Posts Tagged ‘Crusader Kings II’

Crusader Kings II Monks and Mystics: The joy of sects

What is Crusader Kings II [official site] missing? I’ve been playing again recently, drawn back in by The Reaper’s Due and its perfect simulation of the general snotty sickness of an English winter. I’d never have thought of disease as such an important addition, which is a bit silly really considering the historical impact of the Black Death, and the fact that entire military campaigns could be undone by infection and illness. Disease is important.

So too are religious societies and cults, and that’s what the next expansion, Monks and Mystics, will bring. Read the rest of this entry »

The 50 best strategy games on PC

An entirely objective ranking of the 50 best PC strategy games ever made, now brought up to date with the riches of the last two years. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

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How Crusader Kings 2 Makes People Out Of Opinions

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Crusader Kings 2 [official site].

Meet Domnall, Earl of Osraige. He’s a pretty affable guy. He’s friends with his neighbouring rulers, and all seems peaceful. But he’s also ambitious and a just little crazy, and he’s about to make a big mess of the Emerald Isle.

Domnall is one of the hundreds of characters across Europe, the Middle East and North Africa that Crusader Kings 2 is simulating here in the year 1066. Whether the player is interacting with them or not, they’ll be vying with each other, allying, marrying, dying, giving birth, and generally doing all of the things that your ruler can do. Crusader Kings 2 is a game all about people. It’s about marriages and dependencies, accordances and kinship. And at the heart of how it models all these dense and messy human complexities is a single value that governs the way its little computer aristocrats behave:

THE MECHANIC: Opinions Read the rest of this entry »

RPS Asks: Are Long Games Appealing Or Intimidating?

The Witcher 3 [official site] is the longest game I’ve played for years, or at least the longest game that I’ve actually come close to completing. There was a time when I’d be thrilled to hear about a new fifty or sixty hour epic adventure, very much subscribing to the policy “the more the better”, but now I’m more likely to flinch away from the screen when a game’s sprawl is revealed.

I’ve realised that my aversion to enormous games has been growing for a while, but the announcement of Red Dead Redemption 2 brought it into sharp focus. Do I really want yet another massive open world game? I’m not sure that I do.

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Joffrey Meets The Reaper:
CK II Game Of Thrones Mod Update

It’s always a happy day when an update for a much-loved mod appears. The Game of Thrones total conversion for Crusader Kings II [official site] is such a blindingly obvious combination of worlds and mechanics that it simply had to exist. That the team working on it continue to do such a good job is fantastic. The latest update brings in support for the latest expansion to the base game, The Reaper’s Due, which adds all sorts of epidemic modelling and hideous disease-related deaths. So, yes, you can watch your least favourite characters suffer and squirm as they try to sweat or bleed out the bubonic plague.

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Europa Universalis IV Launches New Expansion; Crusader Kings II Rewards Cannibals

A new Europa Universalis IV [official site] expansion, named Rights of Man, is out today. This means that people who pay £15 can play with expanded diplomatic options as a Great Power. As is the traditional Paradox grand strategy way, a big update has launched alongside this expansion with fixes and additions for all.

Look, if I sound half-hearted, it’s because I’m reading the notes for a Crusader Kings II patch Paradox also released today, and that has the lot: cats, fraudulent mystics, and cannibals finding human heads in their beds. EU4 is a let-down on the japery front.

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New Worlds: Crusader Kings II Map & History Generator

When you start a new game of Dwarf Fortress, a world is generated. Not just a map, but a world, with its own legends, characters, factions and historical wars. It’s one of my favourite openings to any game and gets me far more hyped than any fancy cinematic intro.

Wouldn’t it be great if Crusader Kings II [official site] could do something similar, rather than sticking to actual historical beginnings? Thanks to a modder who goes by the name Yemmlie, it can. The CK2 Generator can create alternate histories, simulating the appearance and development of cultures, religions, languages, characters and all the rest. It defaults to the vanilla map but if you want a random world to play on as well, that’s supported.

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