Posts Tagged ‘Dark Souls’

Dark Souls: Remastered is out now – and it’s already got an infamous hacker

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Crack open a nice cold soul, fans of permanently holding up a shield while you walk. Dark Souls: Remastered has been released on Steam today, a day earlier than we’d believed. The original Prepare to Die Edition was pulled from sale two weeks ago, so if you didn’t buy it then, this is now your only PC doorway to popular resort town Undead Burg. The Remastered edition is half-price for those who already own the old version. But the changes are minor, and there’s a more unnerving problem. Players are under attack from a notorious hacker, a dark spirit who invades worlds and corrupts the save files of innocent undeads. Read the rest of this entry »

Unworthy is a minimalist monochrome Dark Souls

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There are only three colours in Unworthy – black, white and blood. It’s an upcoming minimalist monochrome Metroidvania that isn’t so much “inspired” by Dark Souls as it is a pixel demake of it. In one sense, it’s very derivative. The health and stamina bars, the slow and deliberate attacks, the “sin” you collect from kills (and drop on death), the depressed ramblings of NPCs. Even the places you roam have names both intentionally Gothic and unintentionally funny. The Throat of Despair, the Catacombs of Ur, the Cradle of Death. “The human soul is a sponge that soaks up our sins,” it growls in the intro, “until it simply rots away.” But this grimness barely matters, because Unworthy is a competent pastiche of what many people love about Souls games. I still haven’t beaten the first boss. Read the rest of this entry »

The 25 best co-op games ever made

Sometimes you need a hand to hold, so we’ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Everything’s better with a pal or two in tow, from collaborative puzzle solving to sublime double stealth takedowns. Equally sublime are when those takedowns go awry, your partner shrieks in panic and all hands are needed on deck to clear up the mess. Whether local or online, co-op games offer some of the best fun you can have in 2018.

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It’s the final day to buy Dark Souls: Prepare To Die Edition

The PC’s original ‘Prepare To Die’ edition of Dark Souls will be removed from sale on STeam tomorrow, ahead of the launch of the mildly fancier Remastered edition, so buy now if you want it for posterity. Folks who own Prepare To Die will get a 50% discount on Remastered, but that’ll still work out more expensive, so the reason to buy now would be to have the old version. Why might you want that if you’ve gone almost six years without it? Ah, well, y’know, I don’t know the mysteries of your mind. Perhaps this is the final prod you need to check out some weird mod you saw. Or perhaps you collect delisted Steam games? People. Read the rest of this entry »

Dark Souls: Remastered is half-price for original owners

Folks who have the original Dark Souls on Steam will be offered a 50% discount on the upcoming Dark Souls: Remastered, Bandai Namco confirmed today. The revisions and additions in the Remastered edition aren’t huge but if you fancy returning to a fancier Lordran, that beats paying full price.

Remastered will be the only way to buy Dark Souls on PC, as Bamco also announced that they’ll remove ye olde Prepare To Die Edition from sale on Steam in a few weeks. Read the rest of this entry »

Check out these 3D maps of Dark Souls’ deaths and warnings

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The Dark Souls games are hard. I’ve been told this and I believe it to be true. So true, in fact, that my fragile masculinity keeps me from playing them, for fear that I will learn the last 33 years built to nothing and that this whole “gamer skill set” might be an elaborate creation of my mind that translates into no genuine abilities. Maybe the only thing harder than Dark Souls is finding the strength to admit your weakness. Anyway, look at this cool thing!

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Podcast: Who are our best friends?

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Hello chum! Sit down and have a nice glass of water and a pack of Bombay mix. That’s how we greet our closest friends on the RPS podcast, the Electronic Wireless Show. This week, best pals John and Brendan discuss how friendship is handled in videogames, and what characters felt most like close buddies. John felt a kinship with Alistair from Dragon Age: Origins, and sees Lydia from Skyrim as Wilson the football from Castaway. Whereas Brendan felt a habitual closeness to the undead woman in Dark Souls who sold him poisonous arrows. Takes all sorts, really.

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Geralt may appear in Soul Calibur VI but here are the characters we really want

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This is Brendan, broadcasting live from rumour world, where everything is made of a nebulous candy floss-like substance. The locals call it “hope.” Amid this sticky cloud, a figure has formed. It’s Geralt of Rivia, hero of popular Gwent spin-off, The Witcher 3: Wild Hunt. The monster-hunting swordsman will “make an appearance” in another game later this year, according to CD Projekt Red community lead Marcin Momot. Some have asserted that he’ll be a guest character in upcoming fighting game Soul Calibur VI. Which makes sense given the close business ties between the Polish studio and Japanese publisher Namco Bandai.

It isn’t confirmed. But it does raise the question: who else deserves a place on the stage of history? I asked the RPS treehouse who they’d like to see. Here’s the list we all settled on. Read the rest of this entry »

Podcast: What are the best monsters?

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They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. Read the rest of this entry »

Up-res the sun! Dark Souls: Remastered prepares to live

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Whatever Dark Souls maestros From Software have planned for their next game proper is an only slightly-teased mystery, but here’s some fine news to make our own souls ache less during that wait. Dark Souls, the original and greatest in the series (Bloodborne excepted) and also one of the best PC games ever, sez us, is getting a remastered edition.

Update: confirmed for PC on May 25 via Steam, with 60FPS 4K support. Hurrah!
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New From Software game – Bloodborne 2 , Dark Souls 4 or Shadow Tower?

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A bone, a ratchet, a bloody rope, parchment – these are the clues in this short teaser-trailer for the next project from Dark Souls studio From Software. What do they mean? Oh, probably a metaphor for death and the afterlife – it usually is. In terms of what game could it be, well, knee-jerk reactions leaned towards Bloodborne 2 (for my money it’s From’s finest, but, o tragedy, the first game remains a PS4 exclusive), but that might be simply because of the aforementioned bloody rope. BB is generally a more gory sort of horror than DS, y’see.

Some, however, are looking deeper into From’s past, theorising that the ‘Shadows Die Twice’ text after the footage could imply a return to Shadow Tower, From’s 1998 PS One game which laid some of the groundwork for Souls.
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Best PC games of all time

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There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. Read the rest of this entry »

Dark Souls mod mixes in Counter-Strike’s Gun Game

A new mod for Dark Souls mixes the brutal action-RPG with Counter-Strike’s mod Gun Game (or CS:GO’s Arms Race mode, if you’d rather). Much as Gun Game rewards Counter-Strikers with new weapons for killing other players, the DaS_GG mod gives the Chosen Undead levels and fancier weapons for whacking folks. Oh, but it takes them away as you get hit. Even if you know Lordran upside-down and inside-out, this should certainly make Dark Souls surprising. Read the rest of this entry »

Code Vein deffo coming to PC, says Namco Bandai

When we last saw Code Vein [official site] – the anime soulslike from Bando Namcai – we didn’t know for certain whether it was destined for a PC release or not, even though we were definitely betting that way. It looks like we won our wager. The vampirific post-apocalyptic action RPG is coming to PC alongside our console brethren, according to the latest info from E3. Here’s a trailer in which almost all the images we already saw in the last trailer. Hooray?
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Dead Cells coagulates on early access, is good

The Souls-inspired “roguevania” Dead Cells [official site] has slithered its way to early access today. You play as a disgusting glob of cellular organisms that has taken over a headless corpse and will not rest until it has seen all the levels. It’s got swords and rolling and whips and bear traps and grenades that freeze your enemies so that you can smash them to bits. I’ve only played a bit, so I can’t tell you Wot I Think. But I can tell you Wot I Reckon.
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In their haste to make “soulslikes”, devs have forgotten what makes Dark Souls unique – its level design

I finally completed Dark Souls III [official site] last week, a world that I have been dipping in and out of between bouts of listlessness since its release in April last year. It didn’t grip me like the first revered Dark Souls, but it still made me sad to know it was all over. Where could I go now for my Souls fix? The answer, it turns out, is loads of places. The games industry is quietly reverberating with the series’ influence. From small games boasting “souls-like” combat, to bigger games doing weird things with death and player messages. Meanwhile, our PlayStation brethren got Nioh, which took the “pocket full o’ souls” idea and simply renamed them “Amrita”. There is a popular complaint that everything in the industry is now being compared to Dark Souls, and it’s easy to forget that games embraced difficulty and strangeness long before the Bed of Chaos made you weep with frustration. Nevertheless, the mechanics and the tone of Miyazaki’s magnum opus is leaking into games everywhere.

That there’s an influx of Soulsian disciples out there isn’t a problem to me. My problem is that they are learning all the wrong lessons. At least, they are neglecting the most important one. But first let’s look at what sly tricks are being lifted from the series, and who is lifting them. Read the rest of this entry »

Facing Our Demons: RPS Discuss Dark Souls, Difficulty And Death

Dark Souls III is a favourite here at RPS, but it hasn’t lit a fire in the hearts of the entire team. Recently, Alec jumped into the game, having observed the series from afar for some time, and shared his thoughts. He, Pip and Adam gathered to discuss the appeal of the series, and talked about its divergence from traditional RPG systems, the intimidation factor and the complicated nature of its much-debated difficulty.

Adam: Dark Souls III is probably going to be in my top three games of the year, despite the thousands of good games coming out this year. I’m continually surprised to see it selling quite as well as it does though, because so many people that I recommend the series to treat those recommendations as a form of sadism.

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Dark Souls Is A Metaphor For These Things ONLY

If I have learned anything from reading other people’s opinions about Dark Souls it’s that Dark Souls is probably a metaphor for something. But what? WHAT? There are so many conflicting opinions out there.

Well, that’s where your pal, Pip (that is me), can help. I have come up with a definitive list of ways to interpret Dark Souls correctly:

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The RPG Scrollbars: Hollow Pursuits

Ever had one of those games that you just long to get into, but can’t? There haven’t been many I’ve wanted to get into more than the Dark Souls series. To sink into the world I see people talking about on my Twitter feed. To have that sense of discovery in ash and ember. For that crumbling world to feel like something more than just a succession of traps and gauntlets. I want to like Dark Souls. I really hope Dark Souls 3 is the clicking point. But… so far, (whispers) I’ve never managed to like Dark Souls.

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Why I Think Dark Souls II Is Better Than The Original

It’ll take a great deal of analysis to figure out how exactly Dark Souls III [official site] fits into the wider mythology of the series in terms of its tremendous, cryptic lore, and it might take even longer for critical opinion to decide where it ranks in the pantheon of Souls games. But we can all agree on one thing, right? Dark Souls is superior to its first sequel in almost every way.

Not Michael Johnson. Here, he argues that Dark Souls II changes and improves on the formula set by its predecessor and that it has the greatest expansions in all of gaming.

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