Posts Tagged ‘Dead Island’

Is 2011 The Year Of Game World Exploration?


This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I’ve gone into a bit more detail about why this pleases me below.

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Fixed Levitating Zombies: Dead Island Patch

Fly my pretty, fly

Dead Island’s PC launch was a bit of a messy business, which is why we here at Fortress Shotgun gave a solemn, grim-jawed nod upon hearing that devs Techland had decided to prioritise patching it over squeaking out downloadable content. The latter was delayed in favour of the former, and today we get a peek at which of their freeform zombie game’s guts they’ve been performing surgery on.

A few of the major fuel sources for the angry tank have been successfully identified and removed, including but not limited to: weapon duping, offline mode, savegame borking, disabling unwanted voice chat and, rather sadly, floating zombie corpses (well, re-corpses). I’ll miss you, lads.
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Dead Island DLC Expectedly Delayed

What's in your head, in your head?

When Dead Island’s Bloodbath Arena DLC was announced I jested that it might be delayed ’til 2017. Well, I’m guessing we’ll see it before 2017, but the content has indeed been delayed. Rather than concentrating on finishing up the horde mode and extra equipment that the DLC’s set to offer, Techland are concentrating on squashing the bugs in the core game. Releasing a game with technical issues is no good thing but at least they’re working to fix things, which is far more important than shipping what sounds like a fairly negligible expansion. Using my powers of sarcastic clairvoyancy, my next prediction is that the recently announced Dead Island movie, if it does ever materialise, will not in any way resemble the video below.

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Byte vs Brick: Week Ending Oct 1

Hello, nurse. You *are* a nurse, aren't you?

And again! A not entirely industry-representative yet unquestionably fascinating/depressing look at what comprised the top ten PC game sales for Steam compared to UK retail over the last week. Will The Sims’ dominance of retail continue unabated? (Obviously). Will there be any surprise returns to the Steam top ten? (Yeah, actually). Read on to find out the answers to both these questions and more, as long as those questions concern the chart-placing of contemporary PC games. If you want to find out the answer to what the Queen had for breakfast this morning or where Muammar Gaddafi is hiding, I really cannot recommend reading the rest of this post.
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Who Do Voodoo? Dead Island Movie Looms

George Clooney's playing fourth from the left
The internet is littered with the rotting corpse-stories of ‘game x optioned for movie’, so many of such headlines failing to come true, Hollywood executives’ frothing plans simply ending up mired in cinematic red tape for years to come or Uwe Boll somehow getting his hands on the license. Perhaps Dead Island is destined for a similar fate, today bringing news that Lionsgate plan to bring its foul-mouthed tale of holidayers versus zombies to the silver screen – but the hullabaloo over that trailer might sharply increase the odds of something actually happening.
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Byte vs Brick: Week Ending Sep 17

I will happily reuse this picture until the end of time

Time for another one of our in theory regular but in practice highly irregular comparisons of the last week’s top ten best-selling PC games on Steam, and at UK retail. Obviously there are all manner of ways in which these are not fair or entirely meaningful comparisons, not least in that Steam’s metrics can tend towards the cryptic, that Steam’s includes pre-orders but UK retail (via Chart-Track) doesn’t and that it’s laughably hard to find many PC games on British high streets these days, but it’s always fun/horrifying to get a flavour for the stark differences between what people are buying digitally and what plastic boxes their attention is caught by.
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ARGHipelago?: Dead Island DLC

More of a bloodpool really
Dead Island released today in the EU while our American cousins have been slaycationing for a few days already. Later this month, there will be more, deader bits of island in the form of the rather unhygienic Bloodbath Arena DLC. The game first showed its rotten face at E3 in 2006 and its prolonged development cycle didn’t manage to iron out all the wrinkles, though John was suitably impressed by what he played. Now that the game may finally have stumbled through the hurdles of its difficult release, maybe the DLC will have a smoother ride. Or I might be back next week to tell you it’s been delayed until 2017. Details below.

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Impressions: 15 Hours With Dead Island

Welcome to Dead Island. I'll be your holiday rep.

Dead Island was released (in some manner) in the US yesterday, and arrives in the UK, once it’s painstakingly paddled across the massive oceans of the internet, on Friday. I’ve been playing it for a long, long time, and yet still haven’t got anywhere near its ending. And as such, even though I’m about to tell you Wot I Think, in the interests of probity will offer you my Impressions.

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Dead Island PROPER Released Later Today

Herp derp.

Regarding the strange derpage today, where Deep Silver seem to have somehow released the dev version of Dead Island to US Steam users, we’ve had a statement back. It’s succinct:

“the final version will be out during the day”

Which would seem to be both a tacit acknowledgement that something that wasn’t the final version was released, and also the good news that the error should be fixed before bedtime. So that’s good. Our review of Dead Island will appear just as soon as I’ve finished writing it.

Ultra-Oops: Dead Island Dev Build Released?

A scene at Techland's HQ this morning.

