The saga of WARFACE, the free-to-play shooter from Crytek that RPS has treated with all the respect we could muster, is finally coming to some sort of conclusion. It is out. It is live. Everyone in North America, Europe and Turkey can sign into their social netwrok thing GFACE (really) and play on the game’s co-op or multiplayer maps for nothing. I’m impressed that they managed to sneak it out before Battlefield 4 and the next Call of Duty, and I don’t think the timing is coincidental. The mighty thunder of those games won’t be stolen, but a free and decent alternative to those is a nice October bonus.
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Posts Tagged ‘Crytek’
H… h… h… hey there, Lichdom. Gee, you sure are pretty. Why, you’re basically what Skyrim would’ve been if Bethesda wasn’t still using a 1000-year-old engine. You maybe want to get coffee some– [trips over an inconveniently placed chair, falls out the door, stumbles into a patch of cacti, trips over a hillside, rolls into an errant band of wild boars, loses terribly on an episode of Are You Smarter Than A Fifth Grader, crawls broken and defeated back to Lichdom’s location] time?
STOP THE PRESSES. The most significant thing to happen in gaming news all year just, er, happened. CryEngine has thrown out its number. No more CryEngine 3, 4, 8, 12, or XCVIII. Just a sleek, svelte, quietly confident CryEngine. It doesn’t need to boast with arbitrary digits to take on the likes of Unreal Engine 427,000. It’s gonna be just fine no matter what because Crytek has a bunch of military contracts… er, I mean, something something gun games blasto-men eye-popping weather effects yeah. There’s a trailer below that highlights some snazzy features. It won’t blow your mind or anything, but there are some gorgeous gears churning away beneath its graphical pixel beams.
Just think: two million years of evolution got us to this point, give or take one divine intervention. Hundreds of billions of humans have lived and died to get the world to the state it’s in now. We’ve sent men, women, dogs and monkeys into space. Mapped the globe. Put the internet and all of human knowledge into every pocket. Landed on the moon. Made Bulletstorm. And after all that, all those struggles and triumphs and long rainy days the best name Crytek could come up with for their free to play multiplayer shooter is WARFACE?! WARFACE! Say it out loud and listen to how ridiculous you sound while you watch the trailer below.
Sooooo, Crysis 3 sure was a videogame. Its single-player had all the guns and all the graphics and all the armored land squids, but it still managed to fall well short of its predecessors’ remarkably intelligent brand of sci-fi hyperdumb. Oh, and there was multiplayer too – because again, videogame. Unfortunately, glimmers of asymmetrical, suits-vs-skins potential were mostly paved over by a heaping gray load of blah. But hey, there’s still some hope, because Crytek’s injecting MP with a new dose of life via a DLC pack called The Lost Island. The mini-expansion leaves behind New York’s mostly concrete jungle in favor of the regular kind while also adding multiple new modes and maps. And thus, the series comes full circle in a really bizarre, potentially upsetting way. Details after the break.
Here is a very interesting thing that just so happens to have yielded intensely pretty results. The short version? We get to go “Ooooooooooooo high dynamic range spectral gazelle mapping slobber slobber moo” but also “Oh yes, hmmm, oh indeed, yes.” It’s all thanks to Enodo, a French company that’s realized games could have tremendous practical potential in the realm of real-world industrial design. Its plan, then, is to use CryEngine 3 to create interactive models of the building forests (and sometimes, regular forests) of tomorrrrrrrrrrrrow. Now, today’s demo is just a proof-of-concept video, but goodness, would you look at that?
Warface. Here’s your first look at a new trailer for Crytek’s free to play FPS WARFACE, which has a presumably extremely warfaced narrator talk very sternly about the importance of choice and opposites. Warface. What he means is that there are two sides in WARFACE, and perhaps you’d like to play as one or the other of them. Warface.
Our Craig recently described WARFACE as “the quiet one that’s smarter and more likeable than CoD, and not as handsome as Battlefield.” Warface. I suppose the latter is extra-true in the wake of last night’s Battlefield 4 reveal, but even so this is some pretty darn-tootin’ snazzy pixel-magicks as these things go.
