Posts Tagged ‘Cyberpunk 2077’

Cyberpunk’s creator on helping CD Projekt Red stay true to the genre’s real meaning

During my conversation with Mike Pondsmith, two people ask him to sign artwork from the Cyberpunk pen and paper game that he created. He tells me “it never stops being weird”, the fact that people want his autograph, but he gets it. Cyberpunk is cool, it’s rebellion, it’s sticking an augmented finger to the system. And it’s not just an aesthetic.

“At core, unless you have the meaning behind the black leather and the neon, you lose what cyberpunk is. That’s the problem with getting Cyberpunk made as a videogame; people don’t get it. They think it’s about action heroes quipping as they take down corporations.” Over the years, Pondsmith has made deals with companies to bring Cyberpunk to PC but says he’s glad that those deals “crashed” because now the real deal has arrived. CD Projekt Red, the studio behind The Witcher and upcoming Cyberpunk 2077, “get it”. “They’re actual fans and they know stuff about Cyberpunk that I’ve forgotten.”

The future’s looking bright then, even through the obligatory shades. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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CD Projekt Red blackmailed with Cyberpunk 2077 files

Witcher developer CD Projekt Red have been threatened by an unknown person with the release of design documents about their upcoming RPG, Cyberpunk 2077, unless a ransom is met, the company have said. We don’t know the exact number behind that ransom but CD Projekt have rejected them anyway, and have asked people to “avoid any information” not coming from them directly.
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What the Cyberpunk 2020 RPG can tell us about Cyberpunk 2077

Everybody in Cyberpunk 2020 starts with an Outfit, a carryall with everything you own in it including an inflatable bed. Its typical PCs are homeless and rootless, drifting from job to job, and most of their possessions are temporary. As it says in all caps, “THE FUTURE IS DISPOSABLE.”

The raw material for CD Projekt’s next video game, Cyberpunk 2077 [official site] – and no, I don’t know its release date either – is a pen-and-paper RPG called Cyberpunk 2020. The game’s moving the timeline forward because reality is catching up and 2020 seems worryingly close. The tabletop RPG has done something similar – its original rules were published in 1988 and set in 2013, the second edition jumped forwards seven years, and there was a third edition set in the 2030s nobody talks about. (Just as long-running TV shows have a season fans disown, RPGs have their verboten edition.)

Cyberpunk 2077 is wisely going back to 2020 for inspiration. The most popular edition, it was detailed in a 250-page rulebook, over 30 supplements, two novels, and a card game. That’s a lot of source material, a solid base for launching wild speculations about the video game from. So let’s do that – while discussing what made Cyberpunk 2020 interesting in the first place. Read the rest of this entry »

CD Projekt Red given loads of money, researching seamless multiplayer

They say ’tis the season for giving, and it looks like CD Projekt Red has been allowed to open one of their presents a few days before December 25: a cash bounty from the Polish government to the tune of 30 million zloty (that’s $7 million US dollars or £5.6 million Queen’s megapounds), according to a report from WCCFTech. Read the rest of this entry »

CDP: ‘There Won’t Be Any Witcher 4 Any Time Soon’

Chinny-reckon! Only superhero movies and Star Wars announce sequels years in advance. Everyone else pretends nope, there’s just this one thing we’re doing right now and you’ll have to wait to find out if there’ll ever be another. And so it is that CD Projekt Red are protesting that they have no current plans for a fourth Witcher game, claiming that the upcoming Blood & Wine expansion for The Witcher 3 “is the end.”

CHINNY-RECKON.
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Cyberpunk “Bigger Than Anything CD Projekt Has Done”

Details about Cyberpunk 2077 [official site], CD Projekt RED’s long-in-the-making sci-fi RPG that will, so far as we know, be their follow-up to The Witcher 3: Wild Hunt [official site], are rarer than miracle cures for wartime Russian mycotoxins. Even rarer is the slightest implication of a release date. However, CDP are happy to reveal that this is no mere experimental side project – “We’re really stepping into the unknown in terms of complexity and size.”

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Cyberpunk 2077 A While Away Whilst Witcher Bewitches

If you hadn’t guessed from the fact that developers CD Projekt RED have just released one of the finest, biggest, and prettiest open-world RPGs I’ve seen in a jolly long time, their other big RPG won’t be along any time soon. But how soon is not-soon, and how soon is now? When can we play, or at least see, Cyberpunk 2077 [official site]?

