Posts Tagged ‘Crysis 3’

Photorealism Is Crucial To Games

Global illumination.
Volumetric clouds.
Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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Crysis 3’s DLC Welcomes You Back To The Jungle

'I'm trying to camouflage myself as an adorable baby cloud. Is it working?'

Sooooo, Crysis 3 sure was a videogame. Its single-player had all the guns and all the graphics and all the armored land squids, but it still managed to fall well short of its predecessors’ remarkably intelligent brand of sci-fi hyperdumb. Oh, and there was multiplayer too  – because again, videogame. Unfortunately, glimmers of asymmetrical, suits-vs-skins potential were mostly paved over by a heaping gray load of blah. But hey, there’s still some hope, because Crytek’s injecting MP with a new dose of life via a DLC pack called The Lost Island. The mini-expansion leaves behind New York’s mostly concrete jungle in favor of the regular kind while also adding multiple new modes and maps. And thus, the series comes full circle in a really bizarre, potentially upsetting way. Details after the break.

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Crytek & Epic’s Tastes Of Tomorrow

Is that... Elvis?

Jim, John and Nathan are all out at GDC for RPS right now, but the lack of any news from them so far leads me to presume they are all either dead, kidnapped, hungover, hiding or trapped inside a branch of The Cheesecake Factory. So, while I’ve not been out there to see and thus usefully report on any of the following myself, I can at least once again do what is approximately 19% of my daily job, and resize video embed code to fit on our website.

This time it’s looks at what we can expect from Crytek’s Cryengine 3 and Epic’s Unreal don’t-call-it-4 Engine 4. I think you’ll all agree that Golfzon (above) is what we most want from the game engines of tomorrow. And if you don’t, some of the other stuff in there might well be more to your tastes.
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Wot I Think: Crysis 3

Crysis 3: a first-person shooter set in a post-apocalyptic, alien-invaded New York, in which you wear a Nanosuit which enables you to temporarily become invisible, damage-resistant or able to leap moderately-sized walls in a single bound. It has a lot of graphics. It’s out now in the US, and tomorrow in the UK. Here is an opinion.
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They’re All Like This: The Weird Land Of Preview Events

Last week we sent Cara to an EA event to look at a few of their games. This spawned her splendid Crysis 3 interview, but the price was another day spent in the bemusing otherworld of videogame preview events.

Earlier, gazing around the room at massive screens with Army of Two and Fuse on them, I was experiencing a sense of huge disconnect with my industry. Unusually quiet, I said to Eurogamer’s Chris Donlan, “I don’t know what I’ll say for RPS. It all seems so… macho.”

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Crysis 3 Can Be Swampy Green And Murky

I hope that Psycho admits his love for the player at some point. Look at his caring eyes. Sigh.
News collectors VG247 have a bunch of Crysis 3 footage, which I have cheerfully reblogged below. Producer-man Michael Read has a bit to say about it, too, explaining what makes that section – Swamp – unique. Well, it’s swampy green and might murky, for a start. But also you get to kill men! Oh. Well, I am sure there is other stuff. Looks awesome, actually, but I am clearly Crytek’s target audience: someone who looks forward to whispering MAXIMUM COCKNEY as my battle chum burbles in my ear. And just look at it!

In other news: I’m going to make some dinner. Mexican tonight!
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