Of the many RTS splinter-genres, one of the most interesting is the tactical half-way houses between strategy and RPG. No base-building or resource-gathering, but still controlling multiple units and attempting to conquer a map. Adam fondly reminisced about classic Myth and “dwarves showering an entire hillside with the pieces of ‘sploded enemies” when he saw Deadhold this morning. The dev team were “inspired” by that series and have gone Norse with their theme and objective-based competitive multiplayer with their focus. It’s at a very early stage of development–hence the somewhat terrifying placeholder models above–but the devs have already put out several videos of what they’ve made so far.