Posts Tagged ‘Crusader Kings II’

Europa Universalis IV Launches New Expansion; Crusader Kings II Rewards Cannibals

A new Europa Universalis IV [official site] expansion, named Rights of Man, is out today. This means that people who pay £15 can play with expanded diplomatic options as a Great Power. As is the traditional Paradox grand strategy way, a big update has launched alongside this expansion with fixes and additions for all.

Look, if I sound half-hearted, it’s because I’m reading the notes for a Crusader Kings II patch Paradox also released today, and that has the lot: cats, fraudulent mystics, and cannibals finding human heads in their beds. EU4 is a let-down on the japery front.

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New Worlds: Crusader Kings II Map & History Generator

When you start a new game of Dwarf Fortress, a world is generated. Not just a map, but a world, with its own legends, characters, factions and historical wars. It’s one of my favourite openings to any game and gets me far more hyped than any fancy cinematic intro.

Wouldn’t it be great if Crusader Kings II [official site] could do something similar, rather than sticking to actual historical beginnings? Thanks to a modder who goes by the name Yemmlie, it can. The CK2 Generator can create alternate histories, simulating the appearance and development of cultures, religions, languages, characters and all the rest. It defaults to the vanilla map but if you want a random world to play on as well, that’s supported.

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The Reaper’s Due Has Come To Crusader Kings II

Bring out yer dead, we’ve got a lovely wheelbarrow ready and waiting. Dynastic strategy and infanticide simulator, Crusader Kings II [official site], has received its latest add-on. The Reaper’s Due brings a bunch of new events and mechanics for Europe’s worst case of the sniffles. The Black Death will ravage the land and you’ll be forced to either fight against it or hide away in your castle with your pet cat. As usual, there’s also a free patch tweaking other issues, for all the peasants unable to find £7 in their coffers.

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Just Can’t Wait To Be King? Reigns Is Out Today

Reigns [official site] is a game of decision-making and courtly governance that was described by Adam as Crusader Kings meets Tinder. You get presented with card after card of choices and have to swipe left or right (or in our case, click) in order to say yes or no to your courtiers’ requests. It’s also out today. I’ve just played 20 minutes of it. One of my kings was abandoned to rule over a kingdom of pigeons, another was slaughtered and thrown to the dogs by the merchant class, and another went mad, kicked a dog and started hearing the Devil. It’s good to be the king.

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Crusader Kings II: Reaper’s Due DLC Bringing CAAATS!

Paradox and Adam may tell you that the next Crusader Kings II [official site] expansion is about diseases tearing through medieval Europe, but no. The Reaper’s Due is about cats. Lovely cats. Hunting dogs be damned, Reaper’s Due will let characters befriend a cat – which naturally brings bonuses. Then… maybe a few more cats. All of the cats. Lovely, lovely cats. Get carried away and you might get the ‘Crazy Cat Lady’ trait. And then something something black death bad omens angry mob blah blah but look, the point is: cats. Oh, and the expansion now has a release date: August 25th.

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Crusader Kings II Is Getting A Poxy, Plaguey Expansion

We all get sick every once in a while. When certain unnameable stars are ascendant and the pollen count is high, the writers of RPS are stricken with a variety of ailments ranging from the mildly irritating Wheezing Calamities to the truly dreadful Kneecaps-A-Shudder that causes the sound of grinding bones to echo around our word-cubicles, day and night. We have a proud record of ‘zero plagues’ in 2016 though and that’s something to celebrate.

Crusader Kings II [official site] is set in more sickly times though and the next expansion to the bestest of all historical strategy games will explore illness, death and all that other good stuff.

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Modders Can Change Everything About Stellaris

Total conversions are like mods, except so ambitious they never get released. Ho ho! A little bit of 1999 mod community humour there. They’re also sometimes mods that completely change the face and function of game, bending its every part in service of some new purpose. That’s what Paradox want to support more of across all their games, and to that end they’ve released a 3D model exporting tool alongside a new developer diary discussing modding for their upcoming procedural space strategy game, Stellaris. It looks hot like that sun.

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