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Posts tagged “Cryptic Sea”

Gravity bone creator now helping develop Sub Rosa

Early access game Sub Rosa [official site] is both a blocky, physics-based FPS and a corrupt corporate simulator. You jump into its online multiplayer world, enrol with a company and start doing dirty deeds, like carrying out heists on office buildings or hunting down a limousine containing one of the game's valuable discs. What I've seen looks promising, and it's just got even more promising, because Brendon Chung…

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Feature: A Cryptic Interview

Level With Me, Alex Austin

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Alex Austin, an indie developer based in Berkeley, CA, has steadily pumped out physics sim games since his original…

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Procedural Hero: A New Zero

For as long as there is an internet, fresh footage of A New Zero will sporadically arise and cause people with an interest in procedural animation, physics and good old-fashioned vehicle combat to coo excitedly and then wonder if it'll ever be finished. Cryptic Sea are doing all kinds of things with their tiny game parcels, all much smaller than a Peggle, and Sub Rosa…

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Now: You Could Come And Play Sub Rosa

A bunch of us are playing Sub Rosa, which was one of the 7-Day FPS games, right now. It's about agents pursuing cars across a city, and attempting to intercept couriers as they race about. You can download the demo here for Linux, Mac, and PC. There's only one dedicated server up, but it looks like starting a new one is pretty straightforward if anyone…

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A Yearly Peek At A New Zero

Every year around this time Google calendar reminds me that A New Zero, Cryptic Sea's abstract, multiplayer military vehicle sim, exists. It's so lo-fi that I keep forgetting it's still in development, and expanding at a very slow but steady rate: I tend to forget games that are under a Peggle in size, even if they're capable of procedurally generating massive landscapes and battles. My…

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A New Zero: Voxel Destruction OohOohOoh

Oh, 'voxel destruction' are two words that so truly belong together, like cheese and chips, apple and pie, seagull and evil. Indie alterna-flight sim (also with tanks) A New Zero has updated its voxel-based engine to include structural physics - meaning that when you bring the rain onto a building, it's going to crumble spectacularly into a shower of distressed voxels. As you may see…

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First-Person Winger: Hockey?

Cryptic Sea - they of the remarkable lo-fi flight sim A New Zero - have been in touch about their new game, Hockey? It's immediately an attention-grabber both because it applies A New Zero's back-to-raw-basics-then-outwards-again control philosophy/design to ice hockey, and because it takes the very rare step of giving a sports game a first-person perspective.

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You Will Go To: The Balls

Okay. It's lunch-hour in the UK. I want to play The Balls, and need you chap's help. Basically, it's a scrum-game by Cryptic Sea - which is the genre title I've plucked out of my head for things like Transformice. Played on a server with up to 100 other balls (or 4 people on one machine), you play a tiny eponymous ball racing across real-world…

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You And Whose Army? Oh: C: Medieval

Now, I was considering posting about this when it was released as part of the Experimental Gameplay project. I didn't. Then creator Alex Austin mailed us, and I've decided to. Is it because it's a 100-person online (with up to 4 people on a PC) melee slaughterfest with a crest-designer? Partially. But mainly because the site's story section says, in terms of motivation for the…

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Shadowplay: Somnia

It's good to start the week with something strange. How fortunate, then, that we have Somnia. This peculiar little 3D puzzle game contains one of those little moments of realisation - "Oh, that's how it works" - which makes you smile, because it's different, and so clever. If you don't want that to be spoiled you should follow the link and play the game. Otherwise…

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‘Taschendale: Hitlers Must Die! Beta Footage

Yay! This first surfaced over on Tigsource and is clearly splendid, and on more than the much-discussed Good-Name=RPS Coverage grounds. We've talked about No Quarter as part of our Unknown Pleasures 2009, the Edmund McMillen/Alex Austin Cryptic Sea project of six games. This was what they were called GUN then. Now it's called Hitlers Must Die! This is what we call progress. For surely, if…

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