Posts Tagged ‘dave gilbert’

Wadjet Eye Interview: Urban Fantasy Adventure Unavowed Returns To World Of Blackwell Series

Part RPG, part adventure game, Unavowed is the next project from Wadjet Eye Games founder Dave Gilbert and even though it features entirely new characters, it takes place in the same world as the wonderful Blackwell series. I met with Gilbert at GDC and he explained the game’s origins and intricacies, as well as talking about his love of urban fantasy, and his development as a game designer and storyteller.

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Wot I Think: The Blackwell Epiphany

Wait! I'm from the future! I just finished the game and came back to ask exactly who you are, because this doesn't actually make that much sense as an opening! I don't mean that as a huge thing! It's really cool! I just want to know if I missed something!

Dave Gilbert’s Blackwell Legacy series finally draws a veil over itself today with its final chapter, The Blackwell Epiphany. But does even New York’s unluckiest and most underpaid medium stand a ghost of a chance of ending things on a high in this spirited finale? Here’s Wot I Think…

There’s little harder to write than a good ending. For every Breaking Bad, there’s a Lost, a Dexter, a Mass Effect 3. It has to both raise the stakes to the point that nothing else could hope to be as fitting, to add closure after years of investment in the story and characters, and – arguably hardest of all – to stay true to the reasons that made the world give a damn about that closure in the first place.

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Interview: Dave Gilbert On Adventures, Blackwell & Pixels

Dave Gilbert is, I like to argue, the unsung hero of the resurgence of the adventure game. When things were quiet, he was industriously creating interesting, professional projects in the then-low-key world of Adventure Game Studio. With the likes of Gemini Rue and Resonance he and Wadjet Eye Games have become more prominent, and soon his long-running Blackwell series comes to an end with Epiphany. At GDC this year I caught up with the developer for an impromptu chat about growing up, pixel art, and saying goodbye to loved characters.

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The Blackwell Epiphany Will Be The Last In The Series

Wadjet Eye Games, the studio I would credit with being the forerunners of the current adventure resurgence, has announced the final Blackwell game. The Blackwell Epiphany will be the final outing for Rosa Blackwell and Joey Mallone, the intrepid alive-n-dead pair who have been guiding lost souls to the afterlife since 2006’s The Blackwell Legacy. This time out, the soul they’re trying to save is Joey’s own.

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Mourning Glory: The Shivah – Kosher Edition

Wadjet Eye are situated within an extremely comfortable niche. I think it’s a niche. It’s bigger than a cranny or a nook but probably not big enough to be referred to as a rift. I haven’t played all of the company’s published output, which includes externally developed titles as well as their internal creations, but despite my fondness for the Blackwell series, The Shivah is the game that I always associate with founder Dave Gilbert. It’s a quiet game about mourning, morality and murder, starring a Rabbi who is grappling with questions of faith. News of the Kosher Edition’s release, with updated graphics and a new soundtrack, is reason enough to take on the role of hazzan and sing its praises once more, even if John did mention its existence just over a week ago. A demo is available and if you’d like to stroke a synagogue, the Kosher edition is also available for touchable screens, with a revamped interface.

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גוט נייַעס: The Shivah – Kosher Edition

The very first game I played by the excellent Dave “Wadjet Eye” Gilbert was The Shivah. Released in 2006, it was in what adventure gamers know as The Shut Up About Them Being Dead Years. And I’d not kept up with the thriving AGS scene, I’m ashamed to say. So The Shivah was such a fantastic surprise. A sad, careful and deeply smart game about an older Rabbi struggling in his faith. It was also a murder mystery, complete with crime cartels and moral quandaries. So I’m really rather pleased to learn that Gilbert and his team of industrious squirrels have remade the game from scratch.

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When Giveaways Go Wrong: Wadjet Eye Interview

This is Halloween, everybody make a scene! Oh, crumbs. It’s not Halloween at all, is it? It’s the other one. The one when we burn effigies on a fire and watch on in horror as our pet dogs cower in a puddle of their own wee, thinking they’ve been caught in the middle of a war. Let’s pretend it is still Halloween though because Dave Gilbert, adventure-builder and founder of Wadjet Eye Games, has a scary story to tell. I spoke to him about how an attempt to give away Blackwell: Deception for free became a trying ordeal. Then we chased away the ghouls and talked about how adventure games really never died, how the Blackwell series will end, and what comes next.

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