Posts Tagged ‘Darkest Dungeon’

Death Discount: Third Off Darkest Dungeon Till Monday

From the moment Red Hook Studios announced their micromanaging RPG dungeon crawler Darkest Dungeon [official site] a couple of years back, their raison d’etre was very clear: to make a game that was unashamedly, unwaveringly, ultra-brutally difficult. Those who’ve played will know that they succeeded, and it’s for this reason that Darkest Dungeon took over my life for a while when it released in full at the start of the year.

Those who haven’t can grab it on Steam this weekend with a 33% discount until Monday. Those people should do so, but only if they’ve got the stomach for it.

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Darkest Dungeon Completes Kickstarter Stretch Goals

Darkest Dungeon has come to typify early access development in my head, such that I forgot that it was also Kickstarted before launching on Steam. That’s relevant today because the game’s new Everything Burns update “completes the last of the Kickstarter game feature stretch goals.”

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Darkest Dungeon Comes To Linux, Adds Town Events

Darkest Dungeon [official site] feels like it’s been a part of my life for a very long time but it only officially launched this January. A prolonged (and productive) period of Early Access made the actual release somewhat hazy in my mind. Even now, the game continues to grow and the latest update brings a fully supported Linux build and new town events. Developers Red Hook have also reiterated their commitment to improved modding support.

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Learning To Love Failure In XCOM 2 & Darkest Dungeon

The year is young but we’ve already had the pleasure of welcoming two gruelling tactical slaughterfests into the world: XCOM 2 [official site] and Darkest Dungeon [official site]. We’ve written a great deal about Firaxis’ latest already and our ongoing diary has just hit the point where the alien threat starts to chip away at our beloved squadmates. Darkest Dungeon is more obviously punishing, every element built to communicate a sense of hopelessness and despair.

But how do the games compare, in their treatment of failure and death, both mechanically and thematically?

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How Darkest Dungeon Drove Me To Despair

People have called me a maniac for my gaming habits, but they know nothing. When I discover something new it becomes – for a day, a week, maybe months – an obsession that devours time. It helps to be a freelancer of course but it always happened anyway: when Resident Evil 4 came out I used to walk home in my lunch hour just to get 20 minutes in. When Darkest Dungeon [official site] was released I couldn’t get enough but, over many hours, it has gradually driven me away – in a manner so fitting it must have been intended.

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Wot I Think: Darkest Dungeon

Darkest Dungeon [official site] begins with a foreboding admonition. It’s a game about making the most of a bad situation, you’re told from the outset. Your actions are permanent, therefore the quests you embark upon will often end in failure. “Heroes will die,” it says. “And when they die they stay dead.”

These preeminent words of wisdom project an honest sentiment that’s not only a tone-setter for Darkest Dungeon, but also serves to define its makeup: through each stage of development – from its beginnings, its crowdfunding success, a year-long stint in Early Access, and now onto full release – developer Red Hook Studios envisioned a brutally difficult game that would offer little in the way of concession. But does the game make death and despair engaging? Here’s wot I think.

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