Posts Tagged ‘dedicated servers’

About bloody time: For Honor getting dedicated servers

Three cosplayers, yesterday

You know what they say. “Better a late fix to bring back some fans to your waning multiplayer medieval fighting game that shouldn’t have been built this way in the first place than never.” What? That is what they say. Whatever. The vikings and samurai and knights of For Honor [official site] will finally be getting dedicated servers, says Ubisoft. It’s a big deal for stabfans because until now the firm-but-fair-ish ahistorical brawler was running on a peer-to-peer networking system, and although the 1v1 mode of play remained fairly stable this way, larger game modes have been plagued with infuriating connection problems since the time of its release. Hopefully, the dedicated servers will finally fix some of those problems.

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No surprise: No Destiny 2 dedicated servers for PC

Destiny 2 [official site] will not have dedicated servers on PC, Bungie have confirmed. Some Destineers had hope that it might switch from the first game’s peer-to-peer networking model as the sci-fi FPS series makes its PC debut, given that dedicated servers tend to be less laggy and make cheating — which is far more common on PC — tougher. I can’t say I’m surprised to learn the answer is a nope but it’s still a shame. Bungie have explained that Destiny 2 will use “a hybrid of client-server and peer-to-peer technology, just like Destiny 1”, so let’s get technical! Read the rest of this entry »

Sad Tiger: No Dedicated Servers For Far Cry 3 Multi

You probably can't tell, but he's hiding his pain.

I wanted to make a picture of one of Far Cry 3‘s tigers crying gigantic crocodile tears (or maybe one of its crocodiles crying tiger tears – or just tigers) for this post, but I’m rubbish at Photoshop. So, um, use your imagination. Awww, isn’t that sad? That tiger – in addition to the fact that a gun-toting madman is cavorting about his island home and burning everything to the ground – now has to worry about inconsistent connection speeds and host disconnects. Truly, there is no worse fate. But perhaps there’s hope? While Ubisoft tied cinder blocks to dedicated servers’ shoes and hurled them into the ocean, it was fairly upfront about why it thinks its alternative solution will be just as good.

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Black Ops 2 Adding Ranked Dedicated Servers

An image from Sentient Beings Monthly. Pictured middle-left: last year's model.

Has it been a great 24 hours for revolutionary new tech developments or what? First Minecraft revealed “LAN” – named, of course, after LAN parties, which paradoxically didn’t exist until just a few moments ago – and now Activision’s pointing its scope at longer-range latency with a new addition to Black Ops 2’s scary future war arsenal: dedicated servers. Unlike Modern Warfare 3’s, however, these are ranked and everything. “Confirmed: Ranked Dedicated Servers for ‪#BlackOps2,” tweeted director of technology Cesar Stastny. See?

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