Posts Tagged ‘CryEngine’

Crytek closes five studios after reportedly failing to pay workers

Crytek is closing down five of its offices around the world after financial trouble has reportedly left many of its workers unpaid for months. Studios in Frankfurt and Kiev are staying open, the developers said in a classically verbose press release, but all other studios are being shut down, including offices in Seoul, Sofia, Shanghai, Istanbul and Budapest. “Management has put plans into action to secure jobs and to ensure a smooth transition and stable future,” said the notice. Translation: a large number of people are losing their jobs.
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Amazon Lumberyard Is A Free CryEngine Spin-off

Amazon have launched their own free game engine based on Crytek’s CryEngine, fancied up to focus on online games. It’s an interesting idea with an awful name: Amazon Lumberyard. It’ll simplify setting up online stuff and fancy features like ‘Twitch Plays’ for devs, is the idea, tied into Amazon’s various server hosting services and Twitch (Amazon bought ’em for $970 million, remember).

No, I don’t get whether it’s meant to be some sort of ‘lumber is made into paper which becomes books which we started with’ joke or something?

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TUXFACE: CryEngine Adds Linux Support

The mythical ‘Year of the Linux Desktop’ never arrived as explosively as many predicted (surprise surprise) but the open-source operating system (don’t even start, pedants – it’s been a long week and I will tear your windpipe out with my own gnarled hands) has steadily become a fairly attractive alternative to Windows. Games were always a big problem, but look at us today: most major game engines run on Linux, and Valve have made a dedicated gaming OS out of it.

You can now add CryEngine to your list of Linux Game Things, as Linux support arrived in its latest update. Crytek also added native Oculus Rift support.

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Crytek’s VR Walking Simulator – Robinson: The Journey

While we here at Rock, Paper, Shotgun have been ardent admirers of walking simulators for years, the mainstream video games industry is only now starting to cotton on to their wonders – and I suspect that’s mostly because expensive cybergoggles somehow make it ‘cooler’. While video games are still searching for our Citizen Kane (searching so desperately! crying ourselves to sleep over this hackneyed metaphor!), we might have found our Avatar.

Crysis folks Crytek today announced Robinson: The Journey [official site], a virtual reality game about exploring a lush alien planet and discovering its odd wildlife. It sounds like a walking simulator to me. I wonder if their recent Dinosaur Island VR demo is related.

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Engine Wars! CryEngine Shifting To Cheap Subscription

Other CryEngine games include Sniper Ghost Warrior 2, Aion: The Tower of Eternity, and WARFACE!

Who’d have thought game engines could be so competitive? We need Jesse ‘The Body’ Ventura commenting on all this news from GDC. Following on from yesterday’s announcement that Epic will be releasing Unreal 4 on subscription for $19 per month plus a 5% share of the gross profits, Crytek has responded by announcing that their CryEngine will also be available on subscription, for the cryminally low price of $9.90 per month and no cuts from the profits. Is this the engine equivalent of Hulking up?

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Time Crysis: CryEngine Loses Number, Gains Version

STOP THE PRESSES. The most significant thing to happen in gaming news all year just, er, happened. CryEngine has thrown out its number. No more CryEngine 3, 4, 8, 12, or XCVIII. Just a sleek, svelte, quietly confident CryEngine. It doesn’t need to boast with arbitrary digits to take on the likes of Unreal Engine 427,000. It’s gonna be just fine no matter what because Crytek has a bunch of military contracts… er, I mean, something something gun games blasto-men eye-popping weather effects yeah. There’s a trailer below that highlights some snazzy features. It won’t blow your mind or anything, but there are some gorgeous gears churning away beneath its graphical pixel beams.

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Crytek On Fusing Crysis 1, Crysis 2, And District 9

Quiet now - I'm done being hunted by and will now proceed to hunt wabbits.
Many people set their furrowed brows to maximum anger (known in some places as a warface) and rallied against Crysis 2. I wasn’t one of them. It was, in many ways, a far more directed experience than Crysis 1, but it was still far from being Modern Warfare in a snazzy pair of robo-pants. That said, when word got out that Crysis 3 was aiming to get back in touch with the series’ more open roots, I may have done a little dance. But then, mid-awkward-convulsion-shuffle-step, I halted with a sudden sobering realization: could it all be too good to be true? Fortunately, this entire series of events took place at a Crysis 3 event in San Francisco yesterday, so I immediately turned and asked director of creative development Rasmus Hojengaard. Here’s what he told me.

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