Developers rarely admit they’re trying to break their own games. But that’s exactly what Behaviour Digital Inc want to do with the latest chapter of Dead by Daylight [official site], the team-based horror game where four survivors try to escape from a player-controlled killer straight out of an ‘80s horror film.
“We want to make sure that when this [new] killer goes out, people will scream, they’ll say it’s absolutely OP, it’s unplayable,” game director Mathieu Cote says. “And then the rest of the people will say, no no no, it’s completely nerfed and you can’t play it because it’s shit. Whenever we make a new killer, we try to break the game.”
It’s certainly a bold stance. The new chapter includes a new killer – a doctor specialising in experimental interrogation methods – a new map, and a new survivor, all of which combine to produce something that is different to the core game in so many ways. So why do the developers think it will prove a winner among fans after it drops in the next few
weeks [Days. –Correction Ed]? I spoke to Cote to find out. Read the rest of this entry »