Posts Tagged ‘Crusader Kings II’

What I Write About When I Write About Games

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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Grander Strategies: EU IV And CK II Expansions

I haven’t checked in on Europa Universalis IV or Crusader Kings II for a while, but both games continue to expand in my absence. For Crusader Kings II, the Charlemagne expansion pushes back further into the early medieval period, with another hundred years added to the timeline and enough features to make the DLC equivalent in size to the gargantuan Old Gods expansion. EU IV’s Art of War expansion might be even larger and is certainly the grandest piece of DLC for Europa Universalis to date. As the name suggests, the focus is on military campaigns, but every system in these games is linked, so it’ll affect far more than the fracas. Videos below.

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Humble Jumbo Bundle 2 Is Great: GalCiv 2, CK2, Terraria…

Who will become the King of Fabulous (13)?

Humble Bundle are always going to be of varying quality – sometimes including only a single quality game with some bonuses, sometimes of no interest whatsoever – but the latest, titled Jumbo Bundle 2, is quite the bargain.

For the low, low price of whatever-the-hell-you’d-like you’ll get space 4X Galactic Civilizations II with its expansions, side-scrolling undead violence-applier Deadlight and isometric action RPG The Incredible Adventures of Ven Helsing. Beat the average price however ($6.32 at the time of writing) and you’ll also receive 2D survival exploration Terraria, combo-heavy high-skill fighting game King of Fighters XIII and the story-spawning strategy-RPG Crusader Kings 2.

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History Completing Itself: EU IV And CK II Still Growing

I don’t think I’d mind if Crusader Kings II received fresh DLC for the next twenty years. Judging by the latest announcement, which I witnessed live at a fan gathering/press conference at Gamescom, the greatest medieval strategy RPG-sim of all time might soon be simply the greatest historical RPG-sim of all time. The upcoming Charlemagne expansion brings the possible start date ever closer to the classical era, with the option of beginning play in 769 AD to follow the life and times of Big Chuck. EU IV is also set to expand, to the beat of a warlike drum.

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Looking Raja Fine: Crusader Kings 2: Rajas Of India Out Now

A logo, yesterday.

I really appreciate the efforts of the voiceover man in this launch trailer for the new Crusader Kings expansion, Rajas of India. He’s doing his very best to make the game sound exciting and dramatic, even as the camera pans slowly across colourful cartography and static menu screens.

Except, as we players of Paradox’s medieval soap opera know, this is exciting. You don’t need to say it in a dramatic voice: Rajas of India adds the Indian subcontinent, three new religions, and a lot of new ways to commit lusty barbarism.

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Into The East: Crusader Kings II – Rajas Of India

Rajas Of India is the next gargantuan expansion for 2012-2013’s best strategy game, Crusader Kings II. Your date with the Rajas is set for March 25th, which should give you just enough time to buy something nice to wear and book a table at that fancy restaurant that everybody keeps going on about. I’ve already gathered a wealth of information about what to expect, as well as thoughts on the expanded map, and new faiths and cultures. The ten minute video below contains much of the same information, delivered directly from the mind and mouth of Henrik Fåhraeus, the man who made the Middle Ages.

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Opening The Passage: CK II – Rajas Of India

I don’t think anyone at Paradox expected Crusader Kings II to spread into India with quite as much gusto as it will this March. The next expansion adds around 50% to the world map, with almost 400 new provinces, three new religions and a continent’s worth of new events, including the possibility of chained ‘reincarnation’ plotlines. As always with these generous chunks of DLC, a free patch will be released alongside the expansion and it will contain a surprisingly hefty amount of content, including the entirety of the expanded map, and Steam matchmaking and Workshop support. While it may not have the immediate appeal of the Old Gods to many (Vikings vs Buddhists anyone?), Rajas is the biggest expansion since. More details below.

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2013’s Grandest Strategy Game: Crusader Kings 2

Crusader Kings 2 is one of my personal favourites of 2013, as it was in 2012, but it didn’t have a place in our calendar. It could been included using the Trojan Horse of DLC, as XCOM did thanks to Enemy Within, but it’s hard to pick out the stand-out expansion for CK II. Even The Old Gods, which expanded the timeframe, felt like part of the whole rather than a distinct item. That is part of the brilliance of the design, but it also makes it much harder to say ‘Crusader Kings II: Old Gods’ is one of the games of 2013 rather than simply saying, ‘Crusader Kings II is one of the games of the year. Again.” Here’s why I think that argument is valid.

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Fun And Prophet: Crusader Kings 2 Expansion Out Now

If you enter in to Crusader Kings 2 with a plan to win, you’re going to be frustrated. It’s a complex turn-based strategy game set during the Middle Ages in Europe, with an overwhelming array of options available whether you start as a mighty King or a lowly Count. If you approach it as a role-playing game though, with an interest only in being interesting, then it’s an accessible, surprising delight to muddle your way through and craft your own stories.

That’s why any new expansion to the game is so exciting; every added layer of detail gives you a new role to perform. Sons of Abraham focuses on expanding the Jewish and Muslim faiths. It’s out now and there’s a new developer diary below.
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Isaac Unbound: CK II – Sons Of Abraham

Apparently, Crusader Kings II is still missing something, which seems unlikely considering the amount of content that each major expansion has added. The Old Gods took the cake* – Forseti loves a slice of Battenberg – adding a couple of centuries to play with, a host of religions and new raiding mechanics mechanics. That’s not the end of the road though. It seems the one God and the diverse groups that claim to know Him best is a little jealous of the Old Gods and the Sons of Abraham expansion is hoping to make Him feel better by honouring “the big three in Medieval Europe: Christianity, Judaism and Islam”. More details below.

