Posts Tagged ‘deaths’


most of these are probably me

Death in games is meaningless. Unless it also corrupts all your savegames and then sets fire to your PC. Then it’s pretty bloody meaningful. Usually it’s just an obstacle, not an impasse – and like any obstacle, it’s something you want to overcome. What if death was, for once, an aid rather than an impediment?

In puzzle-platformer Deaths, other players’ misfortune becomes your fortune. Every time you load a level, it grabs the data for the exact location of the last 50 deaths from any and everyone who’s played it lately, and duly deposits their dismembered corpses in your iteration of the game. Their lifeless flesh is your handy navigational aid.
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