Posts Tagged ‘Dean “Rocket” Hall’

DayZ creator announces space station sim Stationeers

DayZ creator Dean Hall has announced Stationeers, a game about constructing and operating a space station on your tod or with chums. No, don’t confuse this with Ion, his effectively-cancelled space sim. Stationeers promises complex simulation of station workings, and it’s encouraging that Hall cites the phenomenal (and phenomenally complex) Space Station 13 as an influence. It’s due to hit early access “soon” but is playable at EGX Rezzed so I assume some of the RPS rabble we sent to That London will swing by for a bash at some point. Read the rest of this entry »

Dean Hall on VR development: “There’s no money in it”

Dean “Rocket” Hall, the force behind DayZ and more recently his own studio, RocketWerkz, has made some fairly strong comments about the perils of VR development, the hostility of the tech’s community, and his belief that profitability is extremely unrealistic for games developed for the host of new goggles. His own studio, he says, is unlikely to develop for VR again. Read the rest of this entry »

Still Many, Many DayZ Until DayZ Enters Beta, Is Done

Some zombies bite. Others scratch and claw. And this one? Well, she pinches, evidently.

People can finally play DayZ’s standalone alpha en masse, and so they have. As of Bohemia’s last count, the still ultra-buggy alpha had fallen into the ravenous hands of 875,000 players, which totals out to 8,750,000 fingers. Even rockstars who crowdsurf at every show can’t boast that. Despite that, the newly reborn undead survivor isn’t even close to finished – or out of alpha, for that matter. Keeping in line with the game’s appropriately shambly development cycle, DayZ’s beta won’t even kick off until the end of 2014. Don’t expect to see this one in any state resembling “finished” for quite some time yet.

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DayZ Sells 13 Trillion Units In Four Seconds

What a pleasant sunrise on this, the probable last day of my entire life.

OK, maybe those aren’t quite the real figures, but at some point these headlines just become giant neon “LOOK AT ALL THESE IMPRESSIVE NUMBERS” signs. That said, the DayZ alpha is definitely a sprinter, not a shambler, given that it raced to 172,500 copies sold (and counting) in only 24 hours. Maybe this whole zombie fad has a chance of catching on after all, despite the fact that fairies, goblins, and poofy haired troll figurines are massively outpacing them in the pop-culture-sphere-o-scape right now.

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DayZ Completes Its Million Mile Shamble Onto Early Access

It’s beginning to feel a lot like Earlyaccessmas, which is the sort of buzzword holiday title that I probably deserve to be crucified for. But honestly, between Starbound, Wasteland 2, Elite: Dangerous, Blackguards, Dungeon of the Endless, and now DayZ, this is getting ridiculous. We are figuratively getting our Christmas presents early during actual Christmas. Someone must have planned it this way. That is the only possible explanation. Or everyone was just trying to capitalize on the December Dead Zone, because you can’t spell capitalize without capitalism. Wait. Never mind, just go below for a trailer and foreboding words from the DayZ team.

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DayZ Alpha Will Be A ‘Disappointment’ If You Want A Demo

Patience, boy. Patience. You'll be bringing down entire helicopters all by your lonesome in no time.

Once upon a time, “early access” meant “a glorified demo with maybe a few features toned-down or MIA.” These days, however, it’s increasingly become a legitimate look behind-the-scenes of the game development process, a chance (for better or worse) to pay a penny to give our thoughts. On one hand, it aids game development on multiple levels, but on the other, there’s ample room for abuse of the system. I cannot in good conscience discuss these things without offering that disclaimer, and neither, apparently, can DayZ creator Dean “Rocket” Hall. In a recent forum post, he was quite upfront about it: DayZ Standalone will be a mess on day zero, and many of its new features might not blossom into full fruition for months to come.

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More DayZ Than You Can Shake An Axe Into The Skull Of

This is my mighty axe. Taste its blade! No, seriously, taste it. Go on. You know you want to.

HELLLLOOOOOOOOOOO RPS. I’m shouting as though far away or shrunken down and trapped in some kind of tiny snowglobe prison or something because it’s the weekend, and I am now in the far off land of not having every lobe of my brain consumed by videogames – for two whole days! You, though – you’ve arrived here poor and in need of something to play/pine longingly for/discuss, and thus I bring you a spot of light weekend viewing. How does eight-and-a-half minutes of uninterrupted, un-blathered-over DayZ footage sound? There are many axe murderings, and I know how much you all love those.

