Posts Tagged ‘Cyanide Studio’

The Call Of Cthulhu Sounding in 2017

Iä! Iä! I, ah, I told him “That’s no Deep One, that’s my wife!” Oh, you should’ve seen his face! For strange aeons afterwards, he couldn’t look me in the myriads of temporary eyes forming and un-forming as pustules of greenish light all over my front! Anyway, where were we – the Call of Cthulhu [official site] game?

We’d not heard much from the game since its announcement in 2014, and even then we knew little about it. Surprise! Here come new screenshots, details, and word that Call of Cthulhu is due out in 2017. Expect stealthy investigation.

Read the rest of this entry »

Sneaky Sneaky! Styx: Shards Of Darkness Announced

Murder is a right lark, I’m sure we can all agree, but there’s little better murder than murder where no one sees their murder coming and their murder goes undetected. Stealth, I’m talking about. 2014 fantasy sneak ‘em up Styx: Master of Shadows was fairly typical for for developers Cyanide – interesting and ambitious but flawed enough to end up frustrating, as our Graham noted in his review. Still, the goblin’s sneaky adventure was promising enough that Cyanide are having another crack.

Today the French studio announced sequel Styx: Shards of Darkness [official site], slated to launch in 2016.

Read the rest of this entry »

Les Alpes Et Les Pyrénées: Pro Cycling Manager 2015 Out

Pro Cycling Manager 2015 [official site], the latest in the yearly cycling management series (which also goes by the name Tour de France, just to make things more confusing) has launched last night. E3 is always an interesting time to release a game, but something tells me the game’s audience won’t be easily distracted by the bright lights and loud noises coming from LA this week. You guys are hardcore about cycling management.

Read the rest of this entry »

Kick-Off Delayed: Blood Bowl 2 Now Due In September

The official reason for delaying Blood Bowl II [official site] is “to ensure that players would enjoy the most polished foundations possible for the next generation Blood Bowl experience”. I think it’s probably also sensible to not launch a game around the media blitz of E3. So rather than in June, it’s now due to launch on September 22nd.

This news comes alongside a trailer showing off the story campaign, which is apparently a thing Blood Bowl II has. Here’s hoping for a Law & Order-style ‘ripped from the headlines’ FIFA send-up with weasel-eyed goblins (yes I know it’s a different ball game ugh jeez).

Read the rest of this entry »

First Blood Bowl 2 Gameplay Trailer Kicks Off

We’ve had a little chat with the makers of Blood Bowl II [official site] – and isn’t it nice to chat with people! – and peered at a few screenshots and swish trailers. With spring approaching, and therefore the turn-based tactical bloodsport’s release, we’re at the point in its marketing campaign where we get to see more of the game itself.

Today brings the first gameplay trailer, starting with a demonstration of those plain old humies.

Read the rest of this entry »

Blood Bowl Is Unbalanced And That’s Why It’s Good

I recently spoke to Sylvain Sechi, project manager of Cyanide Studio’s forthcoming Blood Bowl 2, about their new adaptation of Games Workshop’s game of fantasy football. I had an ulterior motive, though. I didn’t just want to ask him about when the game is coming out and what the new team will be like. I wanted to selfishly hassle him about not including some of my favourite teams and also present my pet theory about the appeal of Blood Bowl: that what makes it fun is that it’s the most unbalanced strategy game ever made.

Read the rest of this entry »

Blood Bowl 2 Interview: The Interface, Leagues, And DLC

I blame Tolkien. He wrote Orcs like football hooligans and so Games Workshop’s idea of them actually playing football – albeit a version of American football where mutilations are encouraged – makes some sort of sense. The judgemental timer of Steam says I’ve played Blood Bowl more than a lot of other games in my library, more than plenty of games I play without having to complain about the interface, or the AI, or the fact you can’t turn the commentators off and turning their volume down banishes them only until you score a touchdown and then suddenly they’re back in your headphones and GRRR GORBAG SO CRANKY.

Blood Bowl is a game I love in spite of its flaws but find hard to recommend. Will Blood Bowl 2 remedy that? I spoke to Sylvain Sechi, project manager on Cyanide Studio’s Blood Bowl 2, to try to find out.

Read the rest of this entry »