Reflections on Flight Sim World's mayfly-brief existence
Having spent around eight months in Early Access and then three in a mysterious state called “Phase 2”, Flight Sim World, Dovetail Games’ modernised-but-feature-trimmed-and-unfinished version of Microsoft Flight Simulator, is officially dead. On Monday, out of the blue, DTG announced that work on the project has come to an end. Apparently, there simply weren’t enough customers to justify continuing. As the team assembled by the British train sim tycoons seemed to possess sufficient passion, will and, initially at least, resources to make FSW a success, it’s hardly surprising that some in the flight sim community are blaming the failure of the endeavour on poor project management and the manner in which Dovetail dealt with Flight Simulator’s vital ecosystem of third-party add-on devs. Read the rest of this entry »
Infamy! Infamy! They've all got it Infamy!
Every Monday, Brendan heads to the frontlines of early access and writes about his heroic battles there. This week, he repeatedly fires upon his own team in multiplayer shooter Day of Infamy.
In an age of Overwatches and hyper-CoDs it’s easy to forget that every first-person shooter was once set inside a single trench of World War II. Returning to this battlefield might seem like a terrible idea to some who’ve served their time in the hellish artillery bombardments of yesteryear. But I never played Day of Defeat, the Half-Life mod upon which this new WWII outing is based. So fumbling with grenades in the mud and snow of the Western front is something I was happy to do. I even tried my hand at commanding the other men. Which obviously resulted in everyone being disintegrated into thousands of tiny pieces.
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