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Posts tagged “David Rosen”

Bunny brawler Overgrowth finally coming out next week

The rabbit roughhousing of Overgrowth [official site] is finally complete, say developers Wolfire, and a release date is set for Monday next week. The physics-heavy martial arts adventure has been playable for years and years and year, of course, but by giving it a solid date of October 16, Wolfire are saying: right, that’s your lot. Almost a decade of development is quite enough. So,…

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Feature: Run rabbit run

Premature Evaluation: Overgrowth

Every Monday we send Brendan into the early access fighting pits to face all types of terrifying wildlife. This week, the rabbit kickboxers and ultra strong wolves of Overgrowth [official site]. Overgrowth is a game that has been eight years in the making and still isn’t anywhere near finished. An anthropomorphic fighting game of swift kicks and raw punches to the side of the head,…

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Bunny brawler Overgrowth adds Lugaru’s campaign

The kung fu rabbits of Overgrowth [official site] have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news. But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should…

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David Rosen’s World Of Goo Design Tour

My eight-second attention span means that I often go to post stuff four or five times before I make it all the way through to the moment of actually typing it into the RPS interface, and this video by David Rosen of Wolfire is once such much-delayed info-trinket. Thanks to the half dozen people who forwarded the link! Design Tour - World of Goo from…

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