Posts Tagged ‘Crysis 3’

Beta Not Cry: Crysis 3 Open Beta Begins

It's a jungle out there. And in here. Really, we're just dealing with a lot of jungle.

It is a wonderful week for insanely inventive videogames. The long-awaited Antichamber (which I’m splattering my feeble brain against right now) lands on Thursday, and 2013’s Global Game Jam just forced a hand inside its own sternum and produced a glistening goldmine of bloody great games. But in between all that, I know I’ll be needing a slightly more traditional palette cleanser. Enter Crysis 3’s open beta. Men get shot, and they neither spray you with chunky metaphysical sophistries nor make you suddenly aware of the faintly fluttering organ that could stop sustaining your life at any given moment. They just, you know, stop shooting back. And so on and so forth. But oh, there are neat powers. And bows. And some – in the grand scheme of shooters – fairly novel modes. Study up on their mysterious ways after the break.

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For Fun And Prophet: Crysis 3 Open Beta Next Week

Ah, the classic dichotomy of Goliath vs bigger Goliath who's also a robot.

In my more soulful, reflective moments, I can’t help but look out into the vast sea of human suffering and ask myself, “Why? Why do we Crysis?” The answers, of course, are many and multifarious – like some kind of gigantic, infini-brained wisdom hydra – but they all boil down to one core: single-player. Case in point: Crysis 2’s multiplayer wasn’t terrible by any means, but it just didn’t do enough to stand out. Crytek, however, seems to think the series has multiplayer greatness encoded in its nanomachine-bloated DNA, so it’s once again aiming high with Crysis 3. And while things like the hunted-becomes-the-hunter, er, Hunter mode sound fun on paper, they’re far from proven quantities. So that’s where you come in, with your hideously calloused testing fingers and unrelentingly skewering skepticism. Details after the break.

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Crysis 3 Spotlights The Gunnest Gun Of Them All

I do so miss the days when the majority of videogame weapons were completely outrageous. Sure, today’s crop of Battlehomes and Medalfronts adore their reality-balking setpieces, but look up at their skies, and you’ll see that even the sun has donned its most serious warface. Comparatively extinct, then, is the cartoony carnage of Doom’s BFG – or, more recently, Painkiller’s, er, painkiller. Heck, even Far Cry 3 kept its open-world madness grounded with a fairly tame arsenal. It’s nice, then, to at least see its equally tear-prone cousin Crysis 3 go completely bonkers. The Typhoon apparently fires “500 bullets per second.” Its alt-fire, meanwhile, looks to be some kind of flame catapult. Watch as it wreaks havoc on an icky, sticky squid swamp after the break.

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Maximum Misdirection: Here’s Crysis 3, But In Reverse

Watching the latest in Crysis 3‘s “Seven Wonders” series, I can’t help but be reminded of totally amazing 7DFPS entry Vonneguts & Glory. No, Crytek’s hardware-hemorrhaging squidshoot hasn’t suddenly started dressing like Wolfenstein 3D, but it has slammed on the breaks and shifted into reverse for some reason. The effect is neat-looking, I suppose, but now I really just want a mega-budget backward shooter. Start at the end, un-shoot your victims and watch as they happily go home to their families, un-fire un-explosions from your un-gun, etc. Oh well, though. For now we’ll just have to ponder what could’ve been while watching Prophet moonwalk through Wall Street. Take a peep after the break – unless, of course, real life’s actually been in reverse the entire time and you already have.

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Crysis 3: Six Minutes More Man-Arrowing Footage


Crysis 3 has taken on a strange, amorphous shape in my head. I’ve not really been following it closely enough to really say all that much about it, and having gone back to look at all the previous materials to post this video – including Nathan’s interview with Mr Crytek, in which he talks about a lot of things which are not Crysis 3 at all – I’m rather excited. I realise I am in a (handsome, intelligent and perceptive) minority in having had a great time in Crysis 2, but I can’t help feeling that Crytek’s mission is laudable. They really do want to make the shooter that covers everything, and is all things to all shooter-fans. Yerli’s quotes in that interview suggest he’s lost none of his ambition, and it’s clear that all kinds of concessions have to be made in projects of this magnitude. And the very least they are aiming high. This new footage, below, contains some spectacular moments. Go take a look.

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Here’s Another Episode Of Crysis 3’s Not-Quite-A-Movie

Crysis 3: starring The Bow and What's-His-Face, holder of The Bow.

If you have a perfectly pristine photographic memory for Adam’s posts – and honestly, who doesn’t? – you’ll remember that he recently came across the first episode in EA’s Albert-Hughes-directed “Seven Wonders” Crysis 3 series. He also said these things, “I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.” Frankly, I share that sentiment, and apparently, so does Albert Hughes. Episode 2, you see, is all action. OK, and there’s some cheesy narration, but you can ignore that.

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A Break In The City: Crysis 3

Crysis 3 isn’t the first piece of entertainment to show us New York reclaimed by nature, but the city become prison-park could make for a compelling setting. The latest video advertisement for the game is the first part of the ‘Seven Wonders’ series, directed by Albert Hughes who you may know as one half of the Hughes brothers, mighty cinema-men of From Hell and Menace II Society. I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.

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