Posts Tagged ‘Dean “Rocket” Hall’

DayZ Likely Headed To Steam Early Access, On ‘Final Lap’

Zombies are nothing if not decisive, single-minded creatures, but DayZ‘s standalone has proven to be anything but. After narrowing down a release date on multiple separate occasions, it recently ended up on the backside of another delay – having slipped on the diabolical banana peel that is unforeseen server infrastructure issues. It was only a matter of time, though, before it rose again, hungry for human gray matter and brain-stroking moral quandaries. Today(Z) is that day(Z). Kinda. The multiplayer survival dynamo has appeared as an Early Access game in Steam’s database, and Rocket’s once again optimistic about an impending launch.

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Shamble On: DayZ DelayZ-ed Again

Standing alone is hard. Believe me, I know. As a newborn infant, it took me years before I was able to master the art without any parental assistance. Even now – as a young adult who lives inside of a house and can cook without burning it all down (some of the time) – I still occasionally go sailing end-over-end as though tripped by some malevolent practical joke ghost. That in mind, I can totally understand why DayZ’s standalone version keeps slipping. Sometimes it’s unavoidable. And so, due to online infrastructure issues, Dean “Rocket” Hall’s expanded multiplayer survival sandbox is once again without a release date.

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How Rocket Plans To Follow EVE’s Lead With DayZ

I have a theory: eventually all games will just become EVE Online. This stems partially from the spacefaring MMO’s remarkably forward-thinking focus on player interactions and player-powered corporate empires that make EA look like The Most Comparatively Decent Company In America, but mostly from the fact that developers are literally saying that it’s their goal. PlanetSide 2, EverQuest Next, Age of Wushu, countless indies, etc. And now we can add DayZ to that list, based on a conversation I recently had with Dean “Rocket” Hall.

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DayM: Rocket’s Next Game To Be About Mountaineering

DayZ creator Dean “Rocket” Hall recently climbed a very big mountain. Many game developers take time off by going on lavish-ish tropical vacations or catching up on two-year game/movie/strained family relationships backlogs, but Rocket – true to his nickname – ascended Mount Everest. (OK, maybe not many real rockets specifically shoot for mountains, but you get the idea. IGNORE MY FLIMSY METAPHOR.) It turns out, however, that he wasn’t just on holiday. Sure, DayZ’s still got a bit of a way to go, but Rocket has his sights set on something new. And no, there won’t be any zombies this time.

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Mines Weren’t Crafted In A: DayZ’s Business Model

I am so, so sorry for what's probably my most convoluted headline ever. No I'm not.

DayZ will make money… or continue to be dead trying. But in order to do that, its standalone has to first become, well, existent. We’ve seen bits and snippets stumbling around in YouTube’s muddiest brush, but Bohemia has yet to pull the trigger on anything the succulent-brained masses can play. Good news, though! A closed alpha test is now underway, and the Rocket man/myth/legend himself has a pretty good idea of how we’ll be paying for it. The short version: ever hear of a game called Minecraft?

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Pants Vs Zombies: 20 Minutes Of DayZ Standalone

Plants vs Pants vs Zombies. Vs Predator.

DayZ‘s latest dev log features a man ingesting and then allegedly defecating a tin can, at which point Dean “Rocket” Hall nonchalantly decides to bend over, pick it up, and save it for later. This has led me to the following earth-shatteringly profound revelation: videogames are weird, you guys. Really weird. I doubt anyone else noticed, but I’m being totally honest! Most of the time, people don’t procure their cans that way in real life. Also, zombies don’t exist. The latest batch of Rocket-narrated DayZ footage, however, has those too! What’s next, I ask you? Men ignoring the iron-etched laws of common decency and discarding their trousers with reckless abandon? Like filthy, brief-flaunting savages?

…Oh. Oh god.

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Rocket Done Rushing DayZ, Issues Massive Update

It's been a long, hard development cycle, but I think the end result's worth it. Behold: some of the greatest videogame grass of all time.

If I didn’t know any better, I’d say Rocket “Dean” Hall was rocketing through DayZ standalone‘s development in order to stop rabid fans from sinking overeager fangs into his heels. But now I do know better! Rocket explained in a recent (and completely massive) dev blog: “We don’t know [when it’s coming out]. We’re going to take our time. I feel fantastic about the situation, more than ever I feel like we’re doing something really interesting with this development. Now is not the time to rush things, but we do need to ensure our pace is kept up.” He then proceeded to discuss all of the things – chief among them anti-cheat server technology, character customization, and the current closed test. Find out heaps more about the Z-est of days after the break.

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