Posts Tagged ‘Cryptark’

Gunhead pits a pirate against derelict ships full of drones

gunhead

There’s no reason having a gun for a head would stop someone from becoming a concert pianist or a specialist on Assyrian antiquities, but let’s face it, they’re far more likely to be a space pirate, raiding floating tombs and shooting everything in sight. That’s certainly the case with Gunhead, an open-world FPS due out next year.

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Raid cyborg-infested space hulks in Cryptark

Cryptark [official site] is a side-on shmup that pits a mech with a gun for a head against derelict spaceships filled with monstrous drones made out of bone and steel. It’s all for a good cause: earning cash to fund more space pirate adventures. It also looks absolutely gorgeous. It’s left early access and is out now.

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Premature Evaluation: Cryptark

Cryptark’s title is a bit of etymological fun, as both syllables can mean the same thing. Presumably, the sense they are going for is an ark of the Noachian kind - a ship of biblical proportions, but one which, instead of containing animals two-by-two, has become a burial chamber for its unhappy inhabitants. But the meaning of “crypt” did not always assume it contained dead things - that’s as recent as the mid-18th century. Previously it meant a vault or cavern beneath the ground, bouncing back through Latin to the Greek, kryptos, meaning, simply, “hidden”.

Each week Marsh Davies attempts to retrieve some sort of thematically appropriate salvage metaphor from the Early Access game he’s been playing – which is perhaps too easy when the theme of that game IS salvage. But Cryptark is no stricken husk: it’s already proving to be a truly excellent roguelike shmup. In it, you’re dispatched to disable the security systems of derelict alien space-hulks so that they can be stripped for scrap, one after the other, until you locate the eponymous prize itself, a gigantic vessel chock-full of precious alien tech.

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Cryptark Is A Roguelike Shooter From Apotheon’s Devs

I like procedurally generated spaces not because I enjoy muddled corridors, but because it pushes designers to give their locations structure in other ways. In the case of roguelike shooter Cryptark [official site], that’s filling its hulking spaceships with systems such as shield generators, repair systems, signal jammers, drone factories, sentry controllers and more. You have to decide how to deal with each one of them before taking on the ship’s core. The game arrives in Early Access tomorrow and there’s a trailer below.

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