Posts Tagged ‘Daybreak Game Company’

PlanetSide 2’s Critical Mass update overhauls capturing continents

Planetside 2 Critical Mass

It’s been a while since I’ve dusted off PlanetSide 2 [official site], admittedly. When I last played Daybreak’s mega-scale FPS for any length of time they had only just recently introduced base-building to the game, with the resoruce-carrying ANT units returning from the original PlanetSide. With the release of the massive Critical Mass update this week (the first major overhaul of 2017), they’ve introduced sweeping changes to the balance, including how infantry and vehicles interact, but most notably changing the overall flow of the game and concluding the battle for each continent with one last massive all-in fight.

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H1Z1 focuses on differentiating itself from Plunkbat

Daybreak’s H1Z1: King of the Kill [official site] was once the king of the Battle Royale hill but has been dethroned — and how! — by Playerunknown’s Battlegrounds. The way forward, developers Daybreak Game Company say, is for H1Z1 to focus more on pace and action to offer a difference experience from the slower, more tactical of Plunkbat. Across future updates, they intend “to put less emphasis on the tedious aspects of looting and more emphasis on power progression and vehicles to speed up gameplay.” Read the rest of this entry »

H1Z1: Just Survive gets new map and new name

Survival sandbox H1Z1: Just Survive [official site] today receives a big update but also loses its name. The update will bring a new level, a new base-building system, a revamp of weapons and melee combat, and more. At the same time, H1Z1: Just Survive is now named simply Just Survive. Developers Daybreak Game Company don’t state a sensible reason for the rebranding but I’d guess they’re trying to avoid people confusing it with H1Z1: King of the Kill, the massively popular Battle Royale ’em up spin-off designed by the creator of Playerunknown’s Battlegrounds. Read the rest of this entry »

Update Night – H1Z1: King of the Kill

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Update Night is a new fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse through ongoing development.

I had assumed that, were I trapped in a kill-or-be-killed nightmare future Battle Royale-type dealie, camouflage would be important. In a world where everyone very quickly gets their hands on some form of weapon, I’d want to take lessons from that Hunger Games kid and dress up as a rock, or — at the very least — find a nice pair of neutral khakis that would help me blend into the environment.

But the player-controlled murderers of H1Z1: King of the Kill [official site] don’t subscribe to that kind of wisdom. I’ve been killed by people in tie-dye leggings, by people in unicorn masks, and by one particularly memorable opponent who seemed to be cosplaying as a gorilla. They’ve killed me with luminous green shotguns and pearlescent assault rifles, and rather than pause to consider the emotional impact of taking another life, they’ve stood over my limp body, crotch-chopping like 1990s WWF wrestler.

I braved all this and more in order to appraise the game’s current condition. Has H1Z1: King of the Kill been improved by recent patches, and is it yet worth your time and money? Read the rest of this entry »

Have You Played… Planetside 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Pew pew pew. Zap zap. EXPLODE. Those are the sounds of Planetside 2 [official site] which is a videogame you may have heard about. Read the rest of this entry »

H1Z1: King of the Kill Q&A outlines future changes

H1Z1: King of the Kill [official site] appears week-in, week-out in both our Steam Charts and in the list of the most played games on Steam, but it’s come under increased competition and criticism for its bugs and problems since the release of PlayerUnknown’s Battlegrounds. Some changes addressing a few of those problems were added to the game’s test server last week, and now a Reddit Q&A with the community has outlined more tweaks to come. Read the rest of this entry »

H1Z1 King Of The Kill’s next update revamps hit detection, shotguns & inventory

The goal for the folk behind H1Z1’s battle royale spin-off King Of The Kill [official site] is a game that is “consistent, competitive, fair, and fun to watch”, but there a few bumps in the road to smooth out first. The next update’s having a crack at two of these: hit detection and the shotgun – the latter being a weapon that can kill in one shot in one situation, but takes two in an ostensibly similar one. Because all should be fair in war and more war, right? The patch is also reinstating skirmish mode to the game.
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Good Coop, Bad Coop – H1Z1: King Of The Kill

Good Coop, Bad Coop is our new series in which Graham and Brendan will be bonding in co-operative games through teamwork, friendship and shared trauma. This week, the rapid, open-world deathmatch of H1Z1: King of the Kill [official site], which is currently in early access.

