Posts Tagged ‘DayZ’

Impressions: DayZ Blokey Dean Hall’s Out Of Ammo

I suspect the ‘I’d love to see X in VR’ conversations have dried up already. No, we’re not getting Dishonored: CorVRo’s Birthday Surprise or Total WaVR: VRHammer, because the headsets’ screens aren’t really up to it, and few of us have PCs which can power it anyway. As that message sets in, thoughts turn from what VR gaming would ideally do and towards what can it actually do right now? Out Of Ammo, a loosely tower defence strategy game for from RocketWerkz – that being DayZ creator Dean Hall’s new studio – attempts to provide a more elaborate answer to that question.
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Why The Division’s Dark Zone Is Broken And Beautiful

The Division has been infecting everyone at RPS one by one. And I am no exception. The Dark Zone of the game, however, is a strange beast. It is far less dangerous than its rough cast of heroes and miscreants want you to believe and many have complained that there is almost no incentive to kill the other human players who roam there. It is less a Dark Zone and more of a Slightly Gloomy Zone. But despite the problems, I still think it is the most interesting part of post-Bigpox Manhattan. Let me tell you why.

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Art of The Deal: Trading Games Don’t Understand Trade

Trade! Buy low, sell high. Tradey trade trade. Is that intro length? Good. Now that’s out of the way, let’s talk about trading in videogames, and why it’s always rubbish.

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Heavy Rain: DayZ Shows Off New DX11 Renderer

One big milestone DayZ [official site] has headed for on its hike through the boglands of Early Access has been a new renderer [the bit of a game engine which turns numbers into pictures -‘Technical’ ed.]. Developers Bohemia Interactive have been working on a new DirectX 11 renderer which should bring far better performance to the open-world survival game, and maybe tart it up a little too. This has, of course, taken far longer than they’d planned (and said), but it is coming along. Check out this new video showing off the DX11 renderer and some dangerously heavy rain.

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Change Your Passwords: DayZ Forums Hacked

Cast your mind back to the hazy summer of 2012, when the world first went wild for DayZ [official site]. ITV sent Ross Kemp in to interview DayZ’s most notorious player-killing gangs, an entire edition of The Observer’s New Review supplement reported on arts and culture in Chernarus (with a fascinating piece on puppet theatre!), and MasterChef’s Invention Test round gave contestants scavenged ingredients – trail mix, tinned sardines, a can of Mountain Green, etc. My, how the survive ‘em up took off!

So you may have a DayZ forums account, in which case you should know that they were hacked recently and you should do that whole password-changing dance.

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Awooo! DayZ Teases Predatory Animals

Historically, the go-to feature for adding a splash of scary to games has been zombies. Hordes of ‘em, coz the undead are terrifying, yeah? So what do you do when your game began life as a zombified mod for another game, like DayZ [official site] to the open-world military sim Arma II? You introduce predatory animals to the relative safety of the world’s expansive plains. In DayZ, that’s the plan and this here work-in-progress video is proof:

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Photorealism Is Crucial To Games

Global illumination.
Volumetric clouds.
Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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