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Posts tagged “David Kanaga”

Vignettes: Object twiddling to find new perspectives

We haven't written about Vignettes [official site], except in passing as part of other articles. I wonder why not? It's a lovely game-ish toy about twiddling objects until you find the perspective where the object becomes this single block of colour. Once you find that, you move the object again to see it from a new angle and it has become something else. It's delightful…

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Proteus composer’s Oikospiel is a strange and delightful dog opera

What would happen if dogs tried to make a video game? Find out in Oikospiel Book I [official site], which is out today and one of the most surprising and delightful games I've played in yonks. It's the work of David Kanaga, who's mostly known for his music on games like Proteus and Panoramical but apparently is some sort of wizard. It's surreal, it's clever,…

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Feature: A walk about games about walks.

A Psychogeography Of Games #5: Ed Key

This is article 5 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy this, please consider backing me on Patreon, where there’ll be a zine of these texts coming out in the New Year, plus an exciting new project announced soon(ish). In the months running up to the walk, Ed has sent me the occasional email, each time with…

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Weave Songs, Remake Worlds In Proteus Composer’s Musical Adventure/Toy PANORAMICAL

Otherworldly walking sim Proteus [official site] is very much an RPS favourite: a dreamy, good-natured, no-pressure place many of us retreat to when the shooting and the jumping and the icon-collecting gets too much. Half the reason for Proteus' joyfully calming effect is David Kanaga's prettily ambient soundtrack, and how perfectly it fits the evocative, wooly-edged art. In PANORAMICAL, which occupies a place between game…

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Procedural Lovely Landscapes: Panoramical Next Week

I've seen Panoramical [official site] at a fair few events over the years (including some I was involved with) and always been entranced by its morphing landscapes and soundtrack. It's a... thing where you fiddle with parameters to influence procedural stylised landscapes and music, going from quiet, murky waters to glorious rainbow skies and bouncy good times. Seeing as I have no events on the…

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Feature: Nature Vs Nurture

Staying Humble: Proteus’ Origins And Ed Key’s Next Game

Proteus is a warm, soothing bubble bath for the soul. The lo-fi first-person explorer lets players loose on an island that's one part rainbow dreamscape and another chirpy chiptune music maze. Basically, it's what I imagine nature lovers believe the outdoors to be, even though every real-life forest, hill, and tree is actually made entirely out of spiders. And yet, for all of Proteus' high-minded…

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Proteus Gets A Releaseus Dateus At Lasteus

Just a short post as I have to go and do a thing with vegetables and a knife and a saucepan, but I can't not mention that Ed Key and David Kanaga's wonderful ambient exploration/sorta-music game Proteus finally has a release date for its finished version. January 30th is that date, which it means it's just over a week until we can discard our beta…

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Ambience In Action: Proteus Live

We've posted surprisingly little about audio-visual wunderkind Proteus, which I suspect is to do with the fact that, as a primarily sensory experience, it's far more difficult to describe than it is play. Certainly, Ed Key's ambient exploration game has at least three staunch fans in Castle Shotgun - myself, Jim and Adam - and it would be remiss of us not to encourage any…

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The Hills Are Alive: Proteus Beta Release

Accidental audio creation and island exploration are the tasks at hand in Proteus, although everything in the game is less of a 'task' and more of a possibility. Wandering around randomly generated landscapes, which are like storybook dreams from yesteryear, the player discovers visual features that trigger audio effects, from the plinky-plonky strum of rainfall to the jolly synth-speak of peculiar lifeforms. I think they're…

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Feature: Ed Key and David Kanaga do the chat

IGF Factor 2012: Proteus

Today in our series profiling (almost) all the PC/Mac-based finalists at this year's Independent Games Festival, we turn to wondrous freeform exploration game Proteus. Here, developer Ed Key and composer David Kanaga talk about the game's origins, the role of music in games, quitting work to go full time on Proteus, wandering hobos and their answers to the most important question of all.

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