Posts Tagged ‘Dandara’

Dandara puts a fresh new idea in very familiar settings

Dandara does something important. It has an original idea. And then very smartly puts that original idea inside lots of very familiar ones. It’s a metroidvania where you cannot walk, run, jump, let alone double-jump. Instead you move by zapping yourself from surface to surface, only able to stand on the white-marked ground, while the enemies have free reign. Read the rest of this entry »

Gravity-defying platformer Dandara launches today

Dandara

Here’s one that nearly flew under my radar: Teensy tiny Brazilian studio Long Hat House have been working on Dandara for a few years now. Envisioned as a platformer that can be played equally well on touch-screens and gamepad (although probably not so hot on keyboard), a look at the launch trailer within should be enough to convince most that they’ve at least created something that looks very striking in motion.

You don’t have long to wait to try it yourself, if the video tickles your fancy. The PC version rolled out today, alongside a release on the Nintendo Switch.

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