Posts Tagged ‘dave tosser’

Rock, Paper, Shotgun Goes Free-To-Read!

Premium users can pay three times as much!

Rock, Paper, Shotgun Ltd. announces Rock, Paper, Shotgun is to go free-to-read, introduces new NanoPayment™ Technology™

BATH, UK, 29 June, 2011 – In a move once more demonstrating that Rock, Paper, Shotgun Ltd is at the forefront of online PC gaming news development initiatives, the organisation is delighted to announce that as of the 1st July 2011 www.rockpapershotgun.com will be going free-to-read.

“Once again Rock, Paper, Shotgun Ltd has proven that it’s ahead of the curve, pushing forward new synergic stratagems for dynamic reader integration,” explained RPS representative, Dave Tosser. “We believe that by moving RPS forward in this free-to-read direction, our web enterprise once again advances the scheme for all interactive users on a broad dynamic scale.”

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Obvious Game BAFTA Noms Announced

We don’t have Oscars in the UK. Instead, all the major film directors gather on a hillside in Gloucestershire, and roll enormous wheels of cheese towards the fields below. The director who concusses the most cows (or sheep, but they’re only worth half a point) with his cheese wins a BAFTA. Who can forget the scandal in 2006, when Martin Scorsese knocked out an unprecedented 13 bullocks, but was later disqualified when judges discovered he’d rubbed a particularly drowsy brand of cough medicine into the rind of his Red Leicester? The relatively new game-centric BAFTA competition, however, uses a far less conventional form of judging known as ‘voting.’ How curious. The nominations are in, and they’re a surprising, thrilling roster of snnndszzzzzn. Grummfwhut? Oh, sorry, I fell asleep there.
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Happening: Liberty City Episodes On PC


The Almighty K has news that Rockstar intend to release Grand Theft Auto: Episodes from Liberty City, the double pack that includes standalone adventures The Ballad Of Gay Tony and The Lost and Damned, which were both release to the Xbox in 2009. The release will happen in March, and the pack will cost about $40. I’ve not played either of these, so I can’t really comment on the worth of this, but hey, at least GTA4 runs on my PC now I upgraded my CPU and memory to way more than I really need.
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Mass Effect 2 Savegame Scandal/Salvation

I tried to post this yesterday, but the blog’s back end mysteriously ate all my words so I gave up in a huff. I believe it to be the machinations of Loki, the Norse trickster god, and villain of children’s picturebook Thor #606, written by Karen Gillan and on sale now in all good Early Learning Centres. Anyway – like half the world I’ve been making first inroads into Mass Effect 2 this week. As I played the first game on -hisssss! – 360 rather than PC, I was resigned to not being able to import my old character. But Bioware mentioned there’d be a KOTOR 2-esque mechanic in which a few conversational choices established what I’d done in ME1 and made ME2’s status quo broadly reflect it.

They changed their minds. At the point where I’m pretty sure this conversation would have happened (an interview to check the [this word is spoiler-censored] Shepherd’s got all their marbles), I was instead simply told what had happened. It wasn’t what had happened. ME1 spoilers below, so skip right to the end if you’ve not finished that yet.
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B’lands: The Secret Armory of General Knoxx


Gearbox have announced, but not dated, another piece of DLC for Borderlands. Here’s the blurb:

“This DLC extends the Borderlands experience, providing new challenges and opportunities for growth for characters from around level 34 to level 50. Growth for characters at 50? Yeah, that’s right, we’ve raised the level cap; even players who think they’ve seen it all have tons more to do! The Secret Armory of General Knoxx offers hours of thrilling shooting and looting for Borderlands players!”

Quick comments poll: How many of you bought some Borderlands DLC? Will you get more?

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Atonement For Champions Online?

I’m not convinced many, if any, of our regular readers are still playing superheroic MMO Champions Online – general interest seemed to dry up pretty soon after release. Would love to hear some earnest talk about what it’s like these days, though – are the servers busy, is there plenty to do at the high-end, has it managed to diversify its quests yet? CO was probably the biggest disappointment of last year’s games for me – not a critical failure, but meatless enough that it killed my plans to spend a couple of merry months in an online world stone dead. At least Cryptic aren’t throwing in the supertowel yet – they’re continuing to tinker under the hood (although earlier attempts at that pissed fans off royally), plus they’ve just revealed the first expansion’s in the works… If they had any sense, they’d call it CHAMPIONS ONLINE VS SIR BIFF BIFFINGTON III OF THE MEGA-BIFFINGTONS. They haven’t announced the name yet, so it’s not too late – CAMPAIGN! CAMPAIGN! CAMPAIGN!
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Star Wars Galaxies Free For Lapsers


Anyone who previously subbed to Star Wars Galaxies will be able to play for free between February 1st and March 1st. This coincides with “Forces Under Siege“, which is a hugely territory conflict add-on, which will allow players to contest for control of major cities. A captured city will confer benefits, such as quests and useful NPCs, to the controlling power. The Imperial types get to drive AT-ATs, so presumably they’ll win hands down. Could this be the last hurrah for Galaxies with The Old Republic on the horizon?
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There’s No Place Like Homeworld: Flotilla

DESTROY THE CEREAL!

You remember Blendo Games’ Gravity Bone, yes? One of the finest short-form indie games ever, frankly. Anyway, Mr Blendo, Brendon Chung, is working on another indie game which very much looks like RPS’ sort of thing. It’s called Flotilla and is a skirmish-level orbital-fleet RTS. In other words, yes, there’s a clear Homeworld influence. Woo! Between this and Frozen Synapse, the iconic-graphics micro-indie strategy game seems set to flourish in 2010. Hopefully! Hopefully Yays! Footage and explanation in the video that follows…
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The Unliving Dead: Division 9

Not sure how we missed this one. In an earlier comment thread, Man Raised By Puffins mentioned Irrational had put up footage of a game which never quite made it on their blog. In short, it’s basically them taking their SWAT experience and approach and applying it to a Zombie game. Frankly, we’d have been all over this. Footage follows…
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The Old Republic Sith Divide Explained

Careful, that stings.

Today’s been a good day, I know, but it doesn’t mean you haven’t had that nagging question in your head. Like the small stone in the bottom of your shoe, it’s been frustrating you throughout. You’ve been wanting to know the difference between the Sith Warriors and Sith Inquisitors in Star Wars MMO The Old Republic. We’re here for you, the answer’s below.

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Can Politicians Take Games Seriously?

On Monday night, I tried my best to look like a respectable member of society and popped along the Houses of Parliament to attend Labour MP Tom Watson‘s discussion about the place and perception of videogames in UK society. A gathering of politicians, educators, games industry folk and random interested onlookers (hullo!), it was a fascinating few hours. Given the knee-jerk hullabaloo we’re so used to from mainstream media coverage of games, it was surprising to the point of surreality to be amidst politicians, hearing discussion of the form on the sort of level we have, say, here. Obviously, games have some distance to go to obtain to achieve full societal acceptance – even though that has clearly little-to-no effect on the ever-escalating success of the bigger titles – but that this kind of discussion is at least happening is a cheering sign.
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New! Chess 2.0! (Not really.)


This large and splendid article by chess hyperbrain Garry Kasparov (pictured), in which he talks about the evolution of computer chess, seems deeply relevant to all of computerised gaming.

Like so much else in our technology-rich and innovation-poor modern world, chess computing has fallen prey to incrementalism and the demands of the market. Brute-force programs play the best chess, so why bother with anything else? Why waste time and money experimenting with new and innovative ideas when we already know what works? Such thinking should horrify anyone worthy of the name of scientist, but it seems, tragically, to be the norm. Our best minds have gone into financial engineering instead of real engineering, with catastrophic results for both sectors.

It’s worth reading, anyway.
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Cities XL Loses MMO Thing, No Subs


Monte Cristo games have just issued a statement saying that the MMO element of Cities XL is going to be shut down:

“Three months after the launch we have to admit that the subscription rate is lower than what we expected and therefore the Planet Offer is not sustainable. Not enough players decided to subscribe. Therefore, it is with deep regret that we decided to put an end to the Planet Offer as of March 8th 2010. It will no longer be possible to subscribe to the game starting Monday February 1st 2010.”

The single-player game will continue to be supported with add-ons and patches be given a sequel, Cities XL 2011. There’s a detailed FAQ on the situation here.
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Lost Planet 2 Feat Gears of War?


Eh? Apparently mocked up for some kind of Microsoft conference, Capcom’s Lost Planet 2 has just released a trailer – for the shooter now confirmed for PC – in which the snow pirates appeared to be saved by Marcus & Dom (the Ant & Dec of ultra-violence) of Gears Of War, from one of Lost Planet’s mega-beasts. Yep, that happens. Anyway, we’re vaguely relieved by another trailer entirely, which is some demo footage from CES. Stuff explodes. Big stuff. I’m rather looking forward to this one.

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No More Than Words: Fallout Extreme

It appears the word “EXTREME” is the thread in my linkposts today. ANYWAY! Paweł Dembowski dropped us a line, noting that details on another canceled Fallout game have come to light. If the sources are correct, it was only in development for a few months by 14 Degrees East in 2000, and appears to be a Hidden & Dangerous-inspired tactical shooter. As in, four men, free switching between them and all that. Also, aimed for the original XBox, but since it’s only of historical note worth mentioning on this most PC of blogs. There’s some story details here and some mechanic-based stuff in the sidebar here (UPDATE: And some more here). This sort of stuff happens in developers all the time – a couple of months, then killed. I’d love to see a mass list of The Games That Could Have Been from our favourite developers.
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