Posts Tagged ‘Cryptic-Comet’

Six Gun Saga Pre-Orderer Posse Access

Vic Davis, he of Armageddon Empires and Solium Infernum fame, has revealed that his latest game, a strategic cowboy cardgame called Six Gun Saga, is now available to folks who want to get in on the whole pre-order for early access sort of deal. We’ve just got our hands on the game and – as Kieron was quick to point out – it’s one of those games where we’re going to need to take our time. We even need to read the manual. Anyway, expect some more thoughts on it soon, and in the meantime trip back into the recent past to find Vic explaining the game for us.

Shooting The Shit: Six Gun Saga Interview

Where do you get your character ideas from?

When RPS’ favourite indie strategy developer announces he’s making a new game, our response is somewhat predictable. First, we write about it. Secondly, we hang on Vic Davis’ leg mewling like sick children until he gives us an interview, revealing everything that we want to know about the aforementioned game. This is the latter. The game is Six Gun Saga, and on past form and what Vic reveals here, it’s sounding very exciting…
Read the rest of this entry »

On A Pale Horse: Six Gun Saga Revealed

Late breaking news is that Cryptic Comet, creators of Armageddon Empires and Solium Infernum, have just announced their new project. It’s Six Gun Saga , a primarily single-player game which span off his continuing attempts to make an old-west Rogue-like. “It will remind you of some games like Race For the Galaxy, Dominion and of course Poker,” says Vic Davis. The mention of Dominions is splendid, as I’ve been hoping someone would draw some more inspiration from the German-style card game. The first shot is above – click through for the full size one – and will hopefully be out in a couple of months. “If you have played any of my previous games you’ll find a lot that is familiar and hopefully that feeling that you can’t always quite do what you want and a bunch of hard choices,” he adds. Phew.

Worth reading the full, short post for all the details including saying the rogue-like is still in development, along with a Solium Infernum mini-expansion. And perhaps predictably, we’ve hit up Vic for more details. You’ll know when we know.

Pitchforked Tongue: Davis On Sol Infernum

I wish RPS had a sexy throne.

RPS’ War In Hell is over. The ruler has been decided. But the real ruler of hell remains – and he’s Vic Davis. He’s Cryptic Comet, and between Solium Infernum and his previous Armageddon Empires, he’s positioned himself as the most interesting strategy computer game designer in years. We thought it the perfect time to catch up, discover how Solium Infernum is doing, ask about the seemingly divisive pricing as well as uncover the first real details on his next game…
Read the rest of this entry »

$5 Off Sol Infernum (Or Armageddon Empires)

He's got all the angels covered.

Since Bargain Bucket isn’t around yet, here’s a deal to consider. In the comments thread to the final part of Gameboys From Hell, Vic popped in to say that the talked-about multi-pack deal is probably not going to happen. However…

I do love RPS though and I was able to figure out how to create a discount code for $5 US off the price so it will be $24.99 US. Which is like 2 pounds now I think :) Anyway here is the RPS 5 Bucks Off code: BNEO000B9. You can also use it for Armageddon Empires. But not the Bundle of SI & AE. It’s only valid for a week so that I can push the fence sitters off their perches. :)

You can throw down cash over here. With any luck, we’ll be doing an interview with Vic next week.

Independents’ Day: What Is Indie?


This feature was originally published in PC Gamer early last Summer – I republish it here, slightly revised and updated, as it’s a few of the indie names we’ve mentioned often on RPS – 2D Boy, Solium Infernum’s Vic Davis, Edmund McMillen… – talking about what drives, defines and binds the independent development community, and why it’s on such a roll at the moment. It’s also a love letter to a form of gaming and imagineering only the PC can offer.

What is indie? It’s a term so overused, in everything from music to movies to comics and, of course, games that it’s almost lost its meaning. “Independent” is the untruncated form, of course – but, by that token, Valve are indie. Is that a term that can sit comfortably around a multi-million dollar studio that juggles multiple franchises at once? Or is indie more of a statement, a specific state and ethos, where profit and success play second fiddle to the unfettered creativity?
Read the rest of this entry »

Quinns Reviews Solium Infernum

This chap looks a lot like Quinns.

Hell – now there’s a setting for a video game. Hell lets a game’s artists and writers run naked and wild and free, and in just-released indie strategy game Solium Infernum it also happens to tease out some hugely intelligent design ideas. I’m glad for that, because it balances out the damage done to my precious brain every time I see footage from Dante’s Inferno. Man, that game. You take not only a nonviolent epic poem but the single most nightmarish and psychedelic setting known to Western civilization and you use it to make… a God of War clone? Are you kidding?

By contrast, Solium Infernum is a turn-based, play-by-email creation, and it’s my second favourite game this year. Good year for demons, I guess.

As I said, it’ll be a while before an RPS Solium Infernum review, but Quinns reviewed it over at Game Set Watch. What that boy said. He’s not entirely stupid.