their days to their crew mates, forming relationships and potentially starting mutinies if you chuck their friends out of airlocks. Starmancer’s Kickstarter campaign is set to comfortably exceed its target, with an alpha that’ll start in the next few months and a full release planned for January 2019.

Read the rest of this entry »

In Other Waters explores an alien ocean through a unique interface

Inotherwatersheader

I’m almost ready to leave the enticing waters of Subnautica, so I was pleased to find another alien ocean to submerge myself in this morning. I’ve just played the demo of In Other Waters, a narrative-driven exploration game about investigating a strange planet and doing xeno-biology.

Unlike with Subnautica, my impression of what that world really looks like is entirely in my head. All I actually see of planet Gliese 677Cc is a real-time map, with dots and contours that represent the wildlife and terrain. It’s a great reminder that your imagination can do far better graphics than any video game, and developer Gareth Damian Martin is looking for funding on Kickstarter.

Read the rest of this entry »

Cosmic adventure game Genesis Noir is on Kickstarter

genesisnoir

It takes something special to coax me into playing a point and click adventure game. I’ve butted my head against puzzles with arbitrary solutions so many times that I’ve come close to writing the genre off as just not for me, but Genesis Noir has two hooks that draw me in. First, the devs say the puzzles will revolve around simple experimentation, and there’s as much emphasis on them as there is exploring and shaping an abstract universe. Second, that universe is the product of a deific shooting with the Earth a “fragment of shrapnel hurtling towards the fragile heart of a god”.

Devs Feral Cat Den have just launched a Kickstarter campaign, bringing with it more details about the game and a little teaser that’s playable in your browser.

Read the rest of this entry »

Trüberbrook’s hand-crafted miniature world is a wonder

Truberbrook

That, up there, is a screenshot. It’s okay to stare. Now consider that it looks just as good in motion, if not better. After seeing some footage of the hand-crafted world of Trüberbrook in action, it’s easy to forget that this is a point-and-click adventure, rather than an Aardman-rivalling work of hyper-detailed miniature animation. But it is, and it sounds rather brill.

A production of German art collective btf, Trüberbrook is their first game project, although they seem to have found some degree of fame over in Germany with a pair of late-night TV shows to their name. Production seems to be going smoothly, with the game already fully funded on Kickstarter after just a few days. Take a look at the trailer and pitch video (featuring some great production scenes) within.

Read the rest of this entry »

Blue Omen Operation blends Mario RPG & retro anime

Blue Omen Operation

Sometimes, an aesthetic is all its takes for a game to capture my heart. In this case, a mixture of Go Nagai-inspired retro anime stylings (pointy line-art, intense eyes and big hair ahoy) paired with a colour palette and pixel-art style reminiscent of PC-98 visual novels was all it took for me to sit up and pay attention to Blue Omen Operation, an indie JRPG currently doing pretty well on Kickstarter.

The generously-sized playable demo helped too. It’s rather good. You should try it.

Read the rest of this entry »

Spaceship-builder Nimbatus seeks funding, offers demo

Nimbatus

What do we even call a game like this? The Banjo Kazooie: Nuts & Bolts of this world. The Besieges, the Space Engineers and similar. There’s enough of them now to feel that we need some kind of definition. I’ll leave that up to you lot to debate in the comments.

Whatever the designation name, it seems a growth field, and now there’s one more of these games in the works – Nimbatus, from new Swiss outfit Stray Fawn Studio. A game wherein you’re tasked with constructing the perfect robo-spacecraft to complete your goals as you explore a procedurally generated universe. It’s shaping up nicely, offering a playable demo, but needs some money in order to reach the finish line.

Read the rest of this entry »

Try first-person fishman-botherer Fish’s demo

Fish

It’s no secret that I am a huge fan of Doom-era FPS design. The combination of speed, simplicity and scalability is a heady mix that holds strong to this day, as demonstrated by the multitude of recent attempts to recapture that feel through the likes of Devil Daggers, Dusk, Strafe and Overload, as well as Doom’s own undying modding scene.

