Posts Tagged ‘Daniel Linssen’

Build a low-fi turnip farm for two in Reap Together

Reap

Got a friend? Got at least one spare gamepad? Do you think this friend will still be your friend after diving deep into the world of real-time survival turnip farming? Well, Reap Together might just be free game to help you while away a lazy weekend afternoon.

Failing that, at least there’s the option to sneak around and steal all your friend’s turnips when they’re not looking.

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Ace one-line platformer Wibble Wobble gets multiplayer

Wibble Wobble, the splendid high score-chasing endless platformer set on a single undulating line, now has a local multiplayer version. Wibble Wobble was great in singleplayer and it’s great in multiplayer now. The multiplayer version has drifted around events for a bit, including several Wild Rumpuses I helped run/didn’t wholly ruin, but now it’s out pay-what-you-want on Itch for all. Grab some chums and prepare to enjoy a great many deaths and little victories. Read the rest of this entry »

Free Loaders: I Want To Ride On My Bicycle

I’d like to ride on my biiiike! Oh, hello, you caught me singing Queen’s greatest hit, “Bicycle Riding”. You should check it out, it is the sound of this Halloween. I’m singing it because this game I found puts you on a bike and pits you against ferocious cyclists who can only be defeated if you kick them into the road barrier. It’s not cheating. If anyone is cheating, it’s probably the other cyclists. They’re all on drugs, probably. I bet they’re mad for the stuff. So don’t feel bad about kicking them, ha ha. That’s it, boot them into that pit, ha ha. I want to try that bicycle, I’d like to try riding your biiiike!
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Not Man’s Sky: A Quartet Of Procedural Planety Things

Look, I know what we said about No Man’s Sky and hype and all that, but this isn’t about that. Stop pointing hissing “Hypocriiite” at me and howling like Donald Sutherland at the end of Invasion of the Body Snatchers. Give over. I’m trying to show you nice things. Sheesh.

Today I bring you a quartet of things showing pleasing procedurally-generated spacebits, two directly inspired by No Man’s Sky and two I’m mentioning again because they’re nice and you might like them. We can’t explore No Man’s Sky yet, but we can coo over many other colourful planets.

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Ghost Of A Chance: Beetling About In Garden

Look at this cool ghost!

Today is all about insects and gardens, it seems. First I revisited Morphopolis, now I’m onto a game by Daniel Linssen, Tak and Martin Kvale which is actually called Garden [official site].

In my role as a ghost I must dash hither and yon through the overgrown paths, popping large flower buds and reactivating fountains. BUT WAIT! There is also peril! Peril in the form of buzzing insects and scorpions and all manner of other creatures I’ve always suspected of being out there and lurking, ready for when I let my guard down in the Great Outdoors.

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Sandstorm: A Game About How CERTAIN Camels Don’t Deserve To Have Parties

It started off so well

Downloaded pretty much entirely to see if it was a reference to Darude and then played entirely to try and one-up Alice, I have spent the best part of an hour on Sandstorm [official site].

The aim is to trek eastwards through a sandstorm to reach a mountain. A simple pilgrimage, then, powered by a cart and a camel. Except your orientation keeps shifting, your footprints get blown away, the landscape has only a smattering of detail, your camel is a total jerk and wanders off given half a chance and there is sand EVERYWHERE.

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Trinkets And Camels: Lost In The Desert With Sandstorm

You can tell your Bactrian camel from your dromedary by checking the hump: Bactrians have two, like a sideways B, while dromedaries have one, like a D.

I have not completed Sandstorm [official site] yet. I don’t think I’ve completed its first level. I don’t even know if it has levels. The game sends players on a pilgrimage through a seemingly endless sandstorm with a cart of supplies and a camel that keeps wandering off, leaving us lost as the world swirls around us. I’ve enjoyed the confusion. It’s out now for $3 (£2) if you fancy a punt.

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Freeware Garden: bird song

♪ Grumpy, grumpy bird, grumpy grumpy bird. ♪

Daniel Linssen of Roguelight fame has once again been inspired by a Ludum Dare competition to do wonderful things with the metroidvania formula. Namely, to fit a delicious and beyond hefty platformer into a single screen and call it bird song.

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Platforming Inside The Walls: The Sun And Moon

The Sun and Moon is the latest game to go from Ludum Dare entry to fully released title. It was the overall winner of the 29th iteration of the 48 hour game jam, developer Daniel Linssen impressing with his platforming interpretation of the theme “beneath the surface.” In it you control a ball of light with the ability to phase through walls, reversing gravity while inside. Momentum is retained when transitioning and can be used for acceleration into large jumps. It’s the sort of one-mechanic puzzle platforming I love and an updated version is coming to Steam on October 31st. You can still play the Ludum Dare prototype for free, if you like.

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Freeware Garden: Roguelight

RogueLIGHT. Not rogue-like. Sheesh...

Seems to me that many readers enjoyed the demanding action of hets, so here’s another tough action-platformer. Roguelight, like everything else in this world, is sort of a rogue-like-like too. In a way. It definitely takes place in 25 levels of procedurally generated dungeons, anyway.

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