Posts Tagged ‘Crunchy Leaf Games’

3030 Deathwar Redux leaves early access next month

3030 Deathwar Redux

Remember 3030 Deathwar, the 2D open world RPG in space? Adam wrote about it in 2014, calling it a “remarkable and enormous game“. Well, there’s an updated version with new quests, polished graphics and more characters coming out of early access next month (13 September, to be exact).

3030 Deathwar Redux [official site], like the original, is an open-world RPG combining adventure game with 2D Elite-style exploration and combat. The new version provides “an extended adventure, with more characters and content, graphical enhancements, balancing and gameplay changes, a smoother experience and tons of other improvements,” developers Crunchy Leaf Games say.

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Recapturing Escape Velocity: 3030 Deathwar

If Elite: Dangerous were the only space game on the event horizon, 2014 would be a great year for space games. There have been others though and now we can add 3030 Deathwar to the galaxy of stars – it’s a 2D open world RPG drawing inspiration from Escape Velocity Nova, Elite and Privateer, and you can choose your own price for it (including nowt). The current release is an improved and rebalanced version of the original 2007 release. The changes include improved graphics, an overhauled tutorial and rebalanced missions, as well as a rejigged interface. It’s a remarkable and enormous game, and I’m astonished that I was unaware of the original.

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Hey, Artists: Crunchy Leaf Games Want You

Pew pew pew!

Any artists fancy getting involved with a cute-looking shooter? That’s the appeal from an ex-Crytek tester turned indie developer, Crunchy Leaf Games (contender for best dev name?). At the moment it’s a one-man project, looking to find someone who can replace the placeholder artwork that’s currently in there. It’s an old-school space shooter, like your grandmother used to play, built in Flash. You can watch a pre-alpha tech demo of it here (which is the AI playing, with varying outcomes), or see much more action (accompanied by ludicrously melodramatic music) below. However, exactly how the game will play is still up for grabs. It struck me as interesting to see a game in such an early stage, and ideally hook up an RPS reader to get involved with the art. Especially as developer Max Dohme is suggesting he wants to take it in a Metroid progression direction. Want.

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