Jim, John and Nathan are all out at GDC for RPS right now, but the lack of any news from them so far leads me to presume they are all either dead, kidnapped, hungover, hiding or trapped inside a branch of The Cheesecake Factory. So, while I’ve not been out there to see and thus usefully report on any of the following myself, I can at least once again do what is approximately 19% of my daily job, and resize video embed code to fit on our website.
This time it’s looks at what we can expect from Crytek’s Cryengine 3 and Epic’s Unreal don’t-call-it-4 Engine 4. I think you’ll all agree that Golfzon (above) is what we most want from the game engines of tomorrow. And if you don’t, some of the other stuff in there might well be more to your tastes.
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CryTek’s Cervat Yerli is a man with a lot to say, and he is now demanding that single-player games evolve into their new online context. Speaking to IGN, he said:
“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences… It could be it’s called Connected Single-Player or Online Single-Player instead.”
This assertion is perhaps less worrying when you look at the games that made this work – Demon’s Souls or Journey – but it’s nevertheless a big statement from one of the industry’s most ambitious studio heads. Personally, I think whenever people proclaim anything dead, or evolved-beyond, or outdated, or similar, they are pretty much consistently proven to be wrong. Evolution can mean diversification. If the past decade taught us anything, it’s that there’s no one clear future of games. Single-player will include online, but not be defined by it.
RPS Feature new guns, fabulous armour bling
“War. Face. WARFACE. War? FACE! Warrrrrrrrrrrrrrrrr faceceeeeeeeeeee!”. The University of Bielefeld’s articulatory phonetics department has me hooked me up to their consonant stretching apparatus. The Cawood Minnesota cheek holder made it sound rounder, while the Roser Koenig* mouth gag made me drool it out in wet clods. I said it over and over for a full hour. At one point only dogs could hear me, and they howled in derision. It’s no good. I can’t configure my mouth to make Warface sound any less ridiculous, not even with academic help. After extensive testing, we concluded that it was a silly name. So I approached my day at Crytek with swollen jawed trepidation. I was going to hear that name.
RPS Feature Maximum Graphicsability
Crysis 3: a first-person shooter set in a post-apocalyptic, alien-invaded New York, in which you wear a Nanosuit which enables you to temporarily become invisible, damage-resistant or able to leap moderately-sized walls in a single bound. It has a lot of graphics. It’s out now in the US, and tomorrow in the UK. Here is an opinion.
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RPS Feature “Are you into BDSM?” I ask
News collectors VG247 have a bunch of Crysis 3 footage, which I have cheerfully reblogged below. Producer-man Michael Read has a bit to say about it, too, explaining what makes that section – Swamp – unique. Well, it’s swampy green and might murky, for a start. But also you get to kill men! Oh. Well, I am sure there is other stuff. Looks awesome, actually, but I am clearly Crytek’s target audience: someone who looks forward to whispering MAXIMUM COCKNEY as my battle chum burbles in my ear. And just look at it!
In other news: I’m going to make some dinner. Mexican tonight!
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It is a wonderful week for insanely inventive videogames. The long-awaited Antichamber (which I’m splattering my feeble brain against right now) lands on Thursday, and 2013’s Global Game Jam just forced a hand inside its own sternum and produced a glistening goldmine of bloody great games. But in between all that, I know I’ll be needing a slightly more traditional palette cleanser. Enter Crysis 3’s open beta. Men get shot, and they neither spray you with chunky metaphysical sophistries nor make you suddenly aware of the faintly fluttering organ that could stop sustaining your life at any given moment. They just, you know, stop shooting back. And so on and so forth. But oh, there are neat powers. And bows. And some – in the grand scheme of shooters – fairly novel modes. Study up on their mysterious ways after the break.
