Posts Tagged ‘Crysis 2’

Crytek Say The PC Is A Generation Ahead

The PC version will surely outshine the competition.

There’s never been any doubt that the PC has always been at the forefront of gaming technology. But it comes in waves. There’s a reason why many companies didn’t touch the consoles until the most recent generation, the PC always too far ahead in terms of graphics and tech for their ambitions to be realised elsewhere. Although for quite a few years now it’s become an equal race. Not realistically – the PC has been artificially held back as a consequence of cross-platform development, its current capabilities barely realised by this generation of developers. As has been the case previously, there comes a point where developers start to see the possibilities away from the plastic boxes, and the PC once more has its day. It’s my opinion that that time is coming, and it feels rather validated by Crytek recently telling EDGE that the PC is a generation ahead of the consoles.

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Conveniently, There’s A Crysis 2 Walkthrough

Robots hate cars like humans hate... monkeys? Do we hate monkeys? Probably. We're horrible.
EA’s press conference might not have coughed up much of interest with regards to Crysis 2, but the unblinking eye of GameTrailers has managed to grab a developer walkthrough from the developers. It features a fight with a great big alien robot, stuff exploding, and some clear game footage. Much better.
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Neatly Embossed: Crysis 2


Mysteriously, I’ve been idly replaying the original Crysis over the past few weeks, and there a bits a pieces in there that make me genuinely excited for the sequel. The whole port-attack level is lovely, and the first fight vs tanks in the little village is one of those perfect open-ended FPS arena moments. Of course there are other habits that I hope – but don’t expect – CryTek to drop, such as that first-person cutscene stuff, or the suit not being quite powerful enough to be a full on power fantasy indulgence. But anyway, I’d been meaning to post this newer trailer, because it’s got a lot more actual combat in it and, despite the horrible quick-cut editing style of it, there’s some interesting scenes, such as a skyscraper coming down, and a fight with some kind of boss robot. You might say boss robots aren’t all that new or interesting, I say there should be an FPS equivalent of Warning Forever.
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Suited And Shooted: Crysis 2 Footage

Bloody hell, a Crysis 2 screenshot.

Also standing out, primarily for not being for the Kinect, is some footage of Crysis 2. (There’s lots more worthwhile games too, to be fair, which we’ll look at tomorrow.) Which looks pretty damned stunning. It’s apparently going to be a mixture of mission-structured shooter and sandbox. A sort of pick-your-own crazy battle town. There should be more clarity about all this over the next few days. Meanwhile go coo below.

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Cleverly Edited Crysis 2 Footage


Just spotted this over at That Videogame Blog, and it’s worth taking a look at. A video-editing ninja has taken the most recent GTTV interview and respliced it to contain just the in-game footage from Crysis 2, which gives us four minutes and nineteen seconds of purified game action (with dev rambling in the background). Looks like a first-person shooter to me, but then I am very old, and I have many troubles. Also: the humanoid aliens make me nod in agreement.
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Retro News: Crysis 2 Trailer

I will defend this Burger King until my final breath.

In our excitement of posting Pat’s shaky-hand-footage of Crysis 2 we didn’t actually post the full thing when it popped up on the 9th. We’d normally rather be never than late, being obsessed by appearances and fearing being mocked by our cool blogger friends, but we’ll make an exception in this case. Basically, because it looks pretty lovely, doing the Gears-of-War-esque SAD SAD SONG OVER RUINED LANDSCAPE thing and featuring shit getting real. I love it when shit gets real. When shit remains fake it’s distinctly inferior. Er… trailer follows.
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MAXMIMUM HYPE: The Big Crysis 2 Reveal


The internet is about to be ablaze with info from the recent Crysis 2 event in New York, which I totally didn’t get invited to. I’M NOT BITTER. Fortunately news-sleuth Pat from VG247 has a load of it, including an interview with Crytek superboss, Cervat Yerli. Not much concrete on the PC version, other than suggestions that it will be “best”. The impressions of the game sound impressive too, even if it is more aliens, and even if it did cause Pat to collapse into some kind of modernist experimental streamed free-association brain-burst:

Wall Street, through a tunnel and someone talking in ear, like fucking wow, epic scene of crumbling buildings and falling debris player drops out onto ledge and room gasps just fucking awesome zooms in Chrysler building and down onto street trees and burning cars marking enemies scanning MAXIMUM ARMOUR CLOAK ENABLED grab from behind, invisible sneaking round on rooftop shoots human enemy through something like solar cells distance marker on enemies…

Yeah. [There’s also an interview with Mr Yerli, by the excellent Miss Alexander, just here.]

GDC CryEngine 3 Demo


If the internet is a space marine, then GameTrailers is surely his large, red bionic eye, which sees all, and gives a +1 bonus to hit. This week the bionic eye has seen things at GDC, including a bunch of CryEngine 3 footage, some of which could be indicative of what to expect from Crysis 2. It’s filmed off a screen, but worth taking a look at: especially the bit where a dude shoots stuff with a gun. I like that bit best of all.
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Things Of Tomorrow

Upon emerging blinking into the, er, darkness after a binge-play to completion of Bioshock 2 (thoughts on which will appear here in a few days), I realise a) I still have to post something on RPS even though it’s gone 2am and b) I have no idea what’s next on my plate o’fun now that I’m all done with that and Mass Effect 2. So, in the spirit of doing mean things to two birds at once, here’s a few things happening in the near future (starting tomorrow, in fact. Well, today now) that should reignite my excitometer.
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The Year Ahead, Part Three


Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we’ll also have a whole bunch of games I haven’t previously mentioned show up in the intervening months, stuff that we didn’t have release dates for to place them in our line-up. This final post in our preview attempts to survey them all. To the future! (And check out part one and two if you haven’t seen them already.)
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Nanosuit 2 = Crysis 2


The Crysis 2 teaser site is up, and it’s quite an entertaining idea: it’s a brochure site for the Nanosuit 2, the next version of the powered armour worn by the super-soldiers of the original game. At the time of Crysis I felt as if the Nanosuit was the best idea, with its constraints actually being a little too tight on the player and hampering the hilarity of carrying opponents around by the throat. Hopefully this time we’ll see less limits on super-soldier action, and a more over-the-top deliver from the super-punching, super-jumping, cloaking death-armour. Anyway, there’s nothing of the game to be see yet, but the PDF leaflet detailing the capabilities of the new suit is fun. It possibly gives away some features of the game, too: “with Crynet’s optional Necro-Organic Metabolites plug-in (NOM), the N2 can even extract usable energy from battlefield carrion.” Hmm. Icky.

Crysis 2: Multi-Format Boogaloo

Hot off the E3 grapevine is news that Crytek’s ultro-graphics shooter Crysis is definitely due a sequel. A proper sequel, that is, and not another Warheadesque expandalone: Crysis 2 will even sport a whole new engine. No further details whatsoever, and certainly no whiff of a screenshot, but hopefully all that stuff’s inbound later today. All we do know: it’s now multi-format. Oh, won’t someone please think of the children, etc. Me, I just hope it’s a better game than the underwhelming first two Cryses. Let’s start the guessing now, though – will Crytek stick to their tried and tested tropical setting, or elect to demonstrate the might of their new Cryengine 3 in a whole new locale? Urban would be fun… The press release, such as it is, is after the jump.

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