Posts Tagged ‘Dead Island’

Delay Of The Dead: Dying Light Taking Dirt Nap Until 2015

Whoops, I appear to have slipped into the year 2015. Clumsy me

Zombies, traditionally speaking, are slow. Not Dying Light‘s zombies, though. Once light dies and night falls, the shambling undead become spry as acrobats equipped with the most cutting-edge of Moon Shoes (Moon Shoes!). Except when they don’t. I guess Techland is developing Dying Light in a place where it’s perpetually daytime, because the parkour-infused zombo-clobberer’s been delayed into 2015.

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Dying Light Trailer Is A Big Smelly Tease

It is also a paparazzi simulator
Did you know that the costumes the Alliance soldiers wear in the Firefly episode The Train Job were originally used in Starship Troopers? That sort of recycling happens all the time in movies and TV. I’m a person of limited imagination, so when I first spotted Techland’s Dying Light, it appeared to me that they had swathes of zombie material lying around from Dead Island and decided to reshape it into a game about free-running past the undead. I still kind of stand by that. Whatever its inception, the fleet-footed zombie dodger is coming out pretty soon, and there’s a wee teaser trailer for you below.
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Techland’s Hellraid Helldelayed To 2014

Hellraid is the next violence-mare due from the e’er unpredictable Techland stable, and it is some manner of first-person sword-stabbing game. Whether it would join the ranks of the vanishingly few effective first-person melee games was something we were due to find out in the few remaining weeks of 2013. No longer! Techland have pushed it back to next year, in the wake of mixed tester feedback. In other words, they want to make the knob bits not-knob.

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Latest Humble Bundles Include Deep Silver & Positech

We haven’t mentioned before now, but the current Humble Weekly Sale is a clutch of Cliffski’s Positech games, which have already netted over $100k, with a day and a half to go. Beers are on Cliffski! (Just don’t mention piracy.) And now a new fortnight-long Humble Bundle proper has launched, this time showcasing the products of the decidedly not indie Deep Silver. Four of their games (including Saints Row 3!) for pay what you want, two more for over the average, and the rather average Dead Island Riptide if you throw in $25.

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Parkour Vs Zombies: Techland’s Dying Light

Lesson one of parkour: look before you leap. And then try your hardest to make it seem like you slipped on a banana peel.

ZOMBIES ARE EVERYWHERE. In the schools, under your refrigerator, buried deep within the collective cultural conscience. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. That brings us to the current undead re-deadifier du seconde: Dying Light. It comes from Techland and takes place in a balmy, bloody tropical setting, but it’s not part of the Dead Island series. The main differences? Fleet-footed, Mirror’s-Edge-esque parkour and a Minecraft-like survival element. Don’t worry, though: you can still make an electrified machete.

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Wot I Think: Dead Island: Riptide


Dead Island: Riptide isn’t just one of the most tastefully marketed games of 2013, it’s also the semi-sequel to one of the best-selling games of the last couple of years. Yes, Dead Island was an absolute smash hit, because everyone wants an open-world zombie survival game. Or wanted, at least. Hmm.

Here’s wot I think.
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Dead Island Team Working On “Project Hell”

Morning!
Techland have announced that they are currently working on a new game, currently named “Project Hell“. The game is a spin off from Dead Island, as revealed on their recent blog-post about the game, it comes out of “an internal weapon mod” for Dead Island, made by one of their own. It’s a first-person “hack and slash game in a dark fantasy setting”. Techland said that the mod “was a proof that chopping monsters frozen by magic spells using two-handed swords is brutally fun and addictive.” We had always suspected, of course, but now we have proof. Horrible proof. It’s going to be just as dark as their tropical zombie-hurter: “Our main goal is to make a game we can all enjoy playing so don’t expect unicorns and fairies – we prefer breaking through hordes of undead minions only to slaughter their devilish and loathsome masters in a bloody boss-fight.”

No other details on release or owt, but they say a small team is currently working full-time on the game.