Every dark cloud has a silver lining. It’s a delightfully optimistic statement, though in truth, it’s not always, well, true. (Note: I mean this in the metaphorical sense. I don’t claim to be an expert on clouds’ relative silver content, as I still believe they’re made of cotton candy.) Case in point: at first, it sure seemed like Darksiders dev Vigil Games would be getting some of said rain in its gothic Death mascara while everyone else found new homes in the wake of THQ’s collapse. But now, that dark cloud within a silver-lined dark cloud has found a different silver lining. On the wings of nanosuit-clad angels, Crytek’s descended to save the day. Or, well, most of it, anyway.
THQ is dead. Long live… er, not THQ. But its motionless remains haven’t gone undisturbed. A number of major publishers descended, vulture-like, to make off with the choicest cuts money could buy. And also Homefront. Yesterday, however, we had no idea what exactly was next for the likes of Metro, Saints Row, Company of Heroes, Darksiders, and South Park. Sure, they’ve found new homes, but will they fit in? Or will they be forced to live in the cramped cupboards of neglect, with nary a wizarding school in sight? Well, it’s still a bit early to say for sure, but – based on comments from each publisher – things are at least looking up.
In my more soulful, reflective moments, I can’t help but look out into the vast sea of human suffering and ask myself, “Why? Why do we Crysis?” The answers, of course, are many and multifarious – like some kind of gigantic, infini-brained wisdom hydra – but they all boil down to one core: single-player. Case in point: Crysis 2’s multiplayer wasn’t terrible by any means, but it just didn’t do enough to stand out. Crytek, however, seems to think the series has multiplayer greatness encoded in its nanomachine-bloated DNA, so it’s once again aiming high with Crysis 3. And while things like the hunted-becomes-the-hunter, er, Hunter mode sound fun on paper, they’re far from proven quantities. So that’s where you come in, with your hideously calloused testing fingers and unrelentingly skewering skepticism. Details after the break.
Here at RPS, we like to have a little fun every once in a while, but it’s time for real talk: Warface is no laughing matter. It afflicts several billion people per day, and chronic Warface has stumped even the techno-magic of modern medicine for years. Recently, it took Alec from us. Now he just sits in a corner all day, banging his head against the wall and mumbling about how he “must forever live in the shadow of his own Sistine Chapel.” And well, you’ve seen what it does to RPS comment threads. Really, it’s a misnomer: Warface is actually a disease of the mind. An apparition of the soul. Friends don’t let friends face Warface face war war war face far wace wa rface w arfac e.
W… who am I? I’ve suddenly forgotten everything about myself. Oh, but I do have this note saying Warface is now in closed beta. Seems innocent enough.
I do so miss the days when the majority of videogame weapons were completely outrageous. Sure, today’s crop of Battlehomes and Medalfronts adore their reality-balking setpieces, but look up at their skies, and you’ll see that even the sun has donned its most serious warface. Comparatively extinct, then, is the cartoony carnage of Doom’s BFG – or, more recently, Painkiller’s, er, painkiller. Heck, even Far Cry 3 kept its open-world madness grounded with a fairly tame arsenal. It’s nice, then, to at least see its equally tear-prone cousin Crysis 3 go completely bonkers. The Typhoon apparently fires “500 bullets per second.” Its alt-fire, meanwhile, looks to be some kind of flame catapult. Watch as it wreaks havoc on an icky, sticky squid swamp after the break.
Watching the latest in Crysis 3‘s “Seven Wonders” series, I can’t help but be reminded of totally amazing 7DFPS entry Vonneguts & Glory. No, Crytek’s hardware-hemorrhaging squidshoot hasn’t suddenly started dressing like Wolfenstein 3D, but it has slammed on the breaks and shifted into reverse for some reason. The effect is neat-looking, I suppose, but now I really just want a mega-budget backward shooter. Start at the end, un-shoot your victims and watch as they happily go home to their families, un-fire un-explosions from your un-gun, etc. Oh well, though. For now we’ll just have to ponder what could’ve been while watching Prophet moonwalk through Wall Street. Take a peep after the break – unless, of course, real life’s actually been in reverse the entire time and you already have.