When a game comes along that gets my Doom Senses tingling (Rip and tear!), but also makes me giggle, I figure it’s worth sharing. So come and take a look at Fish, a new ‘Fish Person Shooter’ from Brazil currently seeking funding to help it to completion. Hit the jump for some video and a playable demo.

Read the rest of this entry »

Co-op shooter Relic Hunters Legend turns to Kickstarter

Relic Hunters Legend

Relic Hunters Zero [Steam page] is one of the nicer little surprises on Steam. A completely freeware top-down shooter that feels a bit like an retro-styled hybrid of Borderlands and Halo, with charmingly blocky, pastel-shaded art and an annoyingly catchy soundtrack. It’s grown significantly since launch, adding new modes, characters and Workshop-based mod support, with the most recent update dedicated to squashing a few long-standing bugs. If you’ve not played it, go on. We’ll wait.

Okay, done? Good. Then you’ll probably be happy to hear that there’s a sequel in the works. Brazilian studio Rogue Snail are aiming higher this time, taking their original arcade formula and expanding it into an online co-op action-RPG hybrid called Relic Hunters Legend, and they’re hoping to fund the rest of development through Kickstarter.

Read the rest of this entry »

The Good Life to try crowdfunding again on Kickstarter

The Good Life

Maybe it was overly optimistic, but I was sure that surreal shape-shifting, debt-repaying, murder-sleuthing adventure The Good Life would have been funded within a week or two of its announcement. Deadly Premonition and D4 director Suehiro ‘Swery65’ Hidetaka is a bit of a wild-card admittedly, but he’s never less than interesting.

Sadly, ‘interesting’ isn’t enough of a hook to raise $1.5m, and so the Fig campaign has officially failed, falling short of $700k after 40 days of funding. It’s not the end yet, though, as plans are being drawn up to try once again on Kickstarter.

Read the rest of this entry »

Fate of the World Online starts crowdfunding

Back in 2011, climate change strategy game Fate of the World taught us that oh god, this is so difficult, we’re doomed. It was one of our favourite games on that year’s RPS advent calendar, which is how much fun we are at Christmas. Well, after another six years of the world going to heck, sequel Fate of the World Online [official site] is angling for crowdfunding cash to update the calamity and add online multiplayer. As a world leader, can you keep your country stable while fighting climate change? Read the rest of this entry »

Lona: Realm Of Colors funded, very beautiful

If artist Taraneh Karimi is following the advice to write what she knows, then someone needs to rescue her from the inside of a painting. Lona: Realm Of Colors [official site] is a strikingly beautiful-looking game that mixes point-and-click adventure with colouring in, to explore themes of fear and chaos. And it just got itself funded on Kickstarter before I could get around to writing about it. Read the rest of this entry »

That’s no planet: Lifeless Moon lands on Kickstarter

Lifeless Moon

Lifeless Moon [official site], the follow-up to exploration game Lifeless Planet, has launched a crowdfunding campaign. Where the first game was set in the far future 15 light years from Earth, Lifeless Moon sees two astronauts stomping around our own moon, exploring a town that resembles one back on Earth.

The original saw you walk and jetpack around in a space suit in third person, jumping between platforms and progressing the linear story. Lifeless Moon will be similar except there’s a “deeper focus on puzzles”, many of which take place in first person. It’s looking for $17,000 (£13k) on Kickstarter, the same as developers Stage 2 raised for the first game.

Read the rest of this entry »

Biomechanical FPS Scorn sprouts crowdfunding gland

We’ll need to wait a while longer to explore the biomechanical guts and gristle of FPS-adventure Scorn [official site], to wander its corridors of cracked ribs and spy its fields of festering phallic protrusions. Developers Ebb Software say they’re almost done with the first of its two chapters but, on reflection, they’d rather take more time and polish it up for a 2018 launch rather than rush it out. For that, they need extra money. Ebb today launched a Kickstarter campaign seeking crowdfunded cash and while offering copies of the finished game and all that. Here, watch this new gameplay vid: Read the rest of this entry »