Posts Tagged ‘Cyberpunk’

Have You Played… Dystopia?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If I’m mentioning NeoTokyo, I have to ask about Dystopia [official site] too. If the two Source mods could be combined in some kind of magical combine-o-tron, I’d be so happy. NeoTokyo has the style but Dystopia has the guts. It’s a multiplayer cyberpunk FPS with implants, mechsuits, zapguns, and an actual flipping cyberspace for deckers to jack in and zip around hacking servers to help teamies in meatspace. Gosh!

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Have You Played… NeoTokyo?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Given my recent gushing over news that the composer for NeoTokyo [official site] is providing tunes for the new Deus Ex’s new mode, I suppose now’s a good time to ask: do you know what the H-E-double-hockey-sticks I’m going on about?

NeoTokyo is a Source mod, first released in 2009. It’s a multiplayer tactical FPS (leaning and all) with such beautiful cyberpunky, Ghost in the Shell-ish style and the finest dang soundtrack and… it does not live up those. But oh, what if!

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Cyberpunk “Bigger Than Anything CD Projekt Has Done”

Details about Cyberpunk 2077 [official site], CD Projekt RED’s long-in-the-making sci-fi RPG that will, so far as we know, be their follow-up to The Witcher 3: Wild Hunt [official site], are rarer than miracle cures for wartime Russian mycotoxins. Even rarer is the slightest implication of a release date. However, CDP are happy to reveal that this is no mere experimental side project – “We’re really stepping into the unknown in terms of complexity and size.”

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Cyberpunk Adventure Void And Meddler Going Episodic

Pesky meddling kids.

I really enjoyed the surreal cyberpunk world of Void & Meddler [official site] last year. Created in a game jam, it was an adventure game which gave a fine sense of a weird, sprawling world by not explaining any of it. No lengthy exposition about the grubby future, the humanoid animals, our character’s history, or any of that guff – you launch the game and launch into a sinister adventure of murder, illicit substances, cyberdreams, and conspiracy.

I’m delighted to see that creators Dorian SRed and Trevor Reveur (the duo behind also No Wave) have built a team to continue Void & Meddler, and plan an episodic release starting in October.

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Work A Cybernetic Implant Support Line In Bionic Bliss

We can fix this!

I feel anxious when I load a game to find a static view of a desk or computer terminal. Will I find the tension and jumpscares of Five Nights at Freddy’s or the grinding dread of Papers, Please? Bionic Bliss [official page] offers neither, though it might be even more horrifying to some. We work at a call centre on a helpline, see, dealing with malfunctioning cyberlimbs in the cyberfuture. It’s short, fun, silly, and free.

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Freeware Garden: Condor

The majesty of colours...

Equipping you with everything from a jetpack and a stealth field to bionic legs and a pair of cool rocket boots, Condor tasks you with navigating the tricky rooftops of the sprawling metropolis of NeoQusqo in order to reach the Spire. Acts of cyber-terrorism will ensure that you don’t encounter any resistance. The heights will be your only enemy and your payment will be more than generous.

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CDP On Cyberpunk’s Trailer, Social Commentary In Games

CD Projekt’s been quite busy as of late. Most recently, it teased some whizzbang, probably Witcher-3-related engine tech, but potentially even more intriguing is Cyberpunk 2077,  a whole new world full of intrigue, transhuman tech, and deranged Scyther ladies. However, while a recent CG trailer gave us a tantalizing glimpse of Night City’s corruption-twisted guts, it didn’t leave us with too terribly much to go on. Also, it had some elements that could be considered problematic – at least, from an imagery standpoint. if not entirely on an intentional level. So I got in touch with Project Lead Mateusz Kanik to discuss what the trailer way trying to show us, games’ responsibility within the larger social sphere, potential allegories for game addiction within Cyberpunk, and whether or not the final game has any chance of actually looking that good. It’s all after the break.

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