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Posts tagged “crunch”

Cyberpunk 2077 devs backtrack on ‘no mandatory crunch’ stance

For all their talk about not making staff work 'crunch' overtime on Cyberpunk 2077, it seems CD Projekt Red staff are facing a stretch of crunch ahead of the RPG's November launch. A supposed internal CDPR e-mail passed to Bloomberg told the dev team they are now expected to work an extra day each week, which will be paid, while acknowledging that this is "in…

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Report from Apex Legends dev shows why work can’t revolve around pre-Covid expectations

Respawn have sought to defend themselves against accusations of crunch, after an anonymous employee wrote a negative review of the company on Glassdoor. The employee writes that they "feel extremely stressed and burnt out trying to keep our seasonal releases on the same aggressive timeline as pre-shelter in place productivity", "work 12-13 hours a day", and are "considering leaving without a better job to go…

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Rockstar’s crunch culture is changing, developers say

Remember when Red Dead Redemption 2 first launched and everyone was abuzz as Rockstar co-founder Dan Houser proudly proclaimed 100-hour work weeks a necessary evil? Ah, too many horrific things have happened since then and you'd forgotten, hadn't you? Well here's a less awful thing then. According to current Rockstar developers, it seems that the company's crunch culture is changing. For the better, to be clear.

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Fortnite studio reportedly demands brutal crunch hours for updates

A major studio working its employees to the bone is a sadly common story, but today's revelation (via a Polygon report) that Fortnite Battle Royale's success lead to hundred-hour work-weeks is still frustrating. Caught off guard by the enormous success and demand for updates to the free-to-play shooter, the studio came to rely on staff working long overtime hours and weekends. They even allegedly fired…

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BioWare respond to reports of Anthem development hell

After playing nearly twenty hours, it's hard to shake the sense that Anthem's development was messier than BioWare might have liked. Today's report by Kotaku's Jason Schreier, talking to former developers, confirms many suspicions, and doesn't paint a pretty picture of the studio or publisher. There's talk of mismanagement, confusing orders from higher up the corporate ladder and that perennial EA bugbear; gruelling crunch.In response,…

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Game Workers Unite UK is the nations’s first official games industry union

Videogames are awesome (and also one word), but the industry making them has some undeniable problems. The newly-established Game Workers Unite UK, now an official branch of the Independent Workers Union of Great Britain (IWGB) hopes to make things a little better for folks in the business, reduce worker exploitation and improve diversity. We've all heard tales of soul-shattering crunch, unpaid overtime and people axed from…

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Warframe players speak out against crunch

Free-to-play acrobatic shooter Warframe just dropped its second expansion, bringing a whole lot of new stuff to the game. It was doubtlessly a lot of work for developers Digital Extremes – but, say some of its players, hopefully not too much. In a positive step, they’ve encouraged the team to avoid overwork and crunch, even if that means the game gets slower updates.

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Rockstar employees speak out against crunch controversy

With talk of crunch and working conditions casting a shadow over Rockstar's console launch of Red Dead Redemption 2 next week, the secretive company also behind Grand Theft Auto seem to have invited employees to speak openly about their experiences. It's an uncharacteristic and curious move, having employees try to clean up a PR mess created by co-founder Dan Houser's thoughtless boast that he and…

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Devs highlight their crunch-free games following Rockstar fuss

"Crunch! A-ah!" sang Queen. "Failure of the industry!" Sadly, even Brian Blessed and his black leather horde descending from the skies failed to make a lasting impact on game development. This week, a Rockstar co-founder put his foot in it talking about "100-hour weeks" for some on Red Dead Redemption 2 and Sega's parent company proudly declared that now only some employees work more than…

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In the grim darkness of the 21st century, there are only bad choices about game delays

Today's Gaming Drama concerns the ever-contentious matter of videogame crunch, i.e. making staff massively overwork during the final months of development in order to meet a pre-determined release date. In the dock is Games Workshoppy action-RPG Warhammer 40,000: Inquisitor - Martyr, whose developers yesterday appeared to baldly claim they would be crunching like billy-o as a result of a delay to its PC version's escape…

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