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For The Glory: EU IV Contains CK II Save Game Converter

Paradox have sounded the news bugle to announce that Crusader Kings II, the game that has continued to expand and consume my days throughout 2013, is refusing to abdicate its crown. A polite ruler would step aside to make room for the next in line to the throne, but CK II has never been polite. It’s a devious, murderous omnicidal lord and it will never die. Today’s grand strategy news is this – Europa Universalis IV will couple with Crusader Kings II via a save-game converter.

Fans of Crusader Kings II will be able to maintain the empires they have established and guide them through the age of exploration in an all-new strategic experience, continuing their personal stories of expansion and conquest.

There’s a very good chance I won’t be playing anything else ever.

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Have An A-Mod-Zing Weekend

Mods, sir. We're surrounded.
Jim is basically the J. Jonah Jameson of RPS: I was handsomely making sweet news for you guys when he stormed into the forbidden RPS chatroom of mystery, slammed his fists on the desk with the rage that only an editor can muster, and demanded I find some mods. “It’s the weekend!”, he angrily typed. “If you don’t find at least three mods by the end of the day that the readers can play, you can go and beg VG247 forra job.” And then he stormed out, muttering about page impressions, tea, and robots. Luckily I’ve been on a bit of a modding binge of late, so I have a few interesting things for you. Do you have Arma 3 installed? That’s nice.
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Gold For The Old Gods: Crusader Kings II DLC And Sale

The Old Gods expansion for Crusader Kings II is out now. It costs £9.99 and for a few short hours, the base game is actually cheaper than its expansion thanks to a 75% price reduction. The Old Gods moves the start date back a couple of centuries and adds playable pagans, among other things. I’ve played CK II more than any other game in the last 12 months and it’s going to end up at or near the top of the list over the next 12 as well. That’s at least in part thanks to the DLC, which has opened up new features, factions and play styles. I shall be playing with the Old Gods tonight. I hope they’re friendly.

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Pagan Prose: Crusader Kings II – The Old Gods

I’ve played Crusader Kings II’s latest expansion and it’s packed full of exciting things that I’d like to spend at least eighty hours exploring. For pagan characters, who are the focus, there are raids, landless adventurers, river-based assaults, plunder, warbands and human sacrifices. I never found the time to play with previous Republic expansion but I am incapable of ignoring the opportunity to unify every pagan religion beneath Odin’s banner, creating a British empire that clings to the forests and the ancient ways of worship. Paradox are currently running a competition that will include the winner’s historically appropriate event in the game. Rules below.

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Thorful: Crusader Kings II: The Old Gods Dev Diaries


Crusader Kings II is rolling out the pagans, and the game is changing not just by the nature of the idols it worships, but also in a few fundamental game mechanics, game events, and in the start date, which has rolled back to the ninth century. The Paradox team have taken some time to explain these decisions in a series of development update videos, which you can see below.
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Norse Code: Crusader Kings II – The Old Gods

Paradox are finally ready to unleash the Pagans, or at least they are finally ready to announce that they will unleash the Pagans in the near future. The Old Gods expansion for Crusader Kings II won’t just allow players to control Pagan leaders, with all new mechanics and events, it will also open up a new start date of 867 AD. Details are scarce but I did speak with members of the studio about raids and Viking bands. Raids sound like a sort of terror event, with bands sprouting from the woodlands and wilds once a trigger is hit, falling under the leadership of a nearby ruler. Their numbers are not tied to the provinces that leader controls, so they can quickly become overwhelming. Trailer follows.

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Cartoludography: Crusader Kings II Republic Gets A Trailer

Cripes, they'll kill everyone!

If you listen carefully you’ll be able to hear Adam, all the way hidden in darkest Manchester, mumbling to himself about how much he likes Crusader Kings II. Listen now… [mumble mumble awrite ourkid i love crusader kings ii mad for it mumble mumble]. Did you hear it! He’ll be uncontrollable with glee to learn there’s a new trailer for the Republic expansion, as well as two other smaller expansions out now.

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Platonic Questions: CKII – The Republic

Last year’s most impressive fratricide simulator, Crusader Kings II, receives another expansion today in the form of The Republic DLC. If you’d like to learn more about trading, nautical dominance, economic skullduggery and political corruption, you could either read several volumes of Serious History, or jog over to the Paradox forums where the designers are responding to questions right now. People are already saying things like, “Doesn’t this cause problems with modeling the Hanseatic League?”, and regarding the upcoming patch, “Could you provide more background about the 1.09 changes to bastardy/pregnancy?” How many games patch in ‘changes to bastardy’, eh?

The expansion should be live at 3PM CET and costs $9.99.

Republic Enemies: Crusader Kings II Expansion

When all of the expansions are in place, Crusader Kings II will be a completely inaccurate title. They’ll just have to change the name to ‘Medieval Chaps and Ladies (also infants)’ because everyone will be playable, even if they have no interested in Papal-dictated conquest or monarchical pursuits. Moving away from the previous alternate history DLC, The Republic is a meatier expansion that should alter the game significantly. Money, not blood, drives the engine of the merchant republics. Venice, Genoa, Pisa, the Hanseatic League and Gotland will all be playable, and Patrician families will have a greater emphasis on trade, cash and political corruption, the latter of which isn’t quite the same as defenestrating your first born. Probably.

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Another Fine Mesoamerica: CKII Sunset Invasion DLC

Aztec invasions of late 13th century Europe have no place in otherwise believable historical strategy games, particularly not when they threaten to shatter the united realms of slothful hunchback Cormac Whittlestump, ruler of the mighty Empire of Britannia. Crusader Kings II’s Sunset Invasion DLC insists on the madness of an Aztec invasion – bringing armies, disease and human sacrifice – and it’s the first significant slab of content that I haven’t immediately installed. I’m not opposed to its existence but I doubt I’d spend much time with it. Any takers?

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