Posts Tagged ‘Dear Esther’

On Edge: A Chat With Robert Briscoe


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Robert Briscoe is obviously not the only great environment artist in games, and it’s a bit weird to say he has a singular portfolio after working on just two titles. What makes it a lot easier is if you think in terms of levels: The Shard, Jacknife, Reflex, Velocity (from Mirrors Edge and its DLC); The Lighthouse, The Cave, The Beacon (from Dear Esther). All masterpieces up there with BioShock’s Welcome To Rapture, Half-Life 2’s Point Insertion and – quick, think of something slightly less distinguished to prove worldliness – that level in Robocod made out of Penguin bars. Read the rest of this entry »

Dear Esther Dev’s Rapture No Longer Coming To PC

Hello, everyone. I come bearing some extremely depressing news. The rapture’s happening soon, but not to us. Hm, well jeez, when I phrase it that way, it doesn’t sound terrible at all. What I mean to say is, Dear Esther developer thechineseroom’s next non-Amnesia game, the super fascinating Everybody’s Gone To The Rapture, is no longer coming to PC – at all, for the foreseeable future. Sony’s nabbed it for its burgeoning army of indie exclusives, so I guess that means it’s not allowed to love us anymore. I reached out to thechineseroom’s Dan Pinchbeck, and he confirmed the bad news.

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Goodness: Humble Bundle 8 Has Hotline Miami, Proteus

I wish people took me seriously every time *I* put on a chicken mask.

You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One’s about languidly strolling around a neon-bubblegum dreamscape paradise while the other’s about blink-and-you’ll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape “paradise”. They are one anther’s bizarro twin, eternally opposed but forever intertwined. Also, they’re in the latest Humble Indie Bundle together, which is neat. And neater still? Probably the fact that they’re joined by Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. Yeah, eight is pretty great. Or something.

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Mario And Dear Esther Walk Into An Absinthe Bar: Spate

A prime vacation destination if I've ever seen one.

Spate looks positively bonkers. I mean that both in terms of the gloriously bizarre sensibilities that peer – with one lidless, unblinking eye – from the depths of its island’s mysterious nethers and the relative sanity of its grief-stricken main character. He’s a noir detective who’s dealing with the death of his daughter, so he’s taken up a powerful absinthe habit to numb the pain. Naturally, it manifests as a gameplay mechanic. “At the click of a button the character can take a swig of absinthe. This temporarily gives the player higher jumping and faster running abilities. But, it also makes him hallucinate, which changes the world both visually and physically. The mechanic is meant to mirror the emotional seesaw battle of drinking.” Heavy stuff. Perhaps too heavy? I suppose we’ll see. For now, though, peep a couple of incredibly impressive-looking trailers after the break.

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Mirror’s Edge, Skyrim, More To Get Oculus Rift Support

Don't look down don't look down don't look down.

I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.

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Esther In The Headlights: Dear Esteban

A windmill. But what is wind? And what does utilitarianism have to do with the price of oatcakes?

This is the very first time that you have been here before. The whales are watching you. They know what you did. What did you do? Ask the whales but they won’t tell you because they are silent. Mysteriously silent. You probably killed someone and it might have been an accident but there’s almost definitely blood on your hands or lipstick on your collar, or a ghost in your shoe. The hills have the answers but they’re as quiet as the whales. Only the wind has a voice and it whispers so quietly that all you can make out is a name. Esteban. Download Dear Esteban to learn the truth about your past and that girl with the eighties hair. It’s free.

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Dear Esther’s Briscoe Teases “STALKER-like” Project


Speaking to Joe Martin, the artist behind the fabulously-pretty island of Dear Esther, Robert Briscoe, has announced he’s embarking on a one-man project of formidable ambition. Here’s the quote: “I fancy doing something on my own, something entirely of my own creation. Dear Esther was a great project…[but] this time around? I’ve always had this idea in my head of this sort of open-world, STALKER-like game without weapons. With a horror aspect to it. I’ve never had the opportunity to it because the scope of it is so huge…I can’t even believe I’m contemplating doing it! It’s so unreal…but this is the whole thing with me: I want to see if it’s possible for just one person to make a game on a scale that’s probably never been done before…”

Frankly I want to see if that’s possible, too.