Posts Tagged ‘Dean “Rocket” Hall’

How Rocket Plans To Follow EVE’s Lead With DayZ

I have a theory: eventually all games will just become EVE Online. This stems partially from the spacefaring MMO’s remarkably forward-thinking focus on player interactions and player-powered corporate empires that make EA look like The Most Comparatively Decent Company In America, but mostly from the fact that developers are literally saying that it’s their goal. PlanetSide 2, EverQuest Next, Age of Wushu, countless indies, etc. And now we can add DayZ to that list, based on a conversation I recently had with Dean “Rocket” Hall.

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DayM: Rocket’s Next Game To Be About Mountaineering

DayZ creator Dean “Rocket” Hall recently climbed a very big mountain. Many game developers take time off by going on lavish-ish tropical vacations or catching up on two-year game/movie/strained family relationships backlogs, but Rocket – true to his nickname – ascended Mount Everest. (OK, maybe not many real rockets specifically shoot for mountains, but you get the idea. IGNORE MY FLIMSY METAPHOR.) It turns out, however, that he wasn’t just on holiday. Sure, DayZ’s still got a bit of a way to go, but Rocket has his sights set on something new. And no, there won’t be any zombies this time.

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Mines Weren’t Crafted In A: DayZ’s Business Model

I am so, so sorry for what's probably my most convoluted headline ever. No I'm not.

DayZ will make money… or continue to be dead trying. But in order to do that, its standalone has to first become, well, existent. We’ve seen bits and snippets stumbling around in YouTube’s muddiest brush, but Bohemia has yet to pull the trigger on anything the succulent-brained masses can play. Good news, though! A closed alpha test is now underway, and the Rocket man/myth/legend himself has a pretty good idea of how we’ll be paying for it. The short version: ever hear of a game called Minecraft?

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Pants Vs Zombies: 20 Minutes Of DayZ Standalone

Plants vs Pants vs Zombies. Vs Predator.

DayZ‘s latest dev log features a man ingesting and then allegedly defecating a tin can, at which point Dean “Rocket” Hall nonchalantly decides to bend over, pick it up, and save it for later. This has led me to the following earth-shatteringly profound revelation: videogames are weird, you guys. Really weird. I doubt anyone else noticed, but I’m being totally honest! Most of the time, people don’t procure their cans that way in real life. Also, zombies don’t exist. The latest batch of Rocket-narrated DayZ footage, however, has those too! What’s next, I ask you? Men ignoring the iron-etched laws of common decency and discarding their trousers with reckless abandon? Like filthy, brief-flaunting savages?

…Oh. Oh god.

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Rocket Done Rushing DayZ, Issues Massive Update

It's been a long, hard development cycle, but I think the end result's worth it. Behold: some of the greatest videogame grass of all time.

If I didn’t know any better, I’d say Rocket “Dean” Hall was rocketing through DayZ standalone‘s development in order to stop rabid fans from sinking overeager fangs into his heels. But now I do know better! Rocket explained in a recent (and completely massive) dev blog: “We don’t know [when it’s coming out]. We’re going to take our time. I feel fantastic about the situation, more than ever I feel like we’re doing something really interesting with this development. Now is not the time to rush things, but we do need to ensure our pace is kept up.” He then proceeded to discuss all of the things – chief among them anti-cheat server technology, character customization, and the current closed test. Find out heaps more about the Z-est of days after the break.

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Rocket Outlines DayZ’s Future, No Plans For ArmA III

DayZ‘s standalone version continues to be shrouded in real life’s most potent zombie fog – aka, mystery – but Rocket’s not the type to intentionally keep people in the dark. So he’s been trickling out details where he has them, and now we know that a closed test is “imminent.” But how exactly will it work? And what lies beyond – for instance, once players start flooding into nebulous “endgame” territory or. further, when ArmA III reawakens the ancient modder kraken currently sleeping in Rocket’s soul? Thanks to Reddit‘s eternally inquisitive hivemind, we now have answers.

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Delay Z: Rocket Explains Standalone’s 2012 Slippage

Gray days like these are excellent for curling up inside with a good book, a warm beverage, and a shotgun.

It is 2013. If you’re still alive, congratulations (or sorry, I guess, depending on your perspective)! You made it. But while this techno-neo-cyber-space-face year is going quite swimmingly so far, there’s one thing missing from society’s collective vision of a utopian ultrafuture: DayZ‘s standalone version. It was supposed to come crawling out of the woodwork at the tail end of 2012, but Bohemia’s camp didn’t make a peep as we all made our annual holiday sacrifices to our respective Blood Gods, as per cataclysm-averting tradition. So then, what’s the deal? Why the delay? Rocket took to DayZ’s dev log to provide answers.

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