Brendan: When we first landed on the outskirts of… *squints at map* …Pleasant Valley, I believe it was only thirty seconds before you were shot and killed. I am sorry I wasn’t there for you. I landed on the other side of the suburb.

Graham: Actually it was… *squints at video timestamp* …57 seconds. I survived almost a whole minute. Most of that time was spent running through a forest, attempting to escape from two assailants, one of whom was shooting me in the back with a machinegun. King of the Kill was not what I was expecting.

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EverQuest Landmark is closing down next month

EverQuest Next could have been the MMO to make me love MMOs. I didn’t have a World of Warcraft phase or a City of Heroes phase, or even much of an Ultima Online phase, so these big multiplayer worlds have always been a bit of a mystery to me. The idea of existing alongside hundreds of other people is exciting, but I’m more interested in world simulation and AI than I am in fetch quests and emote spamming. Next looked like it’d bring adaptive AI and emergent storytelling into the massively multiplayer arena, and I was very excited about it. And then it was cancelled.

And now, after a prolonged beta launch and briefer full release, precursor title EverQuest Landmark [official site] is closing down.

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H1Z1: King Of The Kill Battle Royaleing In September

Survival isn’t enough for the youth of today, oh no, they must make sure everyone no one else survives. Battle Royale ’em ups have spun off from open-world survival games, bringing a faster, learner experience of rummaging in bins until you get a nice rod to stab a stranger in the neck. Heck, half of ’em are directly cut out from open-world survive games – like H1Z1: King of the Kill [official site] from those former Sony Online Entertainment folks at Daybreak Game Company. It’s now slated to launch out of early access on September 20th, seven months after splitting from H1Z1.

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Watch The Dying Seconds Of PlanetSide

“This is the way the world ends,” wrote T. S. Eliot, “Not with a bang but a whimper.” They didn’t have video games then, see. The world of PlanetSide [official site?] ended on Friday with meteors raining from the skies, and… then a whimpering “Connection Error” message. Say, this ‘poetry’ jazz really is timeless, isn’t it? Here, watch a world ending.

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PlanetSide 1 And Legends Of Norrath To Close Down

PlanetSide 1 and Legends of Norrath are closing down. This news comes from developers Daybreak Games Company, in two posts made on each game’s respective forum. It brings an end to two long-running games, as Planetside has been going since 2003 and Norrath since 2007.

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Premature Evaluation: H1Z1 – Just Survive

There’s an archetypical plot running through a lot of post-apocalyptic fiction, and particularly zombie fiction, where the survivors realize that they never before felt as alive as they do in the midst of their fight for survival. World War Z has no shortage of characters who found meaning and purpose in the zombie apocalypse, a disaster that liberated them from postmodern malaise. A similar sentiment ran through a couple early issues of The Walking Dead. Several times during its run, Battlestar Galactica paused to show you just how lost and hopeless the main characters were before their world was destroyed. If only, such fiction says, something awful would come along and imbue our lives with meaning as we fight to preserve them.

In H1Z1: Just Survive [official site], I think I’ve found the cure for apocalyptic romanticism. Because its name proves to be a pretty accurate summary of what’s on offer in this Early Access build, and a reminder that sometimes survival isn’t enough. Even in a survival game.

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The RPG Scrollbars: EverQuest Next Killed The MMORPG

Light a candle for the genre, it’s basically done. Oh, it’ll keep ticking along, of course. This month we’ve seen Black Desert Online, there’s others on the way, and there’ll always be some audience for both the mostly Korean-born clickers and the occasional new idea. Personally I’m hoping for City of Titans to scratch that superhero itch that Champions Online sure as heck can’t, and for Shroud of the Avatar to bring back some of that Ultima magic. (Take a shot.) But as a genre to actively watch for cool stuff? Stick a fork in it. Sony- sorry, Daybreak was pretty much the last great hope of breathing life into it in any form remotely close to how Everquest did it back in the day, never mind giving it back the cultural clout from World of Warcraft’s heyday.

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MMOh, Awww: EverQuest Next Cancelled, “Wasn’t Fun”

EverQuest Next was one of the more interesting MMORPG ideas I’ve seen in a fair while. I dug the idea of introducing a touch of Minecraft with a world built in collaboration with fans, and destructible terrain letting players carve paths and find hidden places sounded more interesting than many MMO worlds. But… it’s off. Developers Daybreak Game Company, the studio formerly known as Sony Online Entertainment, have cancelled the MMORPG. The problem, Daybreak say, is that it simply wasn’t fun. They do plan to finish its world-building Early Access spin-off Landmark [official site] up a bit, though.

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PlanetSide 2 Call To Arms: Join RPS On March 5th

On Saturday March 5th at 7pm, the RPS PlanetSide 2 community is gathering once again for an evening of war. Call To Arms is where hundreds of players from our community pile into a server together with the common goal of capturing enemy bases and having fun.

Newcomers to the game and community are welcome and you can download the game for free over here. If you’re thinking of teaming up with us, think about joining the RPS community Mumble server, as there will be group leaders there helping to steer the event on the night by giving out targets. And you can find more information about the March 5th event on our PlanetSide 2 forum, specifically this thread (ignore the poll).

H1Z1 Splits Into Separate Survival & Competitive Games

Multiplayer open-world zombie sandbox crafting building survival etc. H1Z1 [official site] is splitting in half, like a zombie who got stuck in a door and its torso is crawling onwards ever hopeful while its legs wonder what they’re going to do with all these t-shirts. Look, it’s first thing on Monday morning, okay, so you’re not getting That Sparkling Alice O’Connor Wit yet. But from next week, H1Z1 will be two games. H1Z1: Just Survive will keep doing that sandbox survival stuff while H1Z1: King of the Kill will focus on man vs. man arena murdertimes, like its Battle Royale mode. While H1Z1 was planned to become free-to-play, neither of these will.

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Ridealong: The EVE Online Invasion of H1Z1

Ridealong is a new monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inhabitants that dwell within. This week, the EVE Online pilots that are plundering H1Z1.

The Goons are invading. They’re coming over the top and killing everyone in sight, without remorse, without even a word of warning. But this isn’t an invasion into one of the unruly star systems of EVE Online, the usual scene you picture when you think of the brusque citizens of Something Awful. This is an invasion into an entirely different game. The Goonswarm has spread to H1Z1.

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Steamfont Prison Experiment: EverQuest II Prison Server

One novelty punishment for cheats and blaggards nowadays is to imprison them with their ilk, from Dota 2 matchmaking folks who leave games with their fellow quitters to Max Payne 3 pitting cheaters against fellow cads. Now EverQuest II is joining in on the fun with with an “experiment” in launching an entire prison server to permanently lock away ne’er-do-wells – and people who are curious about life on the inside.

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H1Z1 Invitational Set For TwitchCon, You Can Join In

H1Z1 [official site] is to hold its first official tournament on September 26th at TwitchCon, the streaming service’s new event highlighting their community and broadcasters. It will use the Battle Royale mode, where groups of players are dropped into a world and then must duke it out until only one or a small group remains, like The Hunger Games with zombies. Or like Battle Royale with zombies, I guess.

Surviving means prizes, and here it will be share of a real-money pool funded by cosmetic purchases within the game, similar to Valve’s International funding. Various famous streamers have been invited and a social media competition is running to let members of the public get involved too. The announcement trailer and details are below.

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