Posts Tagged ‘Death Road to Canada’

Death Road to Canada gets bigger and weirder

Even more odd characters and unlikely shenanigans await players along the Death Road to Canada [official site] following the launch of its big birthday update. The ‘Duodenum’ update brings features including new recruitable characters like the totally mega Giga Guy, new buildings, the ability to barricade doors, new music, darker nights and lights to fight ’em, dozens of new weapons, Swole Mountain, and ghost friends. That’s certainly what I’d expect to find on a procedurally-generated action-RPG road trip through the zombie apocalypse towards the promised land of Canada. Here, see some of the new bits in this trailer: Read the rest of this entry »

Death Road to Canada adds Bort & new unlock system

Splendid zombie apocalypse road trip action-RPG Death Road to Canada [official site] recently launched another hefty update, and another one is soon to follow. Friday’s update was mostly systemic, introducing a new progression system to unlock perks, traits, and persistent bonuses. A magical gnome is involved. After this, developers Rocketcat Games have plans for a big content update bringing everything from hats to Swole Mountain. Friday’s update did sneak in a little more content, mind, including new events and characters including a diddy kaiju and, ah, Bort ↑ up there. Read the rest of this entry »

Have You Played… Death Road To Canada?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Death Road To Canada [official site] sounds like a lot of other games: you’re on the road, trying to reach a distant destination, and along the way you encounter dynamic story events and procedural levels for zombie smashing. That doesn’t stop it being excellent fun.

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Bwaaaarp! Death Road to Canada honks out new update

As fun as Death Road to Canada [official site] is, you know what the post-apocalyptic road trip action-RPG has needed? Well, yes, every game needs the CEO of Cold Steel but Death Road has that covered. No, the answer is: more air horn. That’s now covered too. The Ultimate Sports Fan, a rare party member who’ll wildly honk their air horn, arrived along the Death Road with a free update last night. The ‘Brainstem’ update also added new weapons, an NPC who’ll buy your weapons, and more. The game’s on sale now too, at what Rocketcat Games say will be its lowest price ever. Read the rest of this entry »

Life on the Death Road To Canada

Last week I asked you: which of the games I had installed should I play and write about? The overwhelming winner was Death Road To Canada [official site], a zombie shooter that I’ve been listening to RPS staff talk about for months but that we’ve never written a feature about before.

Things were going pretty well. We had wheels, fuel, food, our health and morale was high. A recent scavenging trip had turned up a shotgun with plenty of shells, which was my first experience at killing the undead with something other than frying pans and wrenches. Perhaps things would have continued to go well, if Gina, our leader – me, in other words – hadn’t decided it was a good idea to try to steal from one of the traders at a rest stop.

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Death Road to Canada big update recruits Cold Steel CEO

Death Road to Canada [official site] has launched a huge update expanding and tweaking the zombie road trip action-RPG in exciting ways. Death Road is my favourite of recent Oregon Trail-y games, not just for having party members including dogs in trenchcoats and a magical girl who grows more powerful (and more anime) until she melts then explodes, and this update improves a lot I’ve griped about. More than that, it adds an Internet icon. Lynn C. Thompson, who you might know for swinging swords at plywood and carcasses with his pals on YouTube as the CEO of Cold Steel, is in. Read the rest of this entry »

Procedural Pooches: Death Road To Canada

Death Road To Canada [official site] is a procedurally generated zombie survival game. A little bit of Oregon Trail, a healthy measure of cutesy gore and a dash of the surreal to add that citrus bite. Yes, we’ve seen games like this before but we haven’t seen one that looks quite this peculiar. And on the Death Road To Canada, you can teach a dog to drive a car. Dysentery be damned; this is the kind of feature 2016’s survivalist demands.

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Hurrah! – Neverending Nightmares, Hot Tin Roof Funded

Probably the most dismal, upsetting celebratory image ever.

Kickstarter can be a nasty, brutish place to those who aren’t prepared for its rigors, and even some of the best and brightest come away penniless at the hands of its fickle whims. That is why days like today are the very best, because three very promising-looking projects crossed the finish line with pleasantly jingling pockets. Each member of the trio – exceedingly personal (and video-able) horror tale Neverending Nightmares, noir sidescroller Hot Tin Roof, and permadeath adorable puppy survival trek Death Road to Canada – has fallen under RPS’ searing gaze before, and each received a smile, a pass into the hallowed halls of our approval, and a really good cookie. Now, believe it or not, they have a chance at even better things.

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Get On The Death Road To Canada

Ship it.

Do I really need to say anything after an image so full of perfection as that? Do you really need more convincing to give permadeath comedy survival horror Death Road to Canada a chance? Do you even need to know about the possibility of teaching dogs to drive to check out the Kickstarter? Do yo- (YES – Ed.) alright fine. Along with your common or garden procedurally generated maps, characters which join your zombie battling group are also randomised. So where one time you had a whole squad of sane humans, now you might be half dogs, or three dogs and a bloke pretending to be a horse. Or Elvis. Or a panda. A trailer if you’re somehow unconvinced after the jump.

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