Posts Tagged ‘Darkest Dungeon’

Wot I Think: Darkest Dungeon

Darkest Dungeon [official site] begins with a foreboding admonition. It’s a game about making the most of a bad situation, you’re told from the outset. Your actions are permanent, therefore the quests you embark upon will often end in failure. “Heroes will die,” it says. “And when they die they stay dead.”

These preeminent words of wisdom project an honest sentiment that’s not only a tone-setter for Darkest Dungeon, but also serves to define its makeup: through each stage of development – from its beginnings, its crowdfunding success, a year-long stint in Early Access, and now onto full release – developer Red Hook Studios envisioned a brutally difficult game that would offer little in the way of concession. But does the game make death and despair engaging? Here’s wot I think.

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Darkest Dungeon Escapes Early Access Today

When Darkest Dungeon [official site] first hit Early Access last February, Alec was an instant fan and it landed on our best RPGs list a few months later. Because what’s not fun about a dungeon crawler with your squad falling to pieces as they accrue injuries and fears and illnesses and obsessions? But how has the experience changed Darkest Dungeon? What has it became? We can finally see, as today it emerges from the Early Access dungeon to properly launch.

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IGF 2016 Finalists Announced

The Independent Games Festival turns up few surprises these days, and that’s okay. The term ‘indie games’ is banned by my hypothetical RPS Style Guide as they’re now so ubiquitous that they’re just, well, video games [two words -hypothetical ed.], y’know? Heck, we ourselves have already implored you to play most of this year’s IGF Finalists and Honorable Mentions, which were announced today. The IGF might not uncover a previously-unknown Next Big Thing, but it’s a fine reminder of fine games.

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Darkest Dungeon’s Shape-Shifting Abomination Class

You and me both.

Sure, your mighty heroes might have already become quivering wrecks who run screaming when they see a spider in the bathtub, but Darkest Dungeon [official site] can get darker yet. The fab roguelikelike (#34 on our list of best RPGs!) is still in Early Access, meaning more horrors and nasties are sure to come. Some of them might join your party. The ‘Inhuman Bondage’ update (ooh that’s dark!) this week added the new Abomination class, who can switch between human and beast form. Your party may not be wholly thrilled about that transformation.

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Darkest Dungeon Adds New Region Called The Cove

Darkest Dungeon‘s [official site] recent updates have divided opinion with their new features and then made those features optional in response. Its latest Early Access addition seems more straightforward, adding a new dungeon region, new monsters, bosses, art, music and more to be traumatised by.

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Do Corpses Make Darkest Dungeon Too Difficult?

Red Hook’s team-based, disaster-packed roguelike Darkest Dungeon [official site] always seemed slightly at war with itself. Was it a tongue-in-cheek romp through Cthulhian dungeons, or was it a painstaking exercise in squad micro-management and not-a-foot-wrong combat strategy? Both, in practice, but increasingly it seems Darkest Dungeon was intended to be the latter. Its own internal cold war between merriment and masochism came to a head last week, as long-term fans griped anout the latest changes to the early access game. Graham summarised these yesterday, but in a nutshell: focal point for the discontent was a new system which sees defeated enemies leave behind corpses, which in many cases block your guys from attacking any still-living foes stood behind the carcass. Other, apparently difficulty-hiking features (such as heart attacks) also came under fire.

In a game which heaps upon your heroes an unrelenting onslaught of misfortunes including bleeding, starvation, blight, phobias, fetishes, curses, traps and addictions (not to mention straight-up murder at the hands of various monsters and malcontents), this latest cruelty seemed one too many. The volume of complaints eventually caused the developers to add an option for players to deactivate corpses and heart attacks. Curious as to whether this was a case of knee-jerk internet pitchforks at dawn or the developers having made a bona fide boo-boo, I descended back into the Darkest Dungeon to sample its latest horrors for myself.

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Darkest Dungeon Make Corpses Optional After Feedback

Developing games in public is a strange thing. Darkest Dungeon [official site] seemed to be advancing smoothly through early access, earning plaudits from its very first version, but in the past month its Steam reviews have started to take a turn for the worse. The culprit is a set of newly introduced features that make the game harder, including corpses and heart attacks. In response to the angst, developers Red Hook Studios have just released a patch that allows you to turn those two features off.

Step below and I’ll explain what corpses are.

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There’s Beautiful Art Even In The Darkest Dungeon

Developer Red Hook Studios’ Darkest Dungeon [official site] — a brooding, and sadistic take on roguelike RPGs — wouldn’t work without its gorgeous art design. Actually, it would fail miserably at everything it attempts to do otherwise, from the storytelling to the mechanics. I spoke to Darkest Dungeon’s creative director Chris Bourassa to find out how they created an art style that would unify the entire game.

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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None More Black: Darkest Dungeon Expands

so which one's the Man-At-Arms? Oh, right

Darkest Dungeon is a good time, if your idea of a good time involves people going mad, dying horribly, getting lost in brothels or demanding to be flagellated. If it doesn’t, why not? Pervert. While one of the more robust Early Access offerings it was not without annoyance at launch (Yes, I know full well you’re in distress, Hero! Stop barking at me!) and there was clearly much more to be bolted on. Last night’s Fiends & Frenzy update is the wondrously-narrated team roguelikelike’s biggest step forwards yet.
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