Gosh, here’s a whoopsie. Dead Island is out now on Steam for the Americanish, except the version they’ve received probably isn’t the one Deep Silver were hoping they’d get. It seems the dev build of the game has been put out there, rather than the official version. Complaints about a bad port, mysterious goings on, and no-clipping all seem to come down to the fact that this is the bug-testing, cheat-enabled, not-for-release version of the game. Code that people are digging up seems to reveal that this might even have far too much of the 360 version left in it. Crikey, that’s a big oops. (I should note that the PC review build I’m playing certainly is optimised for PC.) A day one patch is intended to fix an impressive thirty-seven issues. Perhaps one of them will be the release of the internal debug of the game to US customers? We’ve contacted Deep Silver to see what’s really going on.

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Dead Island Receiving Day One Bandages

Come on in, the water's lovely.

Dead Island is out tomorrow in the American States, but not until Friday for the Eurochaps. I’m playing it right now! (We’ll have a WIT up in the middle of the week, to confuse everyone in all territories.) I’m also not encountering quite as many bugs as others have spotted in some of the reviews that have appeared today. But that’s not stopping the appearance of a day one patch, due out tomorrow along with the game, that will fix an impressive thirty-seven issues. You can read them for your own amusement below.

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Resorting To Violence: Dead Island Trailer

Life's a beach. Aha! Sorry, that wasn't very clever. I saw it on a t-shirt or something.
Just when you thought it was safe to get back out of the water, Dead Island is ready to gobble up your brains. Out September 6th in North America and on the 9th everywhere else, the game already boasts one of the most talked about trailers of the year. This latest one still has evocative (and strangely triumphant) music in the background but the foreground looks a lot more like an actual game. Along with the emphasis on co-op we’ve seen from previous marketing material, there’s some enemy variety on show and an urban-type environment alongside the beaches and resorts. Enjoy. We’ll have words about our experiences with the game next week, which unfortunately makes them too late to be featured on the side of a boat or plane wreck. Boo. If the trailer doesn’t contain enough zombies for you, check out this Marvel digital comic prequel to the game. That’s got some zombies in it too.

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Cheer Up! Here’s A Dead Island Trailer


Hooray! Just when things seemed really gloomy, here’s comes a zombie apocalypse scenario to put things into perspective. Even if your capital city is on fire and your heroic leaders are unable to do anything but share holiday snaps, it’s worth remembering that you aren’t going to be eaten alive by the shambling undead. Ah, that’s a nice feeling.

See: the four-player co-oping in Dead Island that we’ve already seen a bit of already. Consider: that it’s actually not all that like Left 4 Dead. Suppose: that it might actually be fairly entertaining. Wonder: when the zombie games will end.
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Hands On: Dead Island

Here, have this axe. It's a present!

Oftentimes with games, what you want is to gain knowledge from scratch. There’s a title, a genre, and what we need is to build information upon that. With Dead Island it often feels like things are working in the opposite direction, thanks to that trailer. Everyone invented their own version of the game, and the reality can often feel like the result of chipping away at this impossible ideal. So let’s scrap all that, forget the trailer since it has no real bearing on the game you play, and start getting interested from the ground up.

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Dead Island’s Lively Trailer

No man is an island. But lots of men tied together *could* be an island, if you managed to fix the floatation issue

Poor old Dead Island – it must be pretty stressful, putting out any new trailer after the frenzy around that one. Especially as they now need to show off the actual game, rather than just a conceptual short film. The E3 trailer has several elements in common with the CGI weepfest, notably slow motion, the music and a few snippets of dialogue to suggest emotional as well as gory horror, but all told I’m preeeeeeeetty sure we’re looking at an all-out carnival of death.
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11 Minutes Of Dead Island Footage

Zombies: Full of strawberry jam, it turns out

There are three reasons to like this extremely long video of Dead Island. The first is that it showcases what’s starting to look like quite the fast-paced action RPG, full of numbers going up and luxurious vistas. Beautiful. The second reason is that there’s a bit where the protagonist throws a baseball bat at a propane canister and it explodes instantly. Amazing. The third is that it mentions Dead Island will support four player co-op throughout the whole story. Strong!

…then again, I’m sure lots of you will take these points as reasons to dislike it. In a case of some serious false advertising, if you were expecting something bleak and horrific, you certainly won’t be finding it here after all.
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Decaycation: Dead Island Screens

Enthusiastic traffic wardens.

Ooh, I’ve got some Dead Island screenshots you can look at. But only after you’ve solved my riddle, completed an ARG, and pre-ordered my next book: Everyone Should Just Bloody Well Do What I Tell Them. Do it today and you’ll receive one extra screenshot FOR FREE!

Or not. In fact, you can see all five of the new pics below.

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Holiday Snaps, Rips: Dead Island Screens

I hate games with padding

VG24/7‘s amassed what can only be described as a tableau of new Dead Island shots, and I found a few others we haven’t posted yet, too. A few points of interest in these screens, including a MASSIVE zombie. Is that new? I don’t know. I guess Resident Evil has had a few massive zombies in its time. Carry on!
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On An Open Slay: Dead Island Details

Typical zombies, taking all the poolside chairs.

After the recent extraordinary trailer for Dead Island, it’s safe to say our interests are piqued. So an interview with the developers detailing the numerous ways to slay zombies is just what we’re after. Fortunately, GameTrailers did just such a thing. Unfortunately it does not offer any in-game footage, but at least there’s a nice man explaining things.

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