I wouldn’t expect to hear anything substantial about the game this year and maybe next, going by recent comments. We live in the time of The Witcher, you see.

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Witcher 3 Release Date Not Definite, Cyberpunk Unaffected

The Witcher 3: Wild Hunt isn’t strutting down the beardwalk until 2015. Boooooo. But we shall save mourning for another day, as there is work to be done and questions to be asked. After all, CD Projekt isn’t just a Witcher factory anymore. It’s also working on Cyberpunk 2077 and a couple mysterious “smaller” games. When Geralt – CDP’s clear ace-in-the-hole – gets shuffled back into the deck, what does that mean for everybody else? I got in touch with CD Projekt to find out.

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Boooooo! – The Witcher 3 Delayed To 2015

That ominous mountain is now retroactively symbolic of a very long wait.

It was all going to be so simple. The Witcher 3: Wild Hunt was set to come out toward the end of 2014, and I was going to tear into it like a ravenous wolf cub, all fur and fang and aggression, no hesitation or 9-5 desk job or mortgages I should be worrying about. But that, sadly, is no longer the plan. CD Projekt’s open-ish world opus has been pushed into 2015. It’s all in the name of making the best game possible, but… oh jeez what is this entire freshly sliced onion doing in my eye? It’s getting in the way of all that bitter sobbing over The Witcher 3 I was going to do.

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Here’s An Interesting Idea: Multiple Languages In Cyberpunk

If that dove-coated mech doesn't speak in authentic mechanese, I'm out.

The absolute most surefire way to kill my in-game immersion isn’t graphical glitches or frustration or a trench-coat-clad man who grimly grumbles, “But maybe your entire life is a videogame.” It’s accents. Seriously, if I’m in some crazy fantasy land or multicultural space civilization, I refuse to buy the notion that everyone sounds like a bored 30-something American man. Refuse. Jade Empire, for instance, very nearly drove me mad. Mass Effect too, actually. But it’s not just BioWare. I honestly can’t think of many developers who’ve gotten it honestly, truly right. However, if nothing else, CD Projekt’s at least trying with Cyberpunk 2077.

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Mike Pondsmith Talks Reinventing Cyberpunk

Mike Pondsmith is a busy man. So busy, admittedly, that he was only able to exchange words via the cold, unfeeling cyber-pigeon communication medium that is email. Which, I suppose, is kind of fitting given the subject matter, but I generally try to avoid it. Still though, I was able to at least extract some details about Pondsmith’s place in CD Projekt’s massive Cyberpunk 2077 puzzle, especially in regards to world development and what makes a videogame “cyberpunk” to begin with. For example, Deus Ex? Not cyberpunk, says Pondsmith. All that and more after the break.

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CDP On Cyberpunk’s Trailer, Social Commentary In Games

CD Projekt’s been quite busy as of late. Most recently, it teased some whizzbang, probably Witcher-3-related engine tech, but potentially even more intriguing is Cyberpunk 2077,  a whole new world full of intrigue, transhuman tech, and deranged Scyther ladies. However, while a recent CG trailer gave us a tantalizing glimpse of Night City’s corruption-twisted guts, it didn’t leave us with too terribly much to go on. Also, it had some elements that could be considered problematic – at least, from an imagery standpoint. if not entirely on an intentional level. So I got in touch with Project Lead Mateusz Kanik to discuss what the trailer way trying to show us, games’ responsibility within the larger social sphere, potential allegories for game addiction within Cyberpunk, and whether or not the final game has any chance of actually looking that good. It’s all after the break.

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Mike Pondsmith Looks Moody, Talks Cyberpunk


Those handsome men at CDP have put out a video featuring Cyberpunk creator – that’s creator of the original pen and paper RPG system (and one of my own nerd-heroes) – Mike Pondsmith. I was surprised to see Mr Pondsmith appear at Cyberpunk 2077‘s initial unveiling, and it seems that CDP are very much bringing him along the ride as their create their new digital RPG. Which is a good thing, because he’s an extremely smart and creative guy, who did a lot to define Cyberpunk as a game concept and a setting, and will no doubt provide some worthy input in this new game.

So yeah. This isn’t a game trailer so much as just a transmission from one of the minds most fundamentally responsible for it, and I wish game promotion was more about this sort of material, frankly.
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A Braindance With Death: Cyberpunk’s Snazzy Teaser

Mass murder and a total fashion faux pas? Things are not looking good for you, lady.

WITH BONUS GIGANTIC WITCHER 3 TEASE. But we’ll get to that in a moment.

First up, Cyberpunk 2077. CD Projekt’s finally seen fit to crack the whip on its legion of cybernetically enhanced hamsters and power up its hyperfuture projector, resulting in a trailer that looks too good to be true. And that’s because it is, being a CG-based teaser and all. Still though, it’s still our first real glimpse into the post-human dystopia CDP’s envisioning, and – assuming you don’t drown in a quicksand mire of slow-mo – there are some pretty intriguing sights to be had. For instance, a bullet-proof woman who managed to fulfill my lifelong dream of evolving into a Scyther. Oh, and before this post ends, you’ll know what a braindance is. For now, though, a sobering hint: it doesn’t summon a rain of brains from the sky. I know. I was disappointed too.

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Cyberpunk’s A ‘Sandbox,’ But What Does That Mean?

Sanboxes are tricky things. I mean, the label’s shared by Grand Theft Auto, Skyrim, Just Cause 2, and Mount and Blade – among zillions of others – but it means very different things in all of those cases. I was recently informed that it can also refer to a box full of sand, which isn’t a videogame at all but instead some kind of devilishly effective trap for children. So when CD Projekt Red started throwing the phrase around in relation to the decidedly de-witched Cyberpunk 2077, I couldn’t help but wonder exactly what it meant. Fortunately, CDP detected the fluctuation in my neural implant and acted accordingly. By which I mean it answered my question – and also filled in a few blanks about the magnitude of Cyberpunk’s choices, how close it’ll come to exploring real-life issues, and whether all that snazzy art’s actually indicative of the final product.

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CDP Augments Cyberpunk’s Name, Location, Combat

Man, what even is a Cyberpunk? CD Projekt announced that it was making one earlier this year, but tossed us back into the rain-slick, neon-bathed streets starved for details. For the longest time, I assumed it was some kind of cleaning device – perhaps a rival to the Dirt Devil – but eventually came around to the idea that it could also be a videogame. Turns out, the latter is correct, as CDP’s finally seen fit to toss a few chunks of concrete information our way. For one, the decidely un-witchy RPG’s full name is now Cyberpunk 2077, catapulting it forward in time from the pen-and-paper game’s 2020. Also – perhaps most tantalizingly of all – it’s one-upping The Witcher’s non-linear ways with a full-blown cybernetic sandbox.

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GOG Are Up To Something, Teasing Things

????????????
I’m probably falling into a marketing trap. The GOG people are watching the Internet for a mention of GOG, and now I’ve just pinged RPS on their global map of suckers. I don’t care. Fill me in on your spreadsheet, if you must. You have my attention. On Thursday, 18:00 GMT they’ll be hosting a live press conference on their website to talk about “an exciting new direction that the digital distributor formerly known as ‘Good Old Games’ will be taking.” How many more directions can one company take?
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To Wit(cher): Cyberpunk’s Plot-Altering Customization

This may come as something of a surprise to you, but Cyberpunk looks to be decidedly less witchy than The Witcher. I’m not complaining, either. Geralt’s tale marches in line behind the player’s decisions, but it still definitely belongs to, well, Geralt. CD Projekt’s take on Cyberpunk, then, sounds like a refreshing (and extremely intriguing) change of pace. This time around, you’re shaping your own destiny. With hologram glasses.

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CD Projekt On Game Of Thrones, Sex’s Place In Gaming


Yesterday, I mind-melded with CD Projekt CEO and owner of the most victorious last name ever, Marcin Iwinski, on all things Cyberpunk. Also, DRM. However, with those topics covered and safely underneath fluffy wordblankets of information, the conversation weaved its way toward the next natural stop. I’m speaking, of course, of Westeros. Read on for Iwinski’s thoughts concerning parallels between The Witcher and Game of Thrones, the male-driven nature of geek culture, and where E3’s utterly archaic reliance on booth babes and titillation fits into that.  

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