Posts Tagged ‘Daedalic Entertainment’

The Long Journey Home is a wonderful space odyssey

The Long Journey Home [official site] is a game about being lost in space and being somewhat insignificant against a backdrop of elder species who aren’t quite sure what to make of these squishy bipedal nomads called humans. It’s tempting to describe the game by breaking down the list of ingredients that appear to have gone into its preparation. There’s a dollop of FTL, a pinch of Captain Blood, a healthy dose of Star Control and a little bit of Space Rangers 2. Season with the essence of Thrust and Lander, and there you have it.

Except, no. That’s not really it at all.

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Pillars of the Earth takes on Telltale at their own game

The Pillars of the Earth [official site] is doing a lot of difficult things and based on a brief play session earlier this week, I reckon it might be doing most of them very well indeed. I wasn’t quite sure what to expect, having never been a fan of Daedalic’s previous point-and-click output, but I came away impressed by both the tone and the design of this upcoming adaptation of Ken Follett’s novel about that raciest of topics: cathedral construction in 12th century England. Read the rest of this entry »

The Franz Kafka Videogame emerging in April

As Alice O’Connor awoke one morning from a troubled dream, she found herself changed in her bed into some monstrous kind of video game blogger. Oh bugger.

After making Shakespeare’s Hamlet weird in Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement, Denis ‘mif2000’ Galanin set his surreal sights on more-modern classics. The Franz Kafka Videogame [official site] will arrive on April 6th, publishers Daedalic announced this week, smooshing the writings of Franz Kafka into one absurd puzzle-adventure game. Here, have a gander in this trailer: Read the rest of this entry »

The RPG Scrollbars: Notes On Writing A Universe

Hello, God talking. At least, within a certain small sphere. Like a few of Team RPS, I’ve been writing for games as well as writing about them recently, most prominently as the writer of Daedalic Studio West’s The Long Journey Home [official site] – a space exploration RPG with roguelike elements (but not the crap ones). You know. A SERPGWRENCO. We’re now at the stage where my job is basically done, the universe is designed, the dialogue is all written, and I’m asking tramps on the street if I can borrow their whisky just so I can breathe heavily into the bag. There’s not much more fun than working on a game inspired by some of your favourites, notably Star Control 2. At the same time, well… oh dear, here comes that pesky hyperventilation again…

But I’m not here to market, but to talk tools. I know I’m always interested in seeing behind the scenes, so this week, I thought I’d pull back the curtain a little to talk not so much about what I’ve been working on, but what I’ve been working in.

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Shadow Tactics demo offers Commandos-y stealth

Psst. Psst! Over here, in the shadows. If you’ve been missing the top-down, squad-based stealth-o-action of games like Desperados and Commandos, have a gander at Shadow Tactics: Blades of the Shogun [official site]. It’s similar to that sort of real-time tactical game but set in Edo-period Japan, with classes like a ninja and marksman up to no good. It’s due in a few weeks and a demo arrived today with a sneaking sample. Read the rest of this entry »

Can it: The Whispered World sequel Silence released

Silence [official site], Daedalic’s sequel to their adventure game The Whispered World, has arrived. Gosh, what a looker! Look at ↑ that! I couldn’t tell you about its puzzling and I couldn’t tell you if it’s any good — for that you’ll likely want to play the demo yourself — but I can tell you it’s jolly pretty. More prettiness follows in the launch trailer: Read the rest of this entry »

Travel The Orient In Daedalic Entertainment’s Caravan

I was immediately intrigued by It Matters Games’ Caravan [official site], a simulator that took me back immediately to the days of puttering about in my elementary school computer lab. I fought valiantly for Kid Pix and The Oregon Trail encased in their felt floppy sleeves, and when I won The Oregon Trail that basically cinched the rest of the day for me. Caravan, so far as I can tell, wants to take me back to those simpler times, leaving me free to roam the Orient and the Arabian peninsula, trading and exploring.

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