Posts Tagged ‘DayZ’

DayZ creator’s space game Ion has been cancelled

Ion, a simulation-heavy space game inspired by role-playing adventure Space Station 13 and announced by Dean Hall back at E3 in 2015 has been cancelled, reports Eurogamer. A sad day for fans of dying from a lack of oxygen in a floating metal cylinder, but perhaps not surprising given the ambition behind the game. “I want a game that is not a game,” Hall had said at the original unveiling. “I want a game that is a universe. A universe built not on scripts or quests, but on the laws of physics, biology, and chemistry.” Looks like that was aiming quite high.
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Dean Hall on VR development: “There’s no money in it”

Dean “Rocket” Hall, the force behind DayZ and more recently his own studio, RocketWerkz, has made some fairly strong comments about the perils of VR development, the hostility of the tech’s community, and his belief that profitability is extremely unrealistic for games developed for the host of new goggles. His own studio, he says, is unlikely to develop for VR again. Read the rest of this entry »

Pew Pew: DayZ Creator Releases Out of Ammo

RocketWerkz’ VR project Out of Ammo has tiptoed into official release with very little fanfare. It’s quite sneaky for a game about leading little LEGO-esque soldiers into combat, guns a-blazin’. Out of Ammo has been an experimental attempt at VR for Dean Hall’s (DayZ) fledgling studio. It’s a strategy game that has you building up defenses and directing units as they head into battle, and controlling them yourself in first-person view if you want. See it in action in the launch trailer:

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Impressions: DayZ Blokey Dean Hall’s Out Of Ammo

I suspect the ‘I’d love to see X in VR’ conversations have dried up already. No, we’re not getting Dishonored: CorVRo’s Birthday Surprise or Total WaVR: VRHammer, because the headsets’ screens aren’t really up to it, and few of us have PCs which can power it anyway. As that message sets in, thoughts turn from what VR gaming would ideally do and towards what can it actually do right now? Out Of Ammo, a loosely tower defence strategy game for from RocketWerkz – that being DayZ creator Dean Hall’s new studio – attempts to provide a more elaborate answer to that question.
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Why The Division’s Dark Zone Is Broken And Beautiful

The Division has been infecting everyone at RPS one by one. And I am no exception. The Dark Zone of the game, however, is a strange beast. It is far less dangerous than its rough cast of heroes and miscreants want you to believe and many have complained that there is almost no incentive to kill the other human players who roam there. It is less a Dark Zone and more of a Slightly Gloomy Zone. But despite the problems, I still think it is the most interesting part of post-Bigpox Manhattan. Let me tell you why.

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Art of The Deal: Trading Games Don’t Understand Trade

Trade! Buy low, sell high. Tradey trade trade. Is that intro length? Good. Now that’s out of the way, let’s talk about trading in videogames, and why it’s always rubbish.

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Heavy Rain: DayZ Shows Off New DX11 Renderer

One big milestone DayZ [official site] has headed for on its hike through the boglands of Early Access has been a new renderer [the bit of a game engine which turns numbers into pictures -‘Technical’ ed.]. Developers Bohemia Interactive have been working on a new DirectX 11 renderer which should bring far better performance to the open-world survival game, and maybe tart it up a little too. This has, of course, taken far longer than they’d planned (and said), but it is coming along. Check out this new video showing off the DX11 renderer and some dangerously heavy rain.

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