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Posts tagged “Dark Messiah of Might & Magic”

Feature: A better kicking simulator than FIFA

The Joy of Dark Messiah of Might and Magic’s kick

I’ve amassed an arsenal of weapons that would make any medieval fantasy army jealous. Shiny daggers, magic staffs, elven bows, orcish cleavers – my inventory is full to bursting. But the weapon I’ve used the most in Dark Messiah of Might and Magic is somewhat less flashy: my right shoe. It's a first-person action game with role-playing elements. Or maybe it's a kicking simulator, and…

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Feature: Celebrate by falling over

Dark Messiah Of Might & Magic Is Ten Years Old Today

Kick me in the pants, Dark Messiah of Might & Magic is ten years old. That's ten years since Arkane released their first-person fantasy game about kicking men (or orcs) in the pants. And about slicking the ground with ice using magic, then watching men (or orcs) slip on it and fall off cliffs. Or about being knocked down yourself and being able to see…

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Have You Played… Dark Messiah Of Might & Magic?

Don't play Dark Messiah of Might & Magic as an archer. You might think yourself a cool sneaky sniper, but you're only ruining your own fun. No, be a warrior or wizard. Rebind 'kick' to a convenient key. Now mash that key. Kick soldiers into spikes. Kick barrels into soldiers. Kick orcs off ledges. Kick them through barricades. Lay an ice trap then kick your…

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Dishonored Honours Us With Details

Dishonored being, you might recall, the next game from Arkane (now augmented with Deus Ex mega-brain Harvey Smith), and one with a very pleasant whiff of the immersive sim about it. Meaty facts are reserved for the latest dead tree edition of Game Informer, but a new overview gives us the first screenshot and a better sense of what's going on in this world of…

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Dark’n’Ion Stormy: Arkane’s Dishonored

New IPs? Nah, we don't do that anymore, sunshine. Too risky, see. People only want to buy things they've already heard of. Or is it that publishers are only prepared to invest enormous marketing budgets in what they consider surefire hits already, thereby damning their less-established names to relative obscurity even before they make it out the starting gate? I forget. Bethesda's one of few…

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Making of: Arx Fatalis

[An unusual one this. Normally I interview the Project Lead or Lead Designer or similar. In this case, I was actually interviewing Christophe Carrier, who was Sound lead at Arkane on this Ultima Underworld-inspired RPG (Christophe, when asked for inspirations, simply stated "We wanted to make Ultima Underworld 3"). This was done when I was visiting Arkane before Dark Messiah of Might And Magic hit.…

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