Posts Tagged ‘Cryptic Sea’

Level With Me, Alex Austin

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.

Alex Austin, an indie developer based in Berkeley, CA, has steadily pumped out physics sim games since his original Bridge Builder in 2000. More recently, he made the first person sport Hockey? and vehicle strategy game A New Zero (“Red Baron meets Tie Fighter meets Mechwarrior 2 meets Joust”) — and now he’s refining Sub Rosa, an ex-7DFPS about tense deals, betrayals, and car chases.
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Procedural Hero: A New Zero

For as long as there is an internet, fresh footage of A New Zero will sporadically arise and cause people with an interest in procedural animation, physics and good old-fashioned vehicle combat to coo excitedly and then wonder if it’ll ever be finished. Cryptic Sea are doing all kinds of things with their tiny game parcels, all much smaller than a Peggle, and Sub Rosa was the most recent to cause an outburst of gleeful multiplayer shenanigans. Work in A New Zero seems to be concentrating on man-shooting rather than vehicular violence, and the latest work in progress video shows how men go to war when they have no canned animations at all.

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Now: You Could Come And Play Sub Rosa

A bunch of us are playing Sub Rosa, which was one of the 7-Day FPS games, right now. It’s about agents pursuing cars across a city, and attempting to intercept couriers as they race about. You can download the demo here for Linux, Mac, and PC. There’s only one dedicated server up, but it looks like starting a new one is pretty straightforward if anyone wants to do that. No one seems to know how to play. So that’s interesting. I think you have to get the package and take it to the building marked with a ring of your team’s colour. That seems to be it. Hmm.

Video below.
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A Yearly Peek At A New Zero

It's a 30th of a Peggle in size
Every year around this time Google calendar reminds me that A New Zero, Cryptic Sea’s abstract, multiplayer military vehicle sim, exists. It’s so lo-fi that I keep forgetting it’s still in development, and expanding at a very slow but steady rate: I tend to forget games that are under a Peggle in size, even if they’re capable of procedurally generating massive landscapes and battles. My yearly check-in has dug up a few new videos, showing off the work-in-progress infantry additions that will end up powering Hidden & Dangerous style missions co-op missions. Cor.
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A New Zero: Voxel Destruction OohOohOoh

Minecraft but with tanks - or at least as close as we'll get

Oh, ‘voxel destruction’ are two words that so truly belong together, like cheese and chips, apple and pie, seagull and evil. Indie alterna-flight sim (also with tanks) A New Zero has updated its voxel-based engine to include structural physics – meaning that when you bring the rain onto a building, it’s going to crumble spectacularly into a shower of distressed voxels. As you may see below.
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First-Person Winger: Hockey?

I like to think of the question mark as evoking a sort of 'I say old boy, how would you feel about a nice game of hockey, what?'

Cryptic Sea – they of the remarkable lo-fi flight sim A New Zero – have been in touch about their new game, Hockey? It’s immediately an attention-grabber both because it applies A New Zero’s back-to-raw-basics-then-outwards-again control philosophy/design to ice hockey, and because it takes the very rare step of giving a sports game a first-person perspective.
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You Will Go To: The Balls

And lo! A few more balls.

Okay. It’s lunch-hour in the UK. I want to play The Balls, and need you chap’s help. Basically, it’s a scrum-game by Cryptic Sea – which is the genre title I’ve plucked out of my head for things like Transformice. Played on a server with up to 100 other balls (or 4 people on one machine), you play a tiny eponymous ball racing across real-world environments at a micro-scale. You either race, or smash stuff up or eliminate one another. In other words, Transformice meets Micromachines, with a sinister 50s horror theme. You can get it from here – it’s currently in a brand new 0.57 version – and there’s a server running in the US. There’s dedicated server software stuff if anyone wants to set up their own. Anyway – some video of the previous, not as fancy looking, version follows. Download and join me. I want to experience the sort of 100 balls of jiggling chaos I haven’t seen since the last Future Christmas party I went to.
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