Warning! There are plentiful spoilers ahead for all Dark Souls games.]
You’ll meet his acolytes first – giggling ogresses in matted, sagging corsets, their belts jingling with torture implements, and red-cloaked porters who shoulder cages full of chopped-up bone and flesh. Deep in Undead Settlement – an area you’ll reach, in a portentous reversal of a key moment from the original Dark Souls, when two gargoyles carry you down the cliff from Lothric Castle – you’ll find rooms hung with carcasses, neatly bundled up in sackcloth for transportation.
Beyond that there’s the Road of Sacrifices, with its mutant carrion birds and its lone madwoman in rags armed with a butcher’s cleaver, a road that takes you via the Crucifixion Woods to the grounds of a befouled cathedral. And then there are his rings, obtained from the colossal fusions of wolf and spider which haunt that cathedral – magical artefacts that impart a little of the master’s terrible hunger to the wearer. Aldrich, Saint of the Deep. Aldrich the man-eater.
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