Posts Tagged ‘Dambuster Studios’

Norks Out: Homefront Revolution’s Free Steam Weekend

The full version of Homefront: The Revolution [official site] is free to try on Steam this weekend and sure, I’ll bite. Our John’s review talked plenty about bugs and bad AI, but he also found a lot to like in the open-world FPS. Yup, it sounds like the sort of game I’d like to try a couple of hours. This weekend trial comes on the heels of another patch boosting performance and fixing bugs so hey, I guess freeloading latecomers like me get a better first experience that people who paid money for it at launch. Sorry, you lot.

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Homefront: The Revolution Performance Boosts Coming

Homefront: The Revolution [official site] is awfully wonky but has some good bits at heart, is how I’d crudely summarise Wot John Thinks of Dambuster Studios’ first-person shooter sequel. His problems were more along the lines of “the AI is dreadful” than poor performance, but evidently that’s been an issue for some. Publishers Deep Silver have announced that they’re working on patches to fix up performance, but don’t have a timeline of when we might see them. Still, they’re going on with plans to release wee free nuggets o’ stuff, starting with a few new outfits and boosters.

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Wot I Think: Homefront – The Revolution

The hot potato of gaming, tossed from publisher to publisher, is somehow complete. Homefront: The Revolution [official site] is out today in the US, and then anachronistically, for no bloody sodding reason, delayed for Europe until Friday. (Is there still a shop that even sells PC games?) In development for five long years, can it possibly hold together? The answer for this open-world shooter is an interesting one.

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Homefront: The Revolution Wants To Make America Great Again

Homefront: The Revolution [official site] is a surprisingly sophisticated game. New developer Dambusters has assembled a thoughtful open world shooter that mixes the DNA of a Far Cry gunfight with the dented, jury-rigged science fiction of a Metro 2033. On the strength of six hours play it’s streets ahead of the Kaos Studios original, despite the project’s changing hands twice in two years – airlifted from THQ’s collapse by Crytek, only to be torn from Crytek’s flailing grasp by co-publisher Deep Silver. But it does feel rather conservative for a game about toppling the Powers That Be.

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