Posts Tagged ‘Curve Digital’

Smoke and Sacrifice blends story into a survival sandbox

Smoke and Sanctuary

There are very few truly original ideas, and fewer still in games. The survival sandbox genre as we know it now is the result of a thousand micro-evolutions, ideas bolted onto each other, and talent transferring between studios.

As such, Smoke and Sacrifice’s initial similarities to Klei’s excellent Don’t Starve aren’t that surprising, and are hard to hold against it when the game looks this pretty (in a grim fantasy way). More importantly, the game seems to be putting its own distinct spin on a now-familiar concept, putting story front and center in a genre where it’s typically secondary, if not totally absent.

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I am so bad at Bomber Crew I failed to drop any bombs

bombercrew1

I’m going to tell you about the time my Bomber Crew accidentally dropped a food parcel on Birmingham. But first, a tragic tale.

A spitfire has gone down somewhere in the English Channel and it falls to my crew to rescue the pilot who is bobbing around in the water. We’ll need to fend off enemy fighters while dumping survival packs into the water in the pilot’s vicinity, but I’m new to this Bomber Crew lark and oh no one of our wings is on fire, and I think our plane is going into the drink. At least the spitfire pilot has some wreckage to cling to. Job done, I guess?

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Bomber Crew goes up tiddley up up in October

Flying missions in the upcoming strat-o-sim Bomber Crew [official site] is quite cartoony, in that you can do things like send crew members out on your World War 2 bomber’s wing to fix a burning engine. It’s also quite complex and serious, in that your plane can get duffed up enough to need to do that and you’ll die terribly if not. Bomber Crew looks a little like FTL but with more sim-y underpinnings, and it looks a right lark. Publishers Curve Digital today announced that they’ve picked Runner Duck’s game up and will be publishing it on October 19th. Have a look: Read the rest of this entry »

Wot I Think: Serial Cleaner

I don’t like it when I don’t know if I like something or not. After this many years of wibbling about games, I feel as though my Iron Hammer Of Judgement should be absolute. With 70s-styled stealth puzzle game Serial Cleaner [official site], though, I am confounded. Time and again, I fire it up and my brain clearly tells me “yeah, I really dig this”, but a few minutes later I’ve alt-F4ed right outta Dodge and am busy making a colleague endure my shower of invective about the game.

I tried to come up with a more insightful way of putting this, but all I’ve ended up with is this: Serial Cleaner is a really good game put inside the shell of a bad one. Or maybe vice-versa. Read the rest of this entry »

Serial Cleaner crosses over with Alien and Suspiria

My head has Suspiria and Rihanna's Disturbia tangled up, and I'm okay with that.

Stealthy crimescene cleanup game Serial Cleaner will leave early access next week and, it turns out, have cheeky bonus levels. While the game stars a cleaner (in the criminal sense) sneaking around murder scenes to remove bodies, blood, and other evidence, it’ll go a little fancier with bonus levels inspired by unlikely movies. Alien, Star Wars, The Rocky Horror Picture Show, and Suspiria are among the silverscreen scenes we’ll get to clean. Look, here’s the Alien level: Read the rest of this entry »

Beautiful Adventure Game The Little Acre Due In Nov

Looking at The Little Acre [official site], I feel like I’m reliving the days of my youth when I would go to Blockbuster and pick out one of Don Bluth’s latest animated opuses, like Thumbelina. It is a masterpiece. We don’t have long to wait to see all of The Little Acre, as publishers Curve have announced they’ll release Pewter Games’ impossibly charming little adventure game is set to release on November 22nd. Check out this trailer: Read the rest of this entry »

Wot I Think: Manual Samuel

You know when you think about breathing, and then you realise now you have to think to breathe, and then you think, “Shit, what if I never start automatically breathing again?!” and then you realise you already are? Sorry about that. Anyway, Manual Samuel [official site] is a very silly game about a man who has to do such things very deliberately. As well as outdo Death. Here’s wot I think.

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Local Multiplayer Platforming Coming In Jump Stars

Looking for a fun competitive game to take home to the family at Christmas? Mate, DEVIL DAGGERS. Test grandma’s twitch reflexes, give your nephew new nightmares, and see how competitive everyone gets once your cousin breaks out the brandy. Or, y’know, I suppose Jump Stars [official site] might work too.

The platforming party game will launch in December, publishers Curve Digital announced today. It’s a TV game show-style doodad with competitive and cooperative local multiplayer minigames based around jumping and punching, and it looks like it might be a lark. See:

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Help: The Game Collection Benefits War Child Charity

Eleven developers, including familiar names like The Creative Assembly and Rovio, have teamed up with War Child to help raise money for children in areas of conflict. The bundle includes 12 unique games for £9.99/$14.99 and all proceeds go to the charity. It’s an excellent chance to do good while playing some fine games.

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Wot I Think – Human: Fall Flat

It’s hard not to compare Human: Fall Flat with Ubisoft’s Grow Home and Boneloaf’s Gang Beasts, because Human: Fall Flat [official site] tumbles in the exact same physics-powered footsteps. In Grow Home you control a little robot called BUD, unsteady on his feet, using physics to solve puzzles and climb a giant plant. In Gang Beasts you control little blobby creatures, unsteady on their feet, using physics to have multiplayer fights. In Human: Fall Flat you control a little blobby creature called Bob, unsteady on his feet, using physics to solve puzzles and progress through its rooms. However, rather importantly, HFF makes a strong effort to do something appropriately different with the same ideas. Here’s wot I think.

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10 Second Ninja X Demo Now Flipping Out

The name of 10 Second Ninja X [official site] gives the game away: you have ten seconds to demonstrate ninja prowess. And, uh, maybe the X is crossbones ☠ because the bad guy is a pirate? It’s a zippy time trial murderplatformer split into levels with ten-second time limits – ten seconds to flip around, flip out, and kill people. It’s launching next week but a demo is already out and has a little bonus: the more people complete levels, the larger the game’s launch discount will be.

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Human Fall Flat Bringing Its Silly Physics Fun To July

“The thinking man’s Gang Beasts” is the kind of awful thing I’d call Human Fall Flat [official site] if I wrote for a ’90 games magazine. It’s a physics-y puzzle-o-explore-a-platformer which, well, does seem to be awfully fond of Boneloaf’s physics-y brawler, from its soft looks to its grabby hands. Still! Sending a doughman swinging, flinging, pushing, and smashing around any way the physics engine allows does sound fun. And today publishers Curve Digital announced that Human Fall Flat will hit on July 22nd.

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10 Second Ninja X Aims Shuriken At July Release

The original 10 Second Ninja is a strange beast in that it will kill you time and time and time again, yet can be completed in one single sitting. Well, assuming you’re not fussed about hitting its elusive three-star reward on each level. If you are, then you’d better put the kettle on.

Its follow-up, 10 Second Ninja X [official site], was revealed earlier this year and looks to offer more of the same. Today publisher Curve Digital set July 19th as its launch day and marked the occasion with a new trailer:

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Gang Beasts Plus Puzzles Equals Human Fall Flat

Human Fall Flat [official site], which will be released this summer, is the work of solo developer Tomas Sakalauskas and it really does look an awful lot like Gang Beasts. More specifically, the player character looks exactly like one the jelly-people from Gang Beasts, wobbly and prone to physics-driven mishaps. Rather than fighting other jelly-people, this chap uses his arms, which are controlled independently, to manipulate objects in order to solve puzzles and progress through a series of strange environments. Take a look.

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Arcade Dodgeball ‘Em Up Stikbold Released

WE'RE ALL GOING TO DIE

Sportsfans throw all manner of things onto the sportszone, from stress balls to octopuses, but that isn’t strictly allowed. When someone flings three kilograms of limp cephalopod onto the ice, the sportsboss tends to pause play to sweep it up. Dodgeball players have no such luck in Stikbold! [official site], an arcade-y dodge ’em up released on Friday. When a wave washes across the sportszone or an angry swan starts honking around, hey, get back to dodging, buddy. Sport waits for no swan.

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10 Second Ninja X Brings More Levels, Fewer Swastikas

It’s just not historically accurate to have a ninja fight robot Hitler. Japan and Germany were allies during World War II, everybody knows that. So I’m glad that silliness is over with. I’m really precise about historical accuracy in my games. I’m talking about 10 Second Ninja, of course. Robot Hitler was also the reason why many levels were covered in swastikas, and the game had to be censored for German release.

But the sequel seems to fix this major issue: the antagonist in 10 Second Ninja X [official website] is a pirate. We can settle the arduous question that has occupied historians for centuries. (Silly historians – it’s obvious ninjas are cooler than pirates.)

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Murder: Ghost In The Shell-Inspired Short Story Is Out

Tell me that for £1.79 I can finish a pretty cyberpunk point ‘n’ click ’em up within half an hour and I’ll say “Ooh you’re twisting my cyberarm, go on then!” So this morning I bought Murder [official site], the newly-released latest from Stranded designer Peter Moorhead and pals. It’s the tale of a Tokyo futurecop investigating, obvs, a murder, and it… is not a game I liked. But I’ll mention it because I know some of you were anticipating Murder, because it only cost me £1.79, and because I can think of far worse ways I might’ve spent that half-hour – are you familiar with ‘shower snotting’?

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Sneaky Sneaky: The Swindle Breaking Into July

After four years, one cancellation, and one uncancellation, The Swindle [official site] is faring better than the third Ben & Dan game. What’s going on with that, HEY DAN? Anyway, it seems The Swindle will see the light of day, as Size Five Games have announced a release date: July 28th.

The Swindle’s a 2D steampunk sneak-o-stealing game about pulling heists in procedurally-generated levels, dodging guards and security to hack systems and swipe loot. Come watch creator Dan Marshall be – ha ha – totally rubbish at his own game, the big fool.

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A Real Sneaky Bastard: Stealth Inc. 2 Released

Stealth Bastard, Curve Digital called it, and then it became Stealth Bastard Deluxe: Tactical Espionage Arsehole. Ian Nintendo and Ian Sony were less than fond of that name, I suppose, so now we’re looking at the sequel being called boring old Stealth Inc. 2 [official site]. Ugh. If you can overcome your palpable disgust at a game not having swears in its name, choke down that bile and swallow that vomit, ooooh! Stealth Inc. 2 is out!

Our Adam really enjoyed the first sneaky puzzler, so more of that is probably a good thing.

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Games, Cassette, Matched: Curve’s Indie Mixtape

like a jolly Hotline Miami

Curve Digital is best known around these parts as the development studio behind Stealth Bastard [official site] but the British studio has also worked on some major indie ports, including OlliOlli, Thomas Was Alone, Proteus and Lone Survivor. Most of those ports have been from PC to console, bringing indie games to new audiences. With the newly announced Indie Mixtape, Curve is hoping to achieve something similar, entirely within the PC ecosystem. The Mixtape is a bundle of five lesser-known titles that will be released together on Steam for £6.99/$9.99/€9.99.

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