Reflecting On Things
This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
Robert Briscoe is obviously not the only great environment artist in games, and it’s a bit weird to say he has a singular portfolio after working on just two titles. What makes it a lot easier is if you think in terms of levels: The Shard, Jacknife, Reflex, Velocity (from Mirrors Edge and its DLC); The Lighthouse, The Cave, The Beacon (from Dear Esther). All masterpieces up there with BioShock’s Welcome To Rapture, Half-Life 2’s Point Insertion and – quick, think of something slightly less distinguished to prove worldliness – that level in Robocod made out of Penguin bars. Read the rest of this entry »
Everybody's Gone To The PS4
Hello, everyone. I come bearing some extremely depressing news. The rapture’s happening soon, but not to us. Hm, well jeez, when I phrase it that way, it doesn’t sound terrible at all. What I mean to say is, Dear Esther developer thechineseroom’s next non-Amnesia game, the super fascinating Everybody’s Gone To The Rapture, is no longer coming to PC – at all, for the foreseeable future. Sony’s nabbed it for its burgeoning army of indie exclusives, so I guess that means it’s not allowed to love us anymore. I reached out to thechineseroom’s Dan Pinchbeck, and he confirmed the bad news.
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