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DayZ Likely Headed To Steam Early Access, On ‘Final Lap’

Zombies are nothing if not decisive, single-minded creatures, but DayZ‘s standalone has proven to be anything but. After narrowing down a release date on multiple separate occasions, it recently ended up on the backside of another delay – having slipped on the diabolical banana peel that is unforeseen server infrastructure issues. It was only a matter of time, though, before it rose again, hungry for human gray matter and brain-stroking moral quandaries. Today(Z) is that day(Z). Kinda. The multiplayer survival dynamo has appeared as an Early Access game in Steam’s database, and Rocket’s once again optimistic about an impending launch.

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Shamble On: DayZ DelayZ-ed Again

Standing alone is hard. Believe me, I know. As a newborn infant, it took me years before I was able to master the art without any parental assistance. Even now – as a young adult who lives inside of a house and can cook without burning it all down (some of the time) – I still occasionally go sailing end-over-end as though tripped by some malevolent practical joke ghost. That in mind, I can totally understand why DayZ’s standalone version keeps slipping. Sometimes it’s unavoidable. And so, due to online infrastructure issues, Dean “Rocket” Hall’s expanded multiplayer survival sandbox is once again without a release date.

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How Rocket Plans To Follow EVE’s Lead With DayZ

I have a theory: eventually all games will just become EVE Online. This stems partially from the spacefaring MMO’s remarkably forward-thinking focus on player interactions and player-powered corporate empires that make EA look like The Most Comparatively Decent Company In America, but mostly from the fact that developers are literally saying that it’s their goal. PlanetSide 2, EverQuest Next, Age of Wushu, countless indies, etc. And now we can add DayZ to that list, based on a conversation I recently had with Dean “Rocket” Hall.

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DayM: Rocket’s Next Game To Be About Mountaineering

DayZ creator Dean “Rocket” Hall recently climbed a very big mountain. Many game developers take time off by going on lavish-ish tropical vacations or catching up on two-year game/movie/strained family relationships backlogs, but Rocket – true to his nickname – ascended Mount Everest. (OK, maybe not many real rockets specifically shoot for mountains, but you get the idea. IGNORE MY FLIMSY METAPHOR.) It turns out, however, that he wasn’t just on holiday. Sure, DayZ’s still got a bit of a way to go, but Rocket has his sights set on something new. And no, there won’t be any zombies this time.

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Mines Weren’t Crafted In A: DayZ’s Business Model

I am so, so sorry for what's probably my most convoluted headline ever. No I'm not.

DayZ will make money… or continue to be dead trying. But in order to do that, its standalone has to first become, well, existent. We’ve seen bits and snippets stumbling around in YouTube’s muddiest brush, but Bohemia has yet to pull the trigger on anything the succulent-brained masses can play. Good news, though! A closed alpha test is now underway, and the Rocket man/myth/legend himself has a pretty good idea of how we’ll be paying for it. The short version: ever hear of a game called Minecraft?

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Pants Vs Zombies: 20 Minutes Of DayZ Standalone

Plants vs Pants vs Zombies. Vs Predator.

DayZ‘s latest dev log features a man ingesting and then allegedly defecating a tin can, at which point Dean “Rocket” Hall nonchalantly decides to bend over, pick it up, and save it for later. This has led me to the following earth-shatteringly profound revelation: videogames are weird, you guys. Really weird. I doubt anyone else noticed, but I’m being totally honest! Most of the time, people don’t procure their cans that way in real life. Also, zombies don’t exist. The latest batch of Rocket-narrated DayZ footage, however, has those too! What’s next, I ask you? Men ignoring the iron-etched laws of common decency and discarding their trousers with reckless abandon? Like filthy, brief-flaunting savages?

…Oh. Oh god.

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Rocket Done Rushing DayZ, Issues Massive Update

It's been a long, hard development cycle, but I think the end result's worth it. Behold: some of the greatest videogame grass of all time.

If I didn’t know any better, I’d say Rocket “Dean” Hall was rocketing through DayZ standalone‘s development in order to stop rabid fans from sinking overeager fangs into his heels. But now I do know better! Rocket explained in a recent (and completely massive) dev blog: “We don’t know [when it’s coming out]. We’re going to take our time. I feel fantastic about the situation, more than ever I feel like we’re doing something really interesting with this development. Now is not the time to rush things, but we do need to ensure our pace is kept up.” He then proceeded to discuss all of the things – chief among them anti-cheat server technology, character customization, and the current closed test. Find out heaps more about the Z-est of days after the break.

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Rocket Outlines DayZ’s Future, No Plans For ArmA III

DayZ‘s standalone version continues to be shrouded in real life’s most potent zombie fog – aka, mystery – but Rocket’s not the type to intentionally keep people in the dark. So he’s been trickling out details where he has them, and now we know that a closed test is “imminent.” But how exactly will it work? And what lies beyond – for instance, once players start flooding into nebulous “endgame” territory or. further, when ArmA III reawakens the ancient modder kraken currently sleeping in Rocket’s soul? Thanks to Reddit‘s eternally inquisitive hivemind, we now have answers.

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Delay Z: Rocket Explains Standalone’s 2012 Slippage

Gray days like these are excellent for curling up inside with a good book, a warm beverage, and a shotgun.

It is 2013. If you’re still alive, congratulations (or sorry, I guess, depending on your perspective)! You made it. But while this techno-neo-cyber-space-face year is going quite swimmingly so far, there’s one thing missing from society’s collective vision of a utopian ultrafuture: DayZ‘s standalone version. It was supposed to come crawling out of the woodwork at the tail end of 2012, but Bohemia’s camp didn’t make a peep as we all made our annual holiday sacrifices to our respective Blood Gods, as per cataclysm-averting tradition. So then, what’s the deal? Why the delay? Rocket took to DayZ’s dev log to provide answers.

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DayZ Bounty Creators On Shutdown Threats, Future Plans

DayZ Bounty‘s made a positively deafening amount of noise over the past couple days – and with good reason. In short, it’s a private server that players will eventually buy into using real money. Then they’ll get the chance to win it all back – and more – by killing zombies, survivors, and bandits. And while DayZ exists to encourage crazy emergent behavior, creator Dean “Rocket” Hall and the DayZ team think this is taking it a few steps (and dollars) too far. As such, the brains behind the wildly popular zombie mod have publicly stated that they plan to “ask that [DayZ Bounty] cease their activities in their current form.” However, speaking with RPS, Bounty’s creators were quick to point out a few key arguments in their favor: 1) no one from Bohemia/DayZ’s reached out to them, even though they’ve hollered in the DayZ team’s direction multiple times, 2) they’re not charging real money yet, and 3) their goal is to mod DayZ into an entirely different, more PVP-focused form. Apparently, this is only just the beginning.

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Here Is What Standalone Day Z Will Look Like

It will look like an eerily pleasant real estate ad, obviously.

For a while, it seemed like Day Z and Arma II would be one of those hair-pulling, plate-flinging couples that never musters the guts to actually make a clean break. “Oh, I’m really leaving this time,” Day Z would bellow, hesitantly hokey pokeying its way out the door. “Yep. Here I goooooo.” And then… nothing. Moving on, after all, is tough – especially when the old relationship was comfortable and also supplied you with all of your vital organs, which you’re now in the process of clawing from your stomach to replace with new ones. I think we’ve all been there. But now, Rocket’s given standalone Day Z’s alpha a release window, and it’s right around the corner. So then, let’s take a look inside, shall we?

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Watch Dean Hall’s Day Z Presentation From The EG Expo


It’s been a little while since I’d caught up with the rolling experiment that is Dean Hall and the Day Z project, so it was interesting to watch the Eurogamer Expo talk given by him, which I have posted below. In it it talks about “authenticity, tension, and freedom” as the main guiding concepts for their work, but he says that he intends for a lot of what they do to be quite radical, and admits that he’s not sure how that will work out. Survival and “medical” aspects of the game will be coming under a lot of scrutiny, creating greater depth for that “silent antagonist” part of the game. The groaning, brain-eating antagonists will be getting a revamp, as he discusses. Go watch.
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Cherno Plus: Hall On Day Z’s Standalone Future

Dog Z.
Earlier this week I sat down with Day Z creator Dean Hall to talk about the new standalone game. Read on for information on why the mod version of the game will now “open up”, how dogs work, how original Op Flash developers came back to work on the new title, how “underground construction” might work, and for an explanation of why there won’t be a military simulator mod of Day Z. At least not yet.
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