Posts Tagged ‘Cuphead’

Have You Played… Disney’s Aladdin?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Weirdly I wrote this several days before today’s announcement that Aladdin and other 90s Disney platformers have been re-released on GoG. Spooks!

There’s a black hole in my memory regarding Aladdin. I know I played it, and I know that I owned a boxed copy of it – I remember typing in specific words from specific pages of the manual in order to pass the copy protection. But I can’t remember why I would have owned a legit copy. I couldn’t afford many, if any, games back then, so the last thing I was going to do was drop cash on a bloody Disney game. That said, I do remember that Aladdin got its hooks deep into me.
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Runneth Over: Cuphead Is Now A Full Platformer

The last time we saw Cuphead it was at E3 2015 and the game, styled like an early 20th century cartoon, was all about defeating devious boss characters. Now E3 2016 looms and the game has returned, only now it’s not just about beating bosses but about jumping and bopping heads across traditional platformer levels. And it still looks amazing.

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RPS Verdict: E3 2014 Day Zero, Winners And Losers

The triple A team of Alice, Alec and Adam have spent the last 24 hours absorbing every trailer and piece of footage that has emerged from E3. Now they gather together with Graham ‘G-Man’ Smith to discuss their findings. Does the imminent arrival of a GTA V port please them? Are any of them still wearing socks or has No Man’s Sky blown them clean off? Is Cuphead really the game of the show? And will Valiant Hearts’ dog-in-a-war bring tears to their eyes? Read on for answers to all of those questions, and remarkable insights into the Oculus Rift and much more besides.

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Good, Strong: Cuphead Overflows With 1930s Cartoon Style

The game *actually* *looks* *like* *this*.

Cuphead splits me right down the middle. It’s a run-and-gun game about one-on-one fights, which means it’s about learning attack patterns, dodging enemies, and striking back through multiple waves to eventually destroy them. It’s inspired by the likes of Contra and Mega Man, games which aren’t really my thing.

It’s also using hand-drawn cel animation, watercolour backgrounds and live jazz recordings to mimic the style of early, 1930s cartoons. In its videos, it looks like a controllable, early Mickey Mouse cartoon with a lot more fighting. It’s exactly my kind of thing.

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