Posts Tagged ‘Daedalic Entertainment’

Wot I Think: Ken Follett’s The Pillars Of The Earth (chapters 1-7)

The Pillars of the Earth

Ken Follett’s The Pillars of the Earth [official site] is a book which passed me by, even though I’ve devoured historical novels which must have been sitting mere inches away on the shelves of the library. The action of the story orbits the building of a cathedral in the town of Kingsbridge in 12th century England. My experience of the story comes solely from Daedelic’s conversion of the novel into a point-and-click adventure, taking you through intertwining stories from church and state, and allowing you to bend your own pathway a little as you explore the gorgeous and evocative environments.

The first seven chapters of the story comprise a first book of sorts and are now out with two more sets to follow as part of a season pass deal. Here’s Wot I Think so far! Read the rest of this entry »

The Pillars of the Earth breaks ground, is out now

The Pillars of the Earth

Having spent the entirety of its existence assuming The Pillars of the Earth [official site] was probably Pillars of Eternity I have found out today that a) it isn’t and b) it’s a point and click about CATHEDRAL CONSTRUCTION IN 12th CENTURY ENGLAND! Oh, also c) it’s out now and there’s a launch trailer to watch… Read the rest of this entry »

The Long Journey Home gets easier in ‘Story Mode’

Long Journey Home 1

Splendid space exploration game The Long Journey Home [official site] has got a new ‘Story Mode’ with dialled-down difficulty after player feedback suggested the game was just too damned hard for some.

Developers Daedalic say that the new mode adds more resources, makes your planet-exploring Lander craft more resilient, and improves targeting in combat. Read the rest of this entry »

Wot I Think: The Long Journey Home

It’s not all that long, the journey, but it is very busy. About six hours might do the trick, but you’re likely to get distracted along the way. Part Star Trek Voyager and part The Odyssey, The Long Journey Home [official site] puts you in charge of a small crew who have been stranded far from Earth due to a tech malfunction, and must make their way home, making friends and enemies along the way. Though it’s clearly inspired by the likes of Star Control and Captain Blood, I’ve found myself thinking of No Man’s Sky as I play. Here’s wot I think.

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The Long Journey Home is a wonderful space odyssey

The Long Journey Home [official site] is a game about being lost in space and being somewhat insignificant against a backdrop of elder species who aren’t quite sure what to make of these squishy bipedal nomads called humans. It’s tempting to describe the game by breaking down the list of ingredients that appear to have gone into its preparation. There’s a dollop of FTL, a pinch of Captain Blood, a healthy dose of Star Control and a little bit of Space Rangers 2. Season with the essence of Thrust and Lander, and there you have it.

Except, no. That’s not really it at all.

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Pillars of the Earth takes on Telltale at their own game

The Pillars of the Earth [official site] is doing a lot of difficult things and based on a brief play session earlier this week, I reckon it might be doing most of them very well indeed. I wasn’t quite sure what to expect, having never been a fan of Daedalic’s previous point-and-click output, but I came away impressed by both the tone and the design of this upcoming adaptation of Ken Follett’s novel about that raciest of topics: cathedral construction in 12th century England. Read the rest of this entry »

The Franz Kafka Videogame emerging in April

As Alice O’Connor awoke one morning from a troubled dream, she found herself changed in her bed into some monstrous kind of video game blogger. Oh bugger.

After making Shakespeare’s Hamlet weird in Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement, Denis ‘mif2000’ Galanin set his surreal sights on more-modern classics. The Franz Kafka Videogame [official site] will arrive on April 6th, publishers Daedalic announced this week, smooshing the writings of Franz Kafka into one absurd puzzle-adventure game. Here, have a gander in this trailer: Read the rest of this entry »

The RPG Scrollbars: Notes On Writing A Universe

Hello, God talking. At least, within a certain small sphere. Like a few of Team RPS, I’ve been writing for games as well as writing about them recently, most prominently as the writer of Daedalic Studio West’s The Long Journey Home [official site] – a space exploration RPG with roguelike elements (but not the crap ones). You know. A SERPGWRENCO. We’re now at the stage where my job is basically done, the universe is designed, the dialogue is all written, and I’m asking tramps on the street if I can borrow their whisky just so I can breathe heavily into the bag. There’s not much more fun than working on a game inspired by some of your favourites, notably Star Control 2. At the same time, well… oh dear, here comes that pesky hyperventilation again…

But I’m not here to market, but to talk tools. I know I’m always interested in seeing behind the scenes, so this week, I thought I’d pull back the curtain a little to talk not so much about what I’ve been working on, but what I’ve been working in.

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Shadow Tactics demo offers Commandos-y stealth

Psst. Psst! Over here, in the shadows. If you’ve been missing the top-down, squad-based stealth-o-action of games like Desperados and Commandos, have a gander at Shadow Tactics: Blades of the Shogun [official site]. It’s similar to that sort of real-time tactical game but set in Edo-period Japan, with classes like a ninja and marksman up to no good. It’s due in a few weeks and a demo arrived today with a sneaking sample. Read the rest of this entry »

Can it: The Whispered World sequel Silence released

Silence [official site], Daedalic’s sequel to their adventure game The Whispered World, has arrived. Gosh, what a looker! Look at ↑ that! I couldn’t tell you about its puzzling and I couldn’t tell you if it’s any good — for that you’ll likely want to play the demo yourself — but I can tell you it’s jolly pretty. More prettiness follows in the launch trailer: Read the rest of this entry »

Travel The Orient In Daedalic Entertainment’s Caravan

I was immediately intrigued by It Matters Games’ Caravan [official site], a simulator that took me back immediately to the days of puttering about in my elementary school computer lab. I fought valiantly for Kid Pix and The Oregon Trail encased in their felt floppy sleeves, and when I won The Oregon Trail that basically cinched the rest of the day for me. Caravan, so far as I can tell, wants to take me back to those simpler times, leaving me free to roam the Orient and the Arabian peninsula, trading and exploring.

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Plucky Astro-spuds In Holy Potatoes! We’re in Space?!

Holy Potatoes! We’re in Space?! [official site] is a game and not a question. “Holy potatoes!” probably isn’t something anyone would exclaim, not even about some extremely delicious poutine. It is, however, the newly-announced sequel to Holy Potatoes! A Weapon Shop?!, a cute weapon sim where you manage your own humble little weapon shop.

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Not A Peep: Silence’s Release Date Whispered

Somewhere along the way I lost track of Silence: The Whispered World 2, probably because its makers somehow decided that simply Silence [official site] would be a better name. Nnnope, that’s a name which sounds like a Slender Man fangame so it’ll barely register as I keep scrolling down my inbox. But! Silence is indeed the sequel to the adventure game our John once called “Daedalic’s best game to date”, and now it has a release date. November 15th is the big day, Daedalic announced over the weekend. Until then, cor check out the lovely painterly art style in this trailer:

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Wot I Think: Deponia Doomsday

The horrible Deponia series will not go away. Even after concluding its trilogy with a fairly final ending, somehow the repulsive Rufus is back once more in Deponia Doomsday [official site] to insult, demean and spoil your time. I bet you can’t guess wot I think:

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A Game Of Cathedrals: The Pillars Of The Earth

Ken “Don’t Call Me Fallout” Follett is a bestselling author, perhaps best known for the Kingsbridge series, the third and final part of which is scheduled to release in 2017. Daedalic are working on a “game-adaption” of the first book in the series, The Pillars of the Earth [official site], which chronicles the development of Gothic architecture in the 12th century. If that sounds dry (it actually sounds great), fear not – there are plenty of killings and conspiracies.

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Valhalla Hills Gets Open, Harder Game Mode In Update

Valhalla Hills [official site] – the Nordic-themed, Viking-populating god-game that currently resides on Steam Early Access – has received a bumper update that looks to have righted the few reservations Marsh had with the game when he prematurely evaluated it at the tail end of last month.

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One Hundred Floors Of Hell: Skyhill Demo

Even as Skyhill’s [official site] protagonist books into the eponymous hotel, it’s clear that all is not well with the world. The penthouse suite, he’s told, comes with the best in biological protection, which doesn’t mean a gratuity pack of condoms concealed in the fruit bowl and champagne welcoming gift. World War III is happening, y’see, and there are all sorts of nasty weapons primed to launch. And that’s just what happens – a biological weapon hits the city and the chap you control is the sole survivor. Time for a turn-based trek through one hundred floors of hell.

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Premature Evaluation: Valhalla Hills

Beer plays an important role in Valhalla Hills and it’s one of the more sophisticated technologies you can develop. Keep your militia well-supplied with booze and they receive a buff to their abilities in combat. This is in keeping with the stereotypical view of vikings as fighty piss-artists - but actually was against Odin’s advice. Among the god’s many sayings, quoted in the Poetic Edda, are a large number of warnings about beer, the pithiest of which is this: “No worse provision can [a man] carry with him than too deep a draught of ale.” Oh, okay, one more quote: “Be wariest of all with ale, with another's wife, and a third thing too, that knaves outwit thee never.” Quite so, Odin. But so many are his proclamations against excessive drunkenness (but not of drinking per se) that we can at least infer that it was a common enough problem. Latin accounts of Germanic tribes, which me might expect to be culturally similar to the vikings, certainly described them as hard drinkers. The Roman writer Cornelius Tacitus recounts with some alarm just how happy these shitfaced barbarians were to resolve disputes with bloodshed during the course of an evening’s revelry.

Each week Marsh Davies attempts to prove his valour beneath the baleful eye of the gods, venturing into the frigid wastes of Early Access and coming back with any sagas he can find. This week he’s been playing Valhalla Hills, a jolly village-building god-game with a Nordic theme.

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Bounty Train Is Steam-Powered FTL And I’ve Been Rogueing On Its Railroad

“Best elevator pitch ever” was my response to a colleague’s description of Bounty Train as ‘Elite with steam trains’ when we first heard about it. There’s a game I want to play. Now, Daedelic’s train management/trading/roleplaying/ gunfighting game has pulled up at the Early Access station. Keen to know if dreams can come true, I hitched a ride to hands-on impressions town.

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Steaming Onto Steam: Bounty Train

When a game with more stats than sense lands in the RPS inbox, it’s only a matter of time before someone nudges me in the ribs and asks me to take a look. “This looks like your kind of thing,” Graham will murmur, before dropping an actual spreadsheet in my lap and tittering into his hand. “You’ll enjoy this,” John says on occasion. “It’s my tax returns.”

I’m a nerd and watching the Bounty Train trailer has made me realise that my condition is worse than I thought. It’s a game that’s part FTL and part Elite, set in America during the age of rails and steam. It made me realise that I like trains more than I like spaceships.

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