Posts Tagged ‘Cubical Drift’

Premature Evaluation: Stellar Overload

Every Monday we send Brendan into the alternate dimension of early access to see what silliness resides there. This week, the cubic planets of Stellar Overload [official site].

The game formerly known as Planets³ hit Steam this month after a while in the wilderness of alpha. The idea is simple enough: take Minecraft, add a dollop of story, and fold the world into a cube. Then populate the skies with other cube planets with rocky, watery, snowy, or deserty environments. That sounds like a sure thing (it certainly looks very pretty). But does it live up to its potential in our spherical world, which is already dangerously overpopulated by Minecraftbuts?

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Stellar Overload Hits Steam Early Access

Cubical Drift’s Stellar Overload [official site] looks a whole lot like Cube World or Minecraft, though it looks slightly better than either of those games, at least in the aesthetics department. Kickstarted under the name Planets3 in 2014, the game and its cubic planets finally arrived on Steam Early Access this week, so it’s ripe for the trying. Read the rest of this entry »

No Mine’s Sky: Planets3 Alpha

gives me an excuse to break out the superscript html, anyway

It’s got a name so silly that searching my inbox for it is invariably fruitless, but Planets3 has nonetheless caught the hivemind’s eye. A bit of Minecraft, a bit of No Man’s Sky, the promise of cosmic construction freedom, and even a story structure of sorts so it doesn’t feel entirely aimless. Also, voxels. Love a voxel. Particularly when they look quite this pretty. After a successful Kickstarter earlier this year, it’s just released its first alpha.
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What’s in a Name? Planets3

It’s not a sequel, neither is it pronounced “cubed” so what exactly that superscript 3 is doing on the end of this RPG/block-em-up hybrid is anyone’s guess. What I can tell you is the absolutely gorgeous Planets3 is currently chilling out on Kickstarter with a few days (and thousands of dollars) to go. It caught my eye for two reasons: a creative element that allows for more customisation – wheels, triangles, and so on – and an integrated story/adventure that helps to direct the action. While I’m often enamoured with the idea of being totally free to build, explore and create as I like, actually doing it usually bores me after a few hours. A pre-planned mystery to solve, procedurally included in the world, helps to keep me interested. Have a look at their trailer and some thoughts on a very early Alpha build once you’ve mined through the crust below.

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