Posts Tagged ‘David Lynch’

Disco Elysium reveals the Physique skill tree

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Disco Elysium is my secret side infatuation in 2018. First the game was operating under the name “No Truce With The Furies” which the devs didn’t think stood out enough (!!) and then each new look I get at the game reveals a more complicated and exciting RPG about crime solving and I just want to be playing it now. Not even for first play-though; I want to be on my third play-through where I’m deliberately trying to break the game. Bonus: there’s an original score by the rock’n’roll band British Sea Power. What isn’t to like here? Well, depending on how upset you are by complicated moral choices, this new set of skills listed for player development might be your cut-off point — because it gets dark.

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Let’s analyse David Lynch Teaches Typing as if it’s a David Lynch movie

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“I don’t do a perfect Lynch impression off-hand, it took hours of practice,” Luke Palmer says, his words trailed by a humble chuckle. He’s the man spearheading Rhino Stew Productions, an experimental studio behind David Lynch Teaches Typing, a mid-90’s inspired tutorial game where the Americana all-star himself (or at least an impressive impersonation of him) runs you through the basics of typing on your shiny, brand new MacLaclantosh 900. But does the game portray the seedy underbelly of the American dream, or would I be better off smashing my head against a bathroom mirror? Let’s rock. Read the rest of this entry »

Do The Twin Peaks Twist In Fire Dance With Me

What if David Lynch made a video game? As a fan of the artist, I’ve listened to his music, heard him talk, looked at his paintings, studied his quinoa technique, and examined his plans for a bungalow, yet I honestly couldn’t say. I do, however, feel confident telling you that it would probably not be like Fire Dance With Me [official site].

Fire Dance With Me is a delightfully silly free rhythm game combining Twin Peaks and that other ’90s classic: eurobeat remixes. This Friday night, slip on your saddle shoes, roll out your dance mats, and boogy down with poor old Leland Palmer.

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A Mysterious State Of Mind: Virginia Interview

Virginia set up camp in our collective consciousness the moment we saw its stylish agents and what looked like a small town diner. Inspired by Twin Peaks, The Outer Limits and The X-Files, it’s a game about the investigation into a missing person case in one of America’s first States. This is an America in touch with its fictional history as well as its actual past, and I wanted to know more about how those influences will sit together, and how the game would actually play. I also took the opportunity to ask the team about a few of their favourite things. The team are designer/writer Jonathan Burroughs, animator/artist Terry Kenny and composer Lyndon Holland. Here are their answers.

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