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Posts tagged “Daniel Benmergui”

Fidel Dungeon Rescue is a cute and lean puzzle crawler

A lovely little dog goes down into a deadly dungeon in Fidel Dungeon Rescue [official site], a dungeon-crawling puzzle game released last night. It looks a lovely lean little one, with each level being a one-room grid with monsters, power-ups, and treasure activated by moving onto them. But it's a puzzle game really, about optimising a route to hit as many monsters and treasures as…

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Awwww: Storyteller Development Put On Hold

Storyteller is a rather novel thing, both in that it's unlike pretty much any other game and that it offers very convenient opportunities for wordplay. The comic-book-esque mini-story creation puzzler has been in development for quite some time, and each peek offered by developer Daniel Benmergui has only increased the flow of questionable liquid from my slavering chops. I wants it, precious. I wants it.…

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A Reminder: You Should Be Quite Excited About Storyteller

Games and storytelling have never exactly been the most natural of bedfellows - what with our medium's love of frequent, control-arresting cut-scenes and exposition-heavy codexes, among other things. But Storyteller creator Daniel Benmergui's making it look easy in a way that will hopefully elicit a rhythmic chorus of face-palms and "oh, duhs" from developers the world over: by keeping things simple. In short, the idea…

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IGF Factor 2010: Today I Die

We've talked about Daniel Benmergui's poetic work before, when Alec wrote about I Wish I Were The Moon and - relevantly - when John Wrote about this. It's poetic, short-form work which has been shortlisted for the Nuovo award in this year's festival. You can play it here, watch the spoiler-filled-video walkthrough below and then read what's on Daniel's mind in our interview.

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