Dan Pearce won a BAFTA for his work with The Tall Trees on Castle In The Sky, a pastel-coloured platforming picture book about a young boy adrift in the clouds. It only makes sense that his solo project 10 Second Ninja, then, is about a ninja hacking his way through legions of inert machines under the command of Robot Hitler. It’s a swastika-laden game about mastery: you chain together shuriken throws and sword slashes to rid of a level of all its enemies within a ten second time limit, and then do it again to shave more seconds off your time.
Faster times equal more stars, more stars equal unlocked boss fights and new worlds, and new levels with slight twists like enemies which require two strikes, or portals which you and your shuriken can travel through. And that’s wot I think.
FAIL. Ah, wait, yeah. I left enemies on the field, and forgot to offer any critical judgement of the game I’m writing about. Let me try that again.
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