Posts Tagged ‘David Rosen’

Bunny boxer Overgrowth is out now after 9 years

Welterweight wabbits

I already told you this, but you weren’t listening. Rabbit kung fu game Overgrowth [official site] is out now for all your animal-punching pleasure. It features the following:

  • Rats who stab
  • A drop-kicking rabbit
  • Wolves with no sense of clemency or grace

Come and see what it looks like below, in smashing GIF form. Read the rest of this entry »

Bunny brawler Overgrowth finally coming out next week

*hissssssss*

The rabbit roughhousing of Overgrowth [official site] is finally complete, say developers Wolfire, and a release date is set for Monday next week. The physics-heavy martial arts adventure has been playable for years and years and year, of course, but by giving it a solid date of October 16, Wolfire are saying: right, that’s your lot. Almost a decade of development is quite enough.

So, if you want to kick rats, or punch large cats in the belly, or throw a sword at a wolf’s head while he’s not looking only to see him catch it with a supernatural grace and come barrelling towards you in a carnivorous rage, then this is probably the game for you. Read the rest of this entry »

Premature Evaluation: Overgrowth

Every Monday we send Brendan into the early access fighting pits to face all types of terrifying wildlife. This week, the rabbit kickboxers and ultra strong wolves of Overgrowth [official site].

Overgrowth is a game that has been eight years in the making and still isn’t anywhere near finished. An anthropomorphic fighting game of swift kicks and raw punches to the side of the head, it is beautifully animated, pleasingly ragdoll, and Bruce Lee fast. There also isn’t very much to do. There’s a lot of pleasure to be got from executing the perfect series of kicks and punches against its tough, intelligent opponents, especially when they’re armed with heavy one-hit-kill swords. But unless you reeeeeally like that, the joy of it soon dries up.
Read the rest of this entry »

Bunny brawler Overgrowth adds Lugaru’s campaign

The kung fu rabbits of Overgrowth [official site] have been around in a playable form since I was a small and ancient protozoa, so I won’t accept the game’s sudden switch from “alpha” to “beta” as news. But I will take notice when told that the story campaign of its predecessor, Lugaru, has been adapted into the fisticuffs framework of the sequel, meaning there should now be something to do in the game besides biffing anthropomorphic wolves in the skull until they fly across the map in ragdoll pain.
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David Rosen’s World Of Goo Design Tour

My eight-second attention span means that I often go to post stuff four or five times before I make it all the way through to the moment of actually typing it into the RPS interface, and this video by David Rosen of Wolfire is once such much-delayed info-trinket. Thanks to the half dozen people who forwarded the link!


Design Tour – World of Goo from David Rosen on Vimeo.