Posts Tagged ‘daily challenges’

Slay the Spire’s daily challenge mode just got even better

This isn't the daily, just a moment that I had to share

Slay the Spire is brill, if you haven’t heard, and with each early access update it only gets briller. The most recent one spruced up the daily challenge mode, making it even harder for me to resist playing it every day until the third character comes out. Before the daily modifiers mainly just made your life miserable – introducing tougher enemies, lowering your health and so on – but they now tend to come with benefits as well as drawbacks.

Alec has already sung the praises of the mode’s earlier form, and now I get to do the same with this better version.

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Slay The Spire’s excellent new daily challenge mode is a reason to play forever

slay-the-spire-daily-climb

Casually fulfilling its destiny to become the videogame that consumes the rest of my life, ultro-superb CCG/roguelike combo Slay The Spire just introduced its third mode, the Daily Climb. It’s about the most logical move Spire could have made, adding a daily challenge mode of the type popularised by Spelunky and The Binding Of Isaac (even big ol’XCOM 2 was inspired to do it, though the sadly the take-up hasn’t been great).

Just as my Spire obsession was starting to waver – I’ve unlocked everything, and the difficulty gonkery for the sake of difficulty gonkery of Ascension mode isn’t quite for me – this solid gold reason to play every day turns up.

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Whatever happened to XCOM 2’s daily challenge mode?

xcom-daily-challenge

Back in the summer, I boldly declared that ‘I will play XCOM 2: War Of The Chosen’s daily challenge mode every day.’ Er. Whoops. I’ve only played a handful since then, and I’m not alone there. Though the mode still pumps out a new challenge every day, it hasn’t blossomed into a new religion in the same way The Binding of Isaac and Spelunky’s daily random-o-map scoreboard challenges have for those communities.

So, what happened?

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Shmup-o-Platformer Velocity 2X Comes To PC

Zappo!

With a mix of vertical scrolling shoot ’em up and side-on shooty platforming (not to mention some natty art), Velocity Ultra picked up a fair few more fans when it came from consoles to PC in 2013. Now creators FuturLab have brought over its sequel, Velocity 2X [official site].

The PC version comes with its console DLC packs and whatnot but look, here’s all you need to know: it now has daily challenges.

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