Posts Tagged ‘Daedalic Entertainment’

Valhalla Hills Gets Open, Harder Game Mode In Update

Valhalla Hills [official site] – the Nordic-themed, Viking-populating god-game that currently resides on Steam Early Access – has received a bumper update that looks to have righted the few reservations Marsh had with the game when he prematurely evaluated it at the tail end of last month.

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One Hundred Floors Of Hell: Skyhill Demo

Even as Skyhill’s [official site] protagonist books into the eponymous hotel, it’s clear that all is not well with the world. The penthouse suite, he’s told, comes with the best in biological protection, which doesn’t mean a gratuity pack of condoms concealed in the fruit bowl and champagne welcoming gift. World War III is happening, y’see, and there are all sorts of nasty weapons primed to launch. And that’s just what happens – a biological weapon hits the city and the chap you control is the sole survivor. Time for a turn-based trek through one hundred floors of hell.

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Premature Evaluation: Valhalla Hills

Beer plays an important role in Valhalla Hills and it’s one of the more sophisticated technologies you can develop. Keep your militia well-supplied with booze and they receive a buff to their abilities in combat. This is in keeping with the stereotypical view of vikings as fighty piss-artists - but actually was against Odin’s advice. Among the god’s many sayings, quoted in the Poetic Edda, are a large number of warnings about beer, the pithiest of which is this: “No worse provision can [a man] carry with him than too deep a draught of ale.” Oh, okay, one more quote: “Be wariest of all with ale, with another's wife, and a third thing too, that knaves outwit thee never.” Quite so, Odin. But so many are his proclamations against excessive drunkenness (but not of drinking per se) that we can at least infer that it was a common enough problem. Latin accounts of Germanic tribes, which me might expect to be culturally similar to the vikings, certainly described them as hard drinkers. The Roman writer Cornelius Tacitus recounts with some alarm just how happy these shitfaced barbarians were to resolve disputes with bloodshed during the course of an evening’s revelry.

Each week Marsh Davies attempts to prove his valour beneath the baleful eye of the gods, venturing into the frigid wastes of Early Access and coming back with any sagas he can find. This week he’s been playing Valhalla Hills, a jolly village-building god-game with a Nordic theme.

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Bounty Train Is Steam-Powered FTL And I’ve Been Rogueing On Its Railroad

“Best elevator pitch ever” was my response to a colleague’s description of Bounty Train as ‘Elite with steam trains’ when we first heard about it. There’s a game I want to play. Now, Daedelic’s train management/trading/roleplaying/ gunfighting game has pulled up at the Early Access station. Keen to know if dreams can come true, I hitched a ride to hands-on impressions town.

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Steaming Onto Steam: Bounty Train

When a game with more stats than sense lands in the RPS inbox, it’s only a matter of time before someone nudges me in the ribs and asks me to take a look. “This looks like your kind of thing,” Graham will murmur, before dropping an actual spreadsheet in my lap and tittering into his hand. “You’ll enjoy this,” John says on occasion. “It’s my tax returns.”

I’m a nerd and watching the Bounty Train trailer has made me realise that my condition is worse than I thought. It’s a game that’s part FTL and part Elite, set in America during the age of rails and steam. It made me realise that I like trains more than I like spaceships.

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A Better Class Of Criminal: Blackguards 2

The original Blackguards was like a wax apple. I saw it sitting there in the fruitbowl of the internet – shiny, red and tempting – but when I plunged my pegs into it and tore off a mouthful I made a face like Stan Laurel chewing a wasp. I love tactical RPGs but the early missions of Daedalic’s villain ’em up felt like puzzles with a single solution rather than reactive scenarios.

Enter the sequel, with a somewhat dynamic strategic map and increased scope for customisation of the main character. I’ve taken a bite.

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Strategic Scoundrels: Blackguards 2

I didn’t get along with Blackguards, Daedalic’s Dark Eye universe strategy RPG. On paper, it sounded like it might be a cup of tea that was almost entirely up my street but I found the early battles a slog. Too often, I’d see my party smashed to bits and have to replay until I found the ‘correct’ method for a particular fight.

Despite that, I’ve been mildly interested in the sequel, partly because there’s a dearth of these kind of tactical combat RPGs on the PC, and partly because Blackguards felt like it might be a couple of steps from greatness. Or at least goodness. I haven’t paid sufficient attention to post any videos before now, which makes this a perfect place to plant both of the ‘New Features’ videos that have been released.

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