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Posts tagged “Darwinia”

Have You Played… Darwinia

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Once the most-discussed game in the then-small indie world, Introversion's offbeat RTS feels like a lifetime ago now. It's a game about ushering scores of AI life around a half-retro, half-futuristic landscape, seeking to escape a digital apocalypse, and I suspect it was…

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Intelligent Demise: The End Of Darwinia

They say you should always be prepared to kill your darlings. Darwinia creators Introversion have taken it one step forward, creating nothing short of a Darwinian snuff movie to mark their transition from little computer people to... prison architects. Yeah, that's still a little weird. But never mind. Help them celebrate this glorious new age of Not Darwinia by enjoying 2:36 minutes of burning, shooting…

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Feature:

The Very Important List Of PC Games, Part 4/5

Young people. Good grief. Your ignorance is as plain as those spots on your greasy face. Don't you know anything? Can't you be bothered to learn anything? Did you even read the words of esteemed colleagues Rossignol, Walker and Smith detailing the first three parts of this Olympian list of The Most Important PC Games Of All Time? I am quite sure that I, Deacon…

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Minecraft Hellshot, Plus Darwinian Invasion

I was worried that people haven't had an opportunity to complain that we write too much about Minecraft for a bit. So here's two Minecraft things at once. First up, yesterday developer Notch released a screenshot of the Hell dimension that's appearing in the Halloween update. You can speculate for yourself what the various block types in here might be - there's five new ones…

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How A Steam Promotion Saved Introversion

When Introversion do one of their sporadic candid posts, it's normally worth reading. Mark Morris' latest one is no different, talking about their last six months. They knew within an hour Darwinia+ hadn't done well enough, and eventually they realised they couldn't go on. Instead, they ended up selling the office, going back down to 3 staff, selling tables and chairs and working from their…

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Be Beside The C-Side: Darwinia Source Code

Lewie, when marching into the purely-conceptual RPS office to deliver his beautiful Bargain Bucket also brings news that Introversion have made their source code for Darwinia and Multiwinia available. For thirty quid at the Introversion store you gain access to the full source code to nose at and mod to your heart's delight, the ability to add your own branches to share, access to the…

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Feature:

Subversion Unveiled

Last night at BAFTA in London the handsome men of Introversion sat on stage to chat about their more recent launch, that of Darwinia+ on XBLA. It's Darwinia and Multiwinia combined for console-dude fun-times. What was a little more interesting, however, was that they did a demo of their next game, Subversion. Chris admits cheerfully that it's probably a year until they should be doing…

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If Only We Could Talk To The Introversion…

Now, that would be something. AND IT WILL BE. While the 360 release of Introversion's Darwinia+ isn't RPS' business, their launch event at BAFTA crosses over into our world for three reasons. Firstly, it's a developer Q&A whose topics include "Which is better, Xbox or PC?". Well, PC, obv. Secondly, I'm actually the chair and will be both prying truth from the Introversion boys and…

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RPS Interview: Introversion’s Chris & Mark

While at GDC '08 I met up with Mark Morris and Chris Delay from Introversion. We talked about their forthcoming games, Multiwinia, Subversion, the state of the industry, and their aspirations towards being indie publishers. RPS: Busy year? Chris: Yes, lots of projects, lots of stuff. Multiwinia is the big one, with Subversion being the longer one. Multiwinia is really good, really there. Well, Mark…

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Games and DRM: Introversion’s Thoughts

In case you didn't spot Introversion Software's Chris Delay kindly popping in on one of our stories to share his own feelings on copy protection and the retail versus online distribution dilemma, you should head over to Introversion's site and read the full version of his post. Detailed insight straight from the horse's mouth, taking a remarkably honest middleground between the Piracy Is Killing Games…

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RPS Talks To Introversion’s Chris Delay

One of the PC's finest features is its ability to allow small, eccentric development teams to create great games without constraints. The spirit of the bedroom programmers of the '80s is just about living on PCs across the world. One such home-grown PC team are the British IGF winners, Introversion, who have been something of an inspiration in their attitude towards game development: the kinds…

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