Posts Tagged ‘daedalic studio west’

The Long Journey Home gets easier in ‘Story Mode’

Long Journey Home 1

Splendid space exploration game The Long Journey Home [official site] has got a new ‘Story Mode’ with dialled-down difficulty after player feedback suggested the game was just too damned hard for some.

Developers Daedalic say that the new mode adds more resources, makes your planet-exploring Lander craft more resilient, and improves targeting in combat. Read the rest of this entry »

Wot I Think: The Long Journey Home

It’s not all that long, the journey, but it is very busy. About six hours might do the trick, but you’re likely to get distracted along the way. Part Star Trek Voyager and part The Odyssey, The Long Journey Home [official site] puts you in charge of a small crew who have been stranded far from Earth due to a tech malfunction, and must make their way home, making friends and enemies along the way. Though it’s clearly inspired by the likes of Star Control and Captain Blood, I’ve found myself thinking of No Man’s Sky as I play. Here’s wot I think.

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The Long Journey Home is a wonderful space odyssey

The Long Journey Home [official site] is a game about being lost in space and being somewhat insignificant against a backdrop of elder species who aren’t quite sure what to make of these squishy bipedal nomads called humans. It’s tempting to describe the game by breaking down the list of ingredients that appear to have gone into its preparation. There’s a dollop of FTL, a pinch of Captain Blood, a healthy dose of Star Control and a little bit of Space Rangers 2. Season with the essence of Thrust and Lander, and there you have it.

Except, no. That’s not really it at all.

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Giveaway: 2,000 The Long Journey Home beta keys

The Long Journey Home [official site] is a space-exploration RPG inspired by Star Control 2. Think not of Elite: Dangerous’s action-packed piloting and more of characters, tough decisions, and a game in which how you talk to your crew and the aliens you meet is as likely to determine events as the lasers you fire at enemies.

It’s in closed beta now and we’re giving away 2,000 keys to get you in.

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The RPG Scrollbars: Notes On Writing A Universe

Hello, God talking. At least, within a certain small sphere. Like a few of Team RPS, I’ve been writing for games as well as writing about them recently, most prominently as the writer of Daedalic Studio West’s The Long Journey Home [official site] – a space exploration RPG with roguelike elements (but not the crap ones). You know. A SERPGWRENCO. We’re now at the stage where my job is basically done, the universe is designed, the dialogue is all written, and I’m asking tramps on the street if I can borrow their whisky just so I can breathe heavily into the bag. There’s not much more fun than working on a game inspired by some of your favourites, notably Star Control 2. At the same time, well… oh dear, here comes that pesky hyperventilation again…

But I’m not here to market, but to talk tools. I know I’m always interested in seeing behind the scenes, so this week, I thought I’d pull back the curtain a little to talk not so much about what I’ve been working on, but what I’